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Sebastian Tölg

dblp:94/1552 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation
surface representation
0.011997
The Quadric Reference Surface: Theory and Applications · Int. J. Comput. Vis. 1997
Geometric modeling and processing
multi-view geometry
0.011994
The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects · ECCV (2) 1994
Geometric modeling and processing › shape representation › primitive-based representation
quadric surface
0.011994
The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects · ECCV (2) 1994
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.011997
The Quadric Reference Surface: Theory and Applications · Int. J. Comput. Vis. 1997
Geometric modeling and processing
3d reconstruction
0.011994
The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects · ECCV (2) 1994
YearPublicationVenuePosition
1997 The Quadric Reference Surface: Theory and Applications
Amnon Shashua, Sebastian Tölg
Int. J. Comput. Vis.2
1994 The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects
Amnon Shashua, Sebastian Tölg
ECCV (2)2