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Sylvain Duchêne

dblp:94/6591 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 67% Computational photography and imaging · 19% Virtual and augmented reality · 14%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.422015
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015
Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013
Computational photography and imaging
intrinsic image decomposition
0.212015
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015
Rendering
relighting
0.212015
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015
Computer vision › 3D vision
depth estimation
0.212013
Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013
Computer vision › 3D vision › depth estimation › depth reconstruction
depth map generation
0.212013
Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013
Virtual and augmented reality › navigation
free-viewpoint navigation
0.212013
Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013
Rendering
novel view synthesis
0.212013
Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.112015
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

visibility classification · 0.43d lighting simulation · 0.42d image optimization · 0.4local shape-preserving warp · 0.3superpixel oversegmentation · 0.2superpixel over-segmentation · 0.2
YearPublicationVenuePosition
2015 Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting
abstract
We introduce a method to compute intrinsic images for a multiview set of outdoor photos with cast shadows, taken under the same lighting. We use an automatic 3D reconstruction from these photos and the sun direction as input and decompose each image into reflectance and shading layers, despite the inaccuracies and missing data of the 3D model. Our approach is based on two key ideas. First, we progressively improve the accuracy of the parameters of our image formation model by performing iterative estimation and combining 3D lighting simulation with 2D image optimization methods. Second, we use the image formation model to express reflectance as a function of discrete visibility values for shadow and light, which allows to introduce a robust visibility classifier for pairs of points in a scene. This classifier is used for shadow labeling, allowing to compute high-quality reflectance and shading layers. Our multiview intrinsic decomposition is of sufficient quality to allow relighting of the input images. We create shadow-caster geometry which preserves shadow silhouettes and, using the intrinsic layers, we can perform multiview relighting with moving cast shadows. We present results on several multiview datasets, and show how it is now possible to perform image-based rendering with changing illumination conditions.
Sylvain Duchêne, Clément Riant, Gaurav Chaurasia, Jorge Lopez-Moreno, Pierre-Yves Laffont, Stefan Popov, Adrien Bousseau, George Drettakis
ACM Trans. Graph.1
2013 Depth synthesis and local warps for plausible image-based navigation
abstract
Modern camera calibration and multiview stereo techniques enable users to smoothly navigate between different views of a scene captured using standard cameras. The underlying automatic 3D reconstruction methods work well for buildings and regular structures but often fail on vegetation, vehicles, and other complex geometry present in everyday urban scenes. Consequently, missing depth information makes Image-Based Rendering (IBR) for such scenes very challenging. Our goal is to provide plausible free-viewpoint navigation for such datasets. To do this, we introduce a new IBR algorithm that is robust to missing or unreliable geometry, providing plausible novel views even in regions quite far from the input camera positions. We first oversegment the input images, creating superpixels of homogeneous color content which often tends to preserve depth discontinuities. We then introduce a depth synthesis approach for poorly reconstructed regions based on a graph structure on the oversegmentation and appropriate traversal of the graph. The superpixels augmented with synthesized depth allow us to define a local shape-preserving warp which compensates for inaccurate depth. Our rendering algorithm blends the warped images, and generates plausible image-based novel views for our challenging target scenes. Our results demonstrate novel view synthesis in real time for multiple challenging scenes with significant depth complexity, providing a convincing immersive navigation experience.
Gaurav Chaurasia, Sylvain Duchêne, Olga Sorkine-Hornung, George Drettakis
ACM Trans. Graph.2
2010 New view synthesis for stereo cinema by hybrid disparity remapping
abstract
The 3-D shape perceived from viewing a stereoscopic movie depends on the viewing conditions, most notably on the screen size and distance, and depth and size distortions appear because of the differences between the shooting and viewing geometries. When the shooting geometry is constrained, or when the same stereoscopic movie must be displayed with different viewing geometries (e.g. in a movie theater and on a 3DTV), these depth distortions may be reduced by new view synthesis techniques. They usually involve three steps: computing the stereo disparity, computing a disparity-dependent 2-D mapping from the original stereo pair to the synthesized views, and finally composing the synthesized views. In this paper, we compare different disparity-dependent mappings in terms of perceived shape distortion and alteration of the images, and we propose a hybrid mapping which does not distort depth and minimizes modifications of the image content.
Frederic Devernay, Sylvain Duchêne
ICIP2