Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jefferson Han
dblp:94/6833
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › telepresence
immersive teleconferencing |
0.0 | 1 | 1996 | CU-SeeMe VR Immersive Desktop Teleconferencing · ACM Multimedia 1996 |
Collaborative and social computing › video conferencing
desktop conferencing |
0.0 | 1 | 1996 | CU-SeeMe VR Immersive Desktop Teleconferencing · ACM Multimedia 1996 |
Collaborative and social computing
video conferencing |
0.0 | 1 | 1996 | CU-SeeMe VR Immersive Desktop Teleconferencing · ACM Multimedia 1996 |
Methods — techniques the papers use, named apart from their topics
virtual reality · 0.0distributed system architecture · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | CU-SeeMe VR Immersive Desktop TeleconferencingabstractCurrent video-conferencing systems provide a "video-ins-window" user interface.This paper presents a distributed video-conferencing system called CU-SeeMe VR that embeds live video and audio conferencing in a virtual space.This paper describes a prototype implementation of CU-SeeMe VR, including the user interface, system architecture, and a detailed look at the enabling technologies.Future directions and the implications of the virtual reality metaphor are discussed. Jefferson Han, Brian Christopher Smith |
ACM Multimedia | 1 |