Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Thomas Kim Kjeldsen

dblp:95/10568 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0002-1305-5671ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
appearance modeling
0.212014
Directional Dipole Model for Subsurface Scattering · ACM Trans. Graph. 2014
Rendering
subsurface scattering
0.212014
Directional Dipole Model for Subsurface Scattering · ACM Trans. Graph. 2014
Rendering › subsurface scattering
translucent material rendering
0.212014
Directional Dipole Model for Subsurface Scattering · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

monte carlo ray tracing · 0.2dipole construction · 0.2diffusion theory · 0.2
YearPublicationVenuePosition
2014 Directional Dipole Model for Subsurface Scattering
abstract
Rendering translucent materials using Monte Carlo ray tracing is computationally expensive due to a large number of subsurface scattering events. Faster approaches are based on analytical models derived from diffusion theory. While such analytical models are efficient, they miss out on some translucency effects in the rendered result. We present an improved analytical model for subsurface scattering that captures translucency effects present in the reference solutions but remaining absent with existing models. The key difference is that our model is based on ray source diffusion, rather than point source diffusion. A ray source corresponds better to the light that refracts through the surface of a translucent material. Using this ray source, we are able to take the direction of the incident light ray and the direction toward the point of emergence into account. We use a dipole construction similar to that of the standard dipole model, but we now have positive and negative ray sources with a mirrored pair of directions. Our model is as computationally efficient as existing models while it includes single scattering without relying on a separate Monte Carlo simulation, and the rendered images are significantly closer to the references. Unlike some previous work, our model is fully analytic and requires no precomputation.
Jeppe Revall Frisvad, Toshiya Hachisuka, Thomas Kim Kjeldsen
ACM Trans. Graph.3