Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sheng Zhao 0001
dblp:93/991-1
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0008-6532-6999ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Biometric security · 67% Authentication and access control · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 87% Human-robot interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › interpersonal communication
emotional communication |
0.9 | 1 | 2025 | Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration · CHI 2025 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.9 | 1 | 2025 | Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration · CHI 2025 |
Biometric security
behavioral biometrics |
0.9 | 1 | 2025 | CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination · VR 2025 |
Biometric security › biometric authentication › behavioral biometric authentication
gaze-based authentication |
0.9 | 1 | 2025 | CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination · VR 2025 |
Authentication and access control › multi-factor authentication
two-factor authentication |
0.9 | 1 | 2025 | CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination · VR 2025 |
Virtual and augmented reality › immersive interaction
VR interaction |
0.3 | 1 | 2025 | CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination · VR 2025 |
Human-robot interaction › nonverbal communication
facial expression |
0.3 | 1 | 2025 | Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
random forest · 1.7head-eye coordination features · 1.7user study · 0.9facial expression exaggeration · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration
Sheng Zhao 0001, Howard Ziyu Han, Xinge Liu, Xin Yi 0001, Xin Tong 0004, Hewu Li |
CHI | 2 |
| 2025 | CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye CoordinationabstractWe present CoordAuth, a gaze-based two-factor authentication technique in VR utilizing implicit head-eye motion features to offer a more secure and natural alternative to traditional pattern-based authentication. Users authenticate by performing gestures across 3×3 grid points using their eyes. We first optimized CoordAuth’s UI by evaluating participants’ input performance and experiences across different grid sizes. Then we extracted the head-eye coordination features during pattern entering to construct CoordAuth’s authentication algorithm, which ensembles Random Forest classifiers across saccade and fixations segments. CoordAuth demonstrated strong security with a 1.6% FAR and 1.5% FRR across 24 registered users in the password collision scenarios. A subsequent study demonstrated that CoordAuth achieved an 0.6% Attack Success Rate (ASR) against shoulder-surfing attack from a 1-meter distance. Usability evaluations in standing, sitting, and moving postures showed that CoordAuth achieved significantly faster authentication speed and lower rejection rate than laser and touch-based baselines. Meanwhile, it was the most preferred by the participants in terms of social acceptance and physical effort. Sheng Zhao 0001, Junrui Zhu, Fang Yi, Xin Yi 0001, Hewu Li |
VR | 1 |
| 2025 | Exploring Collaborative GenAI Agents in Synchronous Group Settings: Eliciting Team Perceptions and Design Considerations for the Future of WorkabstractWhile generative artificial intelligence (GenAI) is finding increased adoption in workplaces, current tools are primarily designed for individual use. Prior work established the potential for these tools to enhance personal creativity and productivity towards shared goals; however, we don't know yet how to best take into account the nuances of group work and team dynamics when deploying GenAI in work settings. In this paper, we investigate the potential of collaborative GenAI agents to augment teamwork in synchronous group settings through an exploratory study that engaged 25 professionals across 6 teams in speculative design workshops and individual follow-up interviews. Our workshops included a mixed reality provotype to simulate embodied collaborative GenAI agents capable of actively participating in group discussions. Our findings suggest that, if designed well, collaborative GenAI agents offer valuable opportunities to enhance team problem-solving by challenging groupthink, bridging communication gaps, and reducing social friction. However, teams' willingness to integrate GenAI agents depended on its perceived fit across a number of individual, team, and organizational factors. We outline the key design tensions around agent representation, social prominence, and engagement and highlight the opportunities spatial and immersive technologies could offer to modulate GenAI influence on team outcomes and strike a balance between augmentation and agency. Janet G. Johnson, Macarena Peralta, Mansanjam Kaur, Ruijie Sophia Huang, Sheng Zhao 0001, Ruijian Hannah Guan, Shwetha Rajaram, Michael Nebeling |
Proc. ACM Hum. Comput. Interact. | 5 |