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Elisabeth Unterfrauner

dblp:95/7371 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-1656-1932ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › maker culture
maker movement
0.512021
Gender in the making: An empirical approach to understand gender relations in the maker movement · Int. J. Hum. Comput. Stud. 2021

Methods — techniques the papers use, named apart from their topics

empirical study · 1.0
YearPublicationVenuePosition
2021 Gender in the making: An empirical approach to understand gender relations in the maker movement
Jennifer Eckhardt, Christoph Kaletka, Bastian Pelka, Elisabeth Unterfrauner, Christian Voigt, Marthe Zirngiebl
Int. J. Hum. Comput. Stud.4
2010 Institutional Conditions for the Implementation of Accessible Lifelong Learning (ALL) Based on the EU4ALL Approach
Cäcilia Weiermair-Märki, Elisabeth Unterfrauner
ICCHP (1)2
2009 Socio-scientific analysis of user requirements in mobile learning: a case study on marginalised young people
abstract
Although marginalised young people have been proved to have less access to Information and Communication Technologies such as the Internet, their access to mobile phones does not differ from non-marginalised young people. Since mobile phones seem to play an important role in youth's life, delivering learning programmes via this piece of technology seems a promising idea. Thereby, to analyse the requirement of the future users of learning programmes to be designed is fundamental since little about their characteristics and needs is known. A triangulation of data, consisting of academic literature review, expert interview data and focus group data, led to valuable conclusions.
Elisabeth Unterfrauner, Ilse Marschalek
Mobile HCI1