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Carolina Carrion Benedito

dblp:95/3812 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health › mental healthcare › psychotherapy
exposure therapy
0.012004
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches · ISMAR 2004
Virtual and augmented reality › augmented reality
augmented reality applications
0.012004
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches · ISMAR 2004

Methods — techniques the papers use, named apart from their topics

ARToolkit · 0.1
YearPublicationVenuePosition
2004 An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches
abstract
Augmented reality has been used in many fields, but it has not been used to treat psychological disorders. Augmented reality presents several advantages respect to: the traditional treatment of psychological disorders and virtual reality treatments. In this paper we present the first augmented reality system for the treatment of phobia to cockroaches. Our system has been developed using ARToolkit software. It has been tested with one patient and the results have been very satisfactory. At first of the exposure session the patient was not able to approach to a real cockroach and after the exposure session using our augmented reality system, the patient was able to approach to a real cockroach, to interact with it and to kill it by herself. This first result is very encouraging and it demonstrates that augmented reality exposure is effective for the treatment of this kind of phobias.
M. Carmen Juan, Cristina Botella, Mariano Alcañiz Raya, Rosa María Baños, Carolina Carrion Benedito, M. Melero, José Antonio Lozano 0002
ISMAR5