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M. G. Collins

dblp:94/639 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1975
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
interactive graphics
0.011974
An interactive computer graphics approach to the design of marching band routines · SIGGRAPH 1974
YearPublicationVenuePosition
1975 An interactive computer graphics approach to the design of marching band routines
M. G. Collins, Gerald R. Kane
Comput. Graph.1
1974 An interactive computer graphics approach to the design of marching band routines
abstract
The availability of inexpensive minicomputers and low cost digital/ analog conversion equipment enables one to use interactive graphics in situations where such techniques were previously infeasible. The University of Tulsa is presently developing an interactive graphics package entitled BANDMARCH to assist the choreography of marching band drills. The graphics hardware consist of a 32K Interdata Model 70 minicomputer, a 5MB Diablo Disc system, a Tektronix 603 monitor with 256 x 256 point display provided by a pair of Datel 8 bit D/A converters. The program enables a band director who is most likely not computer oriented to prepare a routine in an existing language (About Face, Left Flank) and view the result of his "design" in realtime. The obvious interactive features of editing, cataloguing and accessing standard functions must be provided in a way that can be easily understood.T. U.'s BANDMARCH (not an acronym) provides such features. Common data structures in a relatively novel environment are a demonstration of the soundness of these techniques to an interactive graphics situation.
M. G. Collins, Gerald R. Kane
SIGGRAPH1