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Teruo Fujii

dblp:94/820 · DBLP profile ↗
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14ranked-venue papers
3as first author
0since 2021 · last 2019
0000-0001-7529-6238ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-authorSystems, architecture and hardware · 11 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Multi-agent systems · 44% Motion planning and robot control · 16% Reinforcement learning · 16%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
local communication
0.011998
Multilayered Reinforcement Learning for Complicated Collision Avoidance Problems · ICRA 1998
Robotics › Motion planning and robot control › collision avoidance
multi-robot collision avoidance
0.011998
Multilayered Reinforcement Learning for Complicated Collision Avoidance Problems · ICRA 1998
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems
0.011998
Multilayered Reinforcement Learning for Complicated Collision Avoidance Problems · ICRA 1998
Robotics › Legged, aerial and field robots
underwater robotics
0.011995
Autonomous Underwater Robots with Distributed Behavior Control Architecture · ICRA 1995
Robotics › Legged, aerial and field robots › underwater robotics
underwater vehicle control
0.011998
Neural Network System for On-line Controller Adaptation and its Application to Underwater Robot · ICRA 1998

Methods — techniques the papers use, named apart from their topics

system identification · 0.0simulation · 0.0neural network · 0.0multilayered reinforcement learning · 0.0cellular automata · 0.0ultrasonic command link · 0.0distributed vehicle management architecture · 0.0
YearPublicationVenuePosition
2019 Biomimetic Spiking Neural Network (SNN) Systems for 'In Vitro' Cells Stimulation
abstract
Millions of people are affected by neurological disorders. Brain-Machine Interfaces (BMIs) and neuroprosthesis have been the object of extensive research and may represent a valid treatment for diverse neurological diseases. The realization of neuroprostheses requires technologies to interact with neuronal cell assemblies in the nervous system, and to drive them into a desired state or to produce a specific behavior. One of the best solutions to design this kind of neuroprostheses is to implement a real-time hardware Spiking Neural Network (SNN). Not only will it mimic the electrical behavior of one biological neuron but also the dynamic of a neural network with plasticity rules. In this work, we present digital hardware implementation of biomimetic SNNs for stimulating in vitro cells. By connecting living neurons with electronic SNNs, we are intending to develop a model system for a brain-electronics interface.
Farad Khoyratee, Stephany Mai Nishikawa, Zhongyue Luo, Soo Hyeon Kim, Sylvain Saïghi, Teruo Fujii, Yoshiho Ikeuchi, Kazuyuki Aihara, Timothée Levi
ISCAS6
2015 An Effective Method for Evolving Reaction Networks in Synthetic Biochemical Systems
abstract
In this paper, we introduce our approach for evolving reaction networks. It is an efficient derivative of the neuroevolution of augmenting topologies algorithm directed at the evolution of biochemical systems or molecular programs. Our method addresses the problem of meaningful crossovers between two chemical reaction networks of different topologies. It also builds on features such as speciation to speed up the search, to the point where it can deal with complete, realistic mathematical models of the biochemical processes. We demonstrate this framework by evolving credible biochemical answers to challenging autonomous molecular problems: in vitro batch oscillatory networks that match specific oscillation shapes. Our experimental results suggest that the search space is efficiently covered and that, by using crossover and preserving topological innovations, significant improvements in performance can be obtained for the automatic design of molecular programs.
Quang Huy Dinh, Nathanaël Aubert-Kato, Nasimul Noman, Teruo Fujii, Yannick Rondelez, Hitoshi Iba
IEEE Trans. Evol. Comput.4
2014 Enforcing logical delays in DNA computing systems
Nathanaël Aubert-Kato, Yannick Rondelez, Teruo Fujii, Masami Hagiya
Nat. Comput.3
2007 Stepwise Assembly of DNA Tile on Surfaces
Koutaro Somei, Shohei Kaneda, Teruo Fujii, Satoshi Murata
DNA3
2000 A behavior learning method of a mobile robot using view information
abstract
We propose a behavior learning method of a mobile robot using visual information. The proposed system consists of two networks for the state expression and the behavior generation. The state expression network, which is based on self-organizing algorithm, categorizes the robot's states. Also, the behavior generation network acquires the robot's behaviors using the output of the state expression network. Here, for training the behavior generation network, we utilize the actor-critic method as a kind of unsupervised learning scheme. We report some experimental results using the mobile robot in real environment. The mobile robot generates adaptive behaviors utilizing visual information.
Kuniaki Kawabata, Tatsuya Ishikawa, Teruo Fujii, Hajime Asama, Isao Endo
IROS3
1999 Mobile robot teleoperation system utilizing virtual world
abstract
This paper discusses the problems in teleoperation systems for mobile robots and the use of a virtual world in these systems. In order to achieve smooth operation of the mobile robot via the communication link, we should consider the delays in data transfer. To compensate the incomplete data sets, virtual images can be generated by computer graphics when the information of the working environment can be acquired beforehand. We construct a virtual world teleoperation system. The performance of the system is examined through experiments with an actual mobile robot. It is shown that the virtual robot can be operated by a human operator in almost the same manner as a teleoperated real robot.
Takeshi Sekine, Tsuyoshi Suzuki, Kuniaki Kawabata, Teruo Fujii, Hajime Asama, Kazumi Sato, Isao Endo
IROS4
1998 Multilayered Reinforcement Learning for Complicated Collision Avoidance Problems
abstract
We have proposed the collision avoidance methods in a multirobot system based on the information exchanged by the "LOCISS: Locally Communicable Infrared Sensory System", which is developed by the authors. One of the problems in the LOCISS based methods is that the number of situations which should be considered increases very much when the number of the robots and stationary obstacles in the working environment increases. In order to reduce the required computational power and memory capacity for such a large number of situations, we propose, in this paper, a multilayered reinforcement learning scheme to acquire appropriate collision avoidance behaviors. The feasibility and the performance of the proposed scheme is examined through the experiment using actual mobile robots.
Teruo Fujii, Yoshikazu Arai, Hajime Asama, Isao Endo
ICRA1
1998 Self-Organizing Collective Robots with Morphogenesis in a Vertical Plane
abstract
This paper presents a novel concept of self-organizing collective robots with morphogenesis in a vertical plane. It is potentially applicable to autonomous mobile robots. For physical reconfiguration of a swarm of robots against gravity, new types of mechanisms and control strategies are proposed and demonstrated. Prototype robots have been fabricated in order to confirm the basic feasibility of the mechanisms. Each robot is composed of a body and a pair of arms. The body can be regarded as a cube with edge length of 90 mm, and is equipped with permanent magnets for bonding with another robot. The arms change the bonding configuration by rotating and sliding motions. As for the control strategies, we proposed the algorithms which can locally generate specific global formations of robots, with minimum interactions between neighboring robots. The overall scheme is similar to cellular automata. The control algorithms proposed have been tested by simulations.
Kazuo Hosokawa, Takehito Tsujimori, Teruo Fujii, Hayato Kaetsu, Hajime Asama, Yoji Kuroda, Isao Endo
ICRA3
1998 Neural Network System for On-line Controller Adaptation and its Application to Underwater Robot
abstract
Describes a neural network system which executes identification of robot dynamics and controller adaptation in parallel with robot control. The system consists of two parts: real-world part and imaginary-world part. The real-world part is a feedback control system for the actual robot. In the imaginary-world part, the model of robot and the controller are adjusted continuously in order to deal with the change of dynamic property caused by disturbance and so on. The system is designed to be suitable for a computer system with parallel processing ability. In the paper, adaptability of the controller system is investigated by heading keeping and path following experiments on the condition that unknown disturbances are given to the robot.
Kazuo Ishii, Teruo Fujii, Tamaki Ura
ICRA2
1998 Realization of autonomous navigation in multirobot environment
abstract
In this paper, we discuss autonomous navigation in multirobot environment based on local communication. To carry out cooperative tasks using multiple autonomous robots, navigation systems should be implemented to the robots because mutual alignment of their positions and collision avoidance to each other become important. Therefore, it seems a collision avoidance and a self-localization are indispensable as elemental techniques for the navigation. Although these techniques need to recognize situation of robots surrounding environment, conventional devices to acquire information around them can not work sufficiently in such environment. For this problem, we propose techniques based on the local communication and the navigation system by combining them for multirobot environment. It is shown that robots can arrive their goal precisely without collision among them through proposed navigation systems.
Yoshikazu Arai, Teruo Fujii, Hajime Asama, Hayato Kaetsu, Isao Endo
IROS2
1997 Adaptive behavior acquisition of collision avoidance among multiple autonomous mobile robots
abstract
We discuss adaptive behavior acquisition for collision avoidance among multiple autonomous mobile robots which are equipped with the locally communicable infrared sensory system (LOCISS). The LOCISS is a local sensing device for collision avoidance by which robots can detect other robots and obstacles and discriminate them by exchanging relevant information. We (1996) reported previously a collision avoidance method between two robots based on the predetermined rules using LOCISS. It is, however, difficult to realize collision avoidance among three or more robots by the predetermined rules only because situations around the robots become more complicated as the number of robots increases. Thus, it is desirable for the robots to have an adaptive capability for acquisition of the behaviors to avoid collision with other robots and obstacles. To acquire the adaptive behavior, the reinforcement learning is introduced in this paper. It is shown that appropriate behaviors for collision avoidance can be successfully acquired through the proposed learning process.
Yoshikazu Arai, Teruo Fujii, Hajime Asama, Yasushi Kataoka, Hayato Kaetsu, Akihiro Matsumoto, Isao Endo
IROS2
1996 Knowledge sharing among multiple autonomous mobile robots through indirect communication using intelligent data carriers
abstract
This paper proposes a new strategy for knowledge sharing among multiple autonomous mobile robots using newly developed intelligent data carriers (IDCs) to make the multi-robot system more flexible and robust against complex environmental conditions and, to reduce the amount of global communication for mutual exchange of information which is useful locally in a limited area. The IDC is an immobile but portable device (data carrier) for information storage and management with a unique mushroom-like structure to be easily handled by a forklift mechanism which can be mounted on actual mobile robots. A robot can place a unit at a specific location in its working environment and write locally relevant knowledge into the unit. Other robots can share the knowledge which should indicate the existence of specific instruments, objects or topographies, e.g., dead ends, drop-offs, steps, etc., by reading from the placed IDC units. The handling method of the IDC unit is examined through the experiment using an omni-directional mobile robot. It is shown that the robot succeeded in placing the unit at an appropriate location to share the information indicating that a dead end exists.
Teruo Fujii, Hajime Asama, Takanori Fujita, Yuji Asakawa, Hayato Kaetsu, Akihiro Matsumoto, Isao Endo
IROS1
1995 Autonomous Underwater Robots with Distributed Behavior Control Architecture
abstract
This paper describes the design and overall structure of a test-bed system for developing multiple autonomous underwater robot systems. The developed system can be regarded as a multi-agent system which consists of a pair of autonomous underwater robots, named "The Twin-Burger-I and II", an ultrasonic positioning system, and a human diver. An ultrasonic command link system is used for communication among each agents. The distributed vehicle management architecture (DVMA) is applied to the Twin-Burger robot as an architecture for the control software of the robot. Mission execution experiments are carried out in the Institute of Industrial Science (IIS) testing pool. The results show the effectiveness and applicability of the DVMA.
Teruo Fujii, Tamaki Ura
ICRA1
1995 A vision-based interactive system for underwater robots
abstract
A vision based system is developed for interaction between the man-robot unit and robot-robot unit in underwater environments. Vision is the communicating medium between the agents. The image consists of an ON/OFF light pattern produced by a set of electro-luminescent panels, representing a particular command. The vision system introduced in this paper recognizes these patterns under the defined environmental conditions. In the image processing system the Hough transform is performed with the Sobel operator to extract important features of the image. The decision making time of this system is approximately 1 sec on a transputer based hardware, which is equivalent to the CPU system on the testbed robot, "The Twin-Burger". This decision making time is acceptable for slowly moving underwater robots. In order to track the region of interest, the vision system calculates the pan and tilt angles of the CCD camera. The system is tested for different situations underwater as well as in air.
Arjuna P. Balasuriya, Teruo Fujii, Tamaki Ura
IROS (2)2