Demo Data from SIGIR 2026 / reviewers in the wild / expert
Randima Fernando
dblp:95/5515
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
antialiasing |
0.0 | 1 | 2001 | Adaptive shadow maps · SIGGRAPH 2001 |
Rendering › shadow rendering
shadow mapping |
0.0 | 1 | 2001 | Adaptive shadow maps · SIGGRAPH 2001 |
Rendering
shadow rendering |
0.0 | 1 | 2001 | Adaptive shadow maps · SIGGRAPH 2001 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Adaptive shadow mapsabstractShadow maps provide a fast and convenient method of identifying shadows in scenes but can introduce aliasing. This paper introduces the Adaptive Shadow Map (ASM) as a solution to this problem. An ASM removes aliasing by resolving pixel size mismatches between the eye view and the light source view. It achieves this goal by storing the light source view (i.e., the shadow map for the light source) as a hierarchical grid structure as opposed to the conventional flat structure. As pixels are transformed from the eye view to the light source view, the ASM is refined to create higher-resolution pieces of the shadow map when needed. This is done by evaluating the contributions of shadow map pixels to the overall image quality. The improvement process is view-driven, progressive, and confined to a user-specifiable memory footprint. We show that ASMs enable dramatic improvements in shadow quality while maintaining interactive rates. Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg |
SIGGRAPH | 1 |