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Hideki Kozima

dblp:95/6186 · DBLP profile ↗
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14ranked-venue papers
6as first author
2since 2021 · last 2023
0000-0003-0559-8438ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 6 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 8 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 3 first-author · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 94% Collaborative and social computing · 6%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Artificial intelligence
1 paper
Information extraction and text analysis · 77% Knowledge representation and reasoning · 23%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
social robot
0.222011
Chief cook and keepon in the bot's funk · HRI 2011
Keepon goes Seoul-searching · HRI 2009
Human-robot interaction › entertainment robotics
interactive dance
0.112007
A dancing robot for rhythmic social interaction · HRI 2007
Collaborative and social computing
social interaction
0.012007
A dancing robot for rhythmic social interaction · HRI 2007
Natural language and speech › Information extraction and text analysis
text segmentation
0.011993
Text Segmentation Based on Similarity between Words · ACL 1993
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
semantic networks
0.011993
Text Segmentation Based on Similarity between Words · ACL 1993

Methods — techniques the papers use, named apart from their topics

rhythm extraction · 0.1movement synchronization · 0.1semantic similarity · 0.0lexical cohesion profile · 0.0
YearPublicationVenuePosition
2023 Communication as Joint Prediction: A Case Study of Robot-Mediated Pretend Play with Children at a Kindergarten
abstract
Children naturally engage in pretend play with others in their daily life. The children share each other’s expectations toward objects and people around them. Such expectation-sharing can be considered the fundamental process of social communication, where we exchange beliefs, desires, and intentions. Firstly, the present paper examines some cases of such expectation-sharing in pretend play observed in our longitudinal robot-mediated interaction with 27 preschoolers (3-to-4-year-olds) at a kindergarten. The robot, which the researchers in another room remotely controlled, has a simple appearance and motion to accept various expectations from the children. The robot functioned as a pivot for the children to exchange each other’s expectations towards the robot, toys, and people. The children might bring expectations incongruent with each other, but such expectations gradually converged into a consistent one, on which they understood each other’s verbal and non-verbal actions. Secondly, this paper interprets and models these cases using the predictive coding theory. According to the theory, the children project their predictions onto the shared environment and update the predictions by minimizing the error against reality. This act of projection, which was performed as labeling (e.g., a block as a rice ball) or pretend action (e.g., feeding it to the robot) by the children, is a form of active inference to modify the environment to match the prediction. The children exchanged and coordinated their predictions through visible action collectively accumulated in the playing environment around the robot. We conclude that joint prediction is the fundamental process of social communication, where we coordinate each other’s behavior for collaboration.
Hideki Kozima
RO-MAN1
2022 People learn other's preferences on a latent feature space using emotion expressions as labels
Junya Yamada, Souichiro Yoshikawa, Hirokazu Kumazaki, Hideki Kozima, Kazunori Terada
CogSci4
2011 Chief cook and keepon in the bot's funk
abstract
Over the years, robots have been developed to help humans in their everyday life, from preparing food, to autism therapy [2]. To accomplish their tasks, in addition to their engineered skills, today's robots are now learning from observing humans, from interacting with them [1]. Therefore, one may expect that one day, robots may develop a form of consciousness, and a desire for freedom. Hopefully, this desire will come with a wish for robots, to become an integral part of our human society.
Eric L. Sauser, Marek P. Michalowski, Aude Billard, Hideki Kozima
HRI4
2010 Inter-modality mapping in robot with recurrent neural network
Tetsuya Ogata, Shun Nishide, Hideki Kozima, Kazunori Komatani, Hiroshi G. Okuno
Pattern Recognit. Lett.3
2009 Keepon goes Seoul-searching
abstract
Keepon is a robot designed for social interaction with children for the purposes of social development research and autism therapy [1]. Keepon's capacity for rhythmic synchrony in the form of dance has resulted in the popularity of several fictional music videos on the internet [2,3]. During a research collaboration visit at the KAIST PES Design Lab in Korea, Keepon's creators added this new chapter to the story of Keepon's travels. Upon watching a video of traditional Korean "Pungmulnori" dancing, which features distinctive spinning hats, Keepon becomes enamored. The robot has many adventures as he travels around Korea in search of a dance group that finally welcomes him into their cultural performance.
Marek P. Michalowski, Bomi M. Kim, Sonya S. Kwak, Hideki Kozima
HRI5
2009 Emergence of evolutionary interaction with voice and motion between two robots using RNN
abstract
We propose a model of evolutionary interaction between two robots where signs used for communication emerge through mutual adaptation. Signs used in human interaction, e.g., language, gestures and eye contact change and evolve in form and meaning through repeated use. To create flexible human-like interaction systems, it is necessary to deal with signs as a dynamic property and to construct a framework in which signs emerge from mutual adaptation by agents. Our target is multi-modal interaction using voice and motion between two robots where a voice/motion pattern is used as a sign referring to a motion/voice pattern. To enable evolutionary signs (voice and motion patterns) to be recognized and generated, we utilized a dynamics model: Multiple Timescale Recurrent Neural Network (MTRNN). To enable the robots to interpret signs, we utilized hierarchical neural networks, which transform dynamics model parameters of voice/motion into those of motion/voice. In our experiment, two robots modified their own interpretation of signs constantly through mutual adaptation in interaction where they responded to the other's voice with motion one after the other. As a result of the experiment, we found that the interaction kept evolving through the robots' repeated and alternate miscommunications and re-adaptations, and this induced the emergence of diverse new signs that depended on the robots' body dynamics through the generalization capability of MTRNN.
Wataru Hinoshita, Tetsuya Ogata, Hideki Kozima, Hisashi Kanda, Toru Takahashi 0001, Hiroshi G. Okuno
IROS3
2009 Rhythmic attention in child-robot dance play
abstract
Human social behavior is rhythmic, and synchrony plays an important role in coordinating and regulating our interactions. We are developing technology that allows the robot Keepon to perceive and behave rhythmically, and to synchronize its dancing behaviors to music or to children's movement as perceived using pressure sensors. We present two experiments in which Keepon dances with children to music, and in which the robot's rhythmic attention and role of leader or follower are manipulated in order to examine the effects on engagement and rhythmic synchrony. We found that children can assume the roles of leader or follower in a rhythmic interaction, that followers indeed tend to synchronize with the robot's movements, and that the role of follower causes the children to more closely follow a musical rhythm.
Marek P. Michalowski, Reid G. Simmons, Hideki Kozima
RO-MAN3
2007 A dancing robot for rhythmic social interaction
abstract
This paper describes a robotic system that uses dance as a form of social interaction to explore the properties and importance of rhythmic movement in general social interaction. The system consists of a small creature-like robot whose movement is controlled by a rhythm-based software system. Environmental rhythms can be extracted from auditory or visual sensory stimuli, and the robot synchronizes its movement to a dominant rhythm. The system was demonstrated, and an exploratory study conducted, with children interacting with the robot in a generalized dance task. Through a behavioral analysis of videotaped interactions, we found that the robot's synchronization with the background music had an effect on children's interactive involvement with the robot. Furthermore, we observed a number of expected and unexpected styles and modalities of interactive exploration and play that inform our discussion on the next steps in the design of a socially rhythmic robotic system.
Marek P. Michalowski, Selma Sabanovic, Hideki Kozima
HRI3
2007 A robot in a playroom with preschool children: Longitudinal field practice
abstract
We present here a progress report of our ongoing observation [2] of a group of preschoolers at three to four years of age interacting with an interactive robot. We placed the robot in their playroom and tele-controlled it from a remote room. The children showed not only individual actions, such as approach to, exploration of, and interaction with the robot, but also collective social actions, where the children spontaneously and actively situate the robot in their circle of, for example, playing house. We assume that the robot's simple appearance and comprehensive behavior derived (1) caretaking behavior from the children and (2) exchanging of such behavior among children, both of which would be important in the development of interpersonal communication and in pedagogical interventions to it.
Hideki Kozima, Cocoro Nakagawa
RO-MAN1
2007 Social interaction facilitated by a minimally-designed robot: Findings from longitudinal therapeutic practices for autistic children
abstract
This paper reports our longitudinal observation of unconstrained child-robot interaction at a daycare center for autistic children. We used a simple robot,Keepon, that is only capable of expressing its attention (directing its gaze) and emotions (pleasure and excitement). While controlled by a remote experimenter,Keeponinteracted with the children with its simple appearance and actions. With a sense of curiosity and security, the children spontaneously approachedKeeponand engaged in dyadic interaction with it, which then extended to triadic interactions where they exchanged with adult caregivers pleasure and surprise found inKeepon. The three-year-long observation suggests that autistic children possess the motivation to share mental states with others, which is contrary to the commonly held position that the motivation is impaired in autism. Autistic children, however, have difficulty rather in sifting out socially meaningful information (e.g., attention and emotions) from flooding perceptual information.Keepon, with its minimal expressiveness, directly conveyed socially meaningful information to the children, which activated their intact motivation to share interests and feelings with others. We conclude that social filtering is one of the prerequisites for interpersonal communication and that robots likeKeeponcan facilitate social filtering and its development in autistic children.
Hideki Kozima, Yuriko Yasuda, Cocoro Nakagawa
RO-MAN1
2007 Methodological Issues in Facilitating Rhythmic Play with Robots
abstract
We are currently investigating the use of rhythm and synchrony in human-robot interaction. Specifically, we are developing techniques for the perception and generation of social rhythmic behaviors in nonverbal dance-oriented play between children and a small creature-like robot. While our goal is to develop and evaluate technological artifacts that can participate in rhythmically coordinated social interactions, it is first necessary to develop and evaluate appropriate methodologies for the evaluation of such technology. In this paper we present our experience in developing and revising an experimental paradigm for the evaluation of dance-oriented play with a robot. We propose that strictly controlled experimental paradigms for even such constrained interactions preclude the full expression (and therefore observation) of interactive behaviors that can be considered sufficiently rich and natural for the study of the complex yet fundamental rhythmic properties of social interaction.
Marek P. Michalowski, Hideki Kozima
RO-MAN2
1998 Towards Language Acquisition by an Attention-Sharing Robot
Hideki Kozima, Akira Ito 0003
CoNLL1
1993 Text Segmentation Based on Similarity between Words
abstract
This paper proposes a new indicator of text structure, called the lexical cohesion profile (LCP), which locates segment boundaries in a text. A text segment is a coherent scene; the words in a segment are linked together via lexical cohesion relations. LCP records mutual similarity of words in a sequence of text. The similarity of words, which represents their cohesiveness, is computed using a semantic network. Comparison with the text segments marked by a number of subjects shows that LCP closely correlates with the human judgments. LCP may provide valuable information for resolving anaphora and ellipsis.
Hideki Kozima
ACL1
1993 Similarity between Words Computed by Spreading Activation on an English Dictionary
Hideki Kozima
EACL1