Demo Data from SIGIR 2026 / reviewers in the wild / expert
Cole Coats
dblp:94/221
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 67% Collaborative and social computing · 33% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › design knowledge
design knowledge reuse |
0.1 | 1 | 2009 | Understanding knowledge management practices for early design activity and its implications for reuse · CHI 2009 |
Design research and methods › design process
early-stage design |
0.1 | 1 | 2009 | Understanding knowledge management practices for early design activity and its implications for reuse · CHI 2009 |
Collaborative and social computing › knowledge management
knowledge sharing |
0.1 | 1 | 2009 | Understanding knowledge management practices for early design activity and its implications for reuse · CHI 2009 |
Methods — techniques the papers use, named apart from their topics
survey · 0.1interviews · 0.1contextual inquiry · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Understanding knowledge management practices for early design activity and its implications for reuseabstractPrior knowledge is a critical resource for design, especially when designers are striving to generate new ideas for complex problems. Systems that improve access to relevant prior knowledge and promote reuse can improve design efficiency and outcomes. Unfortunately, such systems have not been widely adopted indicating that user needs in this area have not been adequately understood. In this paper, we report the results of a contextual inquiry into the practices of and attitudes toward knowledge management and reuse during early design. The study consisted of interviews and surveys with professional designers in the creative domains. A novel aspect of our work is the focus on early design, which differs from but complements prior works' focus on knowledge reuse during later design and implementation phases. Our study yielded new findings and implications that, if applied, will help bring the benefits of knowledge management systems and reuse into early design activity. Moushumi Sharmin, Brian P. Bailey, Cole Coats, Kevin Hamilton |
CHI | 3 |