Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xu Xie 0001
dblp:95/7632-1
· DBLP profile ↗
10ranked-venue papers
3as first author
4since 2021 · last 2022
0009-0008-6828-3170ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 4 since 2021Systems, architecture and hardware · 8 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Autonomous driving · 29% 3D vision · 28% Robot navigation and mapping · 16% | |
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 45% Haptics and multimodal interaction · 28% Human-robot interaction · 20% |
Topics — the 18 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene reconstruction |
1.1 | 2 | 2022 | Scene Reconstruction with Functional Objects for Robot Autonomy · Int. J. Comput. Vis. 2022 Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignments · ICRA 2021 |
Robotics › Autonomous driving
trajectory prediction |
1.0 | 2 | 2021 | Congestion-aware Multi-agent Trajectory Prediction for Collision Avoidance · ICRA 2021 Trajectory Prediction With Latent Belief Energy-Based Model · CVPR 2021 |
Robotics › Motion planning and robot control
collision avoidance |
0.5 | 1 | 2021 | Congestion-aware Multi-agent Trajectory Prediction for Collision Avoidance · ICRA 2021 |
Robotics › Autonomous driving › trajectory prediction
human trajectory prediction |
0.5 | 1 | 2021 | Trajectory Prediction With Latent Belief Energy-Based Model · CVPR 2021 |
Knowledge, reasoning and agents › Multi-agent systems › agent interaction
multi-agent interaction |
0.5 | 1 | 2021 | Congestion-aware Multi-agent Trajectory Prediction for Collision Avoidance · ICRA 2021 |
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction |
0.5 | 1 | 2021 | Trajectory Prediction With Latent Belief Energy-Based Model · CVPR 2021 |
Robotics › Robot navigation and mapping
social navigation |
0.5 | 1 | 2021 | Trajectory Prediction With Latent Belief Energy-Based Model · CVPR 2021 |
Haptics and multimodal interaction
haptic feedback |
0.4 | 1 | 2019 | High-Fidelity Grasping in Virtual Reality using a Glove-based System · ICRA 2019 |
Immersive interaction › 3d object manipulation
virtual grasping |
0.4 | 1 | 2019 | High-Fidelity Grasping in Virtual Reality using a Glove-based System · ICRA 2019 |
Immersive interaction
virtual reality interaction |
0.4 | 1 | 2019 | High-Fidelity Grasping in Virtual Reality using a Glove-based System · ICRA 2019 |
Computer vision › 3D vision
hand-object interaction |
0.3 | 1 | 2018 | Unsupervised Learning of Hierarchical Models for Hand-Object Interactions · ICRA 2018 |
Human-robot interaction › human teaching
interactive teaching |
0.3 | 1 | 2018 | Interactive Robot Knowledge Patching Using Augmented Reality · ICRA 2018 |
Machine learning › Generative modeling
energy-based model |
0.1 | 1 | 2021 | Trajectory Prediction With Latent Belief Energy-Based Model · CVPR 2021 |
Machine learning › Generative modeling › energy-based model
latent space energy-based models |
0.1 | 1 | 2021 | Trajectory Prediction With Latent Belief Energy-Based Model · CVPR 2021 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical commonsense reasoning |
0.1 | 1 | 2021 | Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignments · ICRA 2021 |
Wearable and physiological sensing › motion sensing
glove-based sensing |
0.1 | 1 | 2019 | High-Fidelity Grasping in Virtual Reality using a Glove-based System · ICRA 2019 |
Virtual and augmented reality › augmented reality
augmented reality interface |
0.1 | 1 | 2018 | Interactive Robot Knowledge Patching Using Augmented Reality · ICRA 2018 |
Haptics and multimodal interaction
tactile sensing |
0.1 | 1 | 2018 | Unsupervised Learning of Hierarchical Models for Hand-Object Interactions · ICRA 2018 |
Methods — techniques the papers use, named apart from their topics
temporal and-or graph · 1.6hololens · 0.7augmented reality · 0.7scene graph · 0.6functional object detection · 0.6variational inference · 0.5sampling-based optimization · 0.5latent variable model · 0.5knowledge distillation · 0.5graph-based scene representation · 0.5energy-based model · 0.5CAD model alignment · 0.5vive tracker · 0.4physics-based simulation · 0.4caging-based grasp stability · 0.4IMU-based hand pose sensing · 0.4unsupervised learning · 0.3dynamic time alignment kernel · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Scene Reconstruction with Functional Objects for Robot Autonomy
Muzhi Han, Zeyu Zhang 0001, Ziyuan Jiao, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
Int. J. Comput. Vis. | 4 |
| 2021 | Trajectory Prediction With Latent Belief Energy-Based ModelabstractHuman trajectory prediction is critical for autonomous platforms like self-driving cars or social robots. We present a latent belief energy-based model (LB-EBM) for diverse human trajectory forecast. LB-EBM is a probabilistic model with cost function defined in the latent space to account for the movement history and social context. The low-dimensionality of the latent space and the high expressivity of the EBM make it easy for the model to capture the multi-modality of pedestrian trajectory distributions. LB-EBM is learned from expert demonstrations (i.e., human trajectories) projected into the latent space. Sampling from or optimizing the learned LB-EBM yields a belief vector which is used to make a path plan, which then in turn helps to predict a long-range trajectory. The effectiveness of LB-EBM and the two-step approach are supported by strong empirical results. Our model is able to make accurate, multi-modal, and social compliant trajectory predictions and improves over prior state-of-the-arts performance on the Stanford Drone trajectory prediction benchmark by 10.9% and on the ETH-UCY benchmark by 27.6%. Bo Pang 0004, Tianyang Zhao 0004, Xu Xie 0001, Ying Nian Wu |
CVPR | 3 |
| 2021 | Congestion-aware Multi-agent Trajectory Prediction for Collision AvoidanceabstractPredicting agents’ future trajectories plays a crucial role in modern AI systems, yet it is challenging due to intricate interactions exhibited in multi-agent systems, especially when it comes to collision avoidance. To address this challenge, we propose to learn congestion patterns as contextual cues explicitly and devise a novel "Sense–Learn–Reason–Predict" framework by exploiting advantages of three different doctrines of thought, which yields the following desirable benefits: (i) Representing congestion as contextual cues via latent factors subsumes the concept of social force commonly used in physics- based approaches and implicitly encodes the distance as a cost, similar to the way a planning-based method models the environment. (ii) By decomposing the learning phases into two stages, a "student" can learn contextual cues from a "teacher" while generating collision-free trajectories. To make the framework computationally tractable, we formulate it as an optimization problem and derive an upper bound by leveraging the variational parametrization. In experiments, we demonstrate that the proposed model is able to generate collision- free trajectory predictions in a synthetic dataset designed for collision avoidance evaluation and remains competitive on the commonly used NGSIM US-101 highway dataset. Source code and dataset tools can be accessed via Github. Xu Xie 0001, Chi Zhang 0017, Yixin Zhu 0001, Ying Nian Wu, Song-Chun Zhu |
ICRA | 1 |
| 2021 | Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model AlignmentsabstractIn this paper, we rethink the problem of scene reconstruction from an embodied agent’s perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such that the reconstructed scenes provide actionable information for simulating interactions with agents. Here, we address this challenging problem by reconstructing an interactive scene using RGB-D data stream, which captures (i) the semantics and geometry of objects and layouts by a 3D volumetric panoptic mapping module, and (ii) object affordance and contextual relations by reasoning over physical common sense among objects, organized by a graph-based scene representation. Crucially, this reconstructed scene replaces the object meshes in the dense panoptic map with part-based articulated CAD models for finer-grained robot interactions. In the experiments, we demonstrate that (i) our panoptic mapping module outperforms previous state-of-the-art methods, (ii) a high-performant physical reasoning procedure that matches, aligns, and replaces objects’ meshes with best-fitted CAD models, and (iii) reconstructed scenes are physically plausible and naturally afford actionable interactions; without any manual labeling, they are seamlessly imported to ROS-based simulators and virtual environments for complex robot task executions.1 Muzhi Han, Zeyu Zhang 0001, Ziyuan Jiao, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
ICRA | 4 |
| 2019 | High-Fidelity Grasping in Virtual Reality using a Glove-based SystemabstractThis paper presents a design that jointly provides hand pose sensing, hand localization, and haptic feedback to facilitate real-time stable grasps in Virtual Reality (VR). The design is based on an easy-to-replicate glove-based system that can reliably perform (i) a high-fidelity hand pose sensing in real time through a network of 15 IMUs, and (ii) the hand localization using a Vive Tracker. The supported physics-based simulation in VR is capable of detecting collisions and contact points for virtual object manipulation, which drives the collision event to trigger the physical vibration motors on the glove to signal the user, providing a better realism inside virtual environments. A caging-based approach using collision geometry is integrated to determine whether a grasp is stable. In the experiment, we showcase successful grasps of virtual objects with large geometry variations. Comparing to the popular LeapMotion sensor, we demonstrate the proposed glove-based design yields a higher success rate in various tasks in VR. We hope such a glove-based system can simplify the data collection of human manipulations with VR. Hangxin Liu, Zhenliang Zhang 0002, Xu Xie 0001, Yixin Zhu 0001, Yue Liu 0005, Yongtian Wang, Song-Chun Zhu |
ICRA | 3 |
| 2019 | Learning Virtual Grasp with Failed Demonstrations via Bayesian Inverse Reinforcement LearningabstractWe propose Bayesian Inverse Reinforcement Learning with Failure (BIRLF), which makes use of failed demonstrations that were often ignored or filtered in previous methods due to the difficulties to incorporate them in addition to the successful ones. Specifically, we leverage halfspaces derived from policy optimality conditions to incorporate failed demonstrations under Bayesian Inverse Reinforcement Learning (BIRL) framework. Under the continuous control setting, the reward function and policy are learned in an alternative manner, both of which are estimated by function approximators to guarantee the learning ability. Our approach is formulated as a model-free Inverse Reinforcement Learning (IRL) method that naturally accommodates more complex environments with continuous state and action spaces. In experiments, we demonstrate the proposed method in a virtual grasping task, achieving a significant performance boost compared to existing methods. Xu Xie 0001, ChangYang Li, Chi Zhang 0017, Yixin Zhu 0001, Song-Chun Zhu |
IROS | 1 |
| 2018 | Interactive Robot Knowledge Patching Using Augmented RealityabstractWe present a novel Augmented Reality (AR) approach, through Microsoft HoloLens, to address the challenging problems of diagnosing, teaching, and patching interpretable knowledge of a robot. A Temporal And-Or graph (T-AOG) of opening bottles is learned from human demonstration and programmed to the robot. This representation yields a hierarchical structure that captures the compositional nature of the given task, which is highly interpretable for the users. By visualizing the knowledge structure represented by a T-AOG and the decision making process by parsing the T-AOG, the user can intuitively understand what the robot knows, supervise the robot's action planner, and monitor visually latent robot states (e.g., the force exerted during interactions). Given a new task, through such comprehensive visualizations of robot's inner functioning, users can quickly identify the reasons of failures, interactively teach the robot with a new action, and patch it to the current knowledge structure. In this way, the robot is capable of solving similar but new tasks only through minor modifications provided by the users interactively. This process demonstrates the interpretability of our knowledge representation and the effectiveness of the AR interface. Hangxin Liu, Yaofang Zhang, Wenwen Si, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu |
ICRA | 4 |
| 2018 | Unsupervised Learning of Hierarchical Models for Hand-Object InteractionsabstractContact forces of the hand are visually unobservable, but play a crucial role in understanding hand-object interactions. In this paper, we propose an unsupervised learning approach for manipulation event segmentation and manipulation event parsing. The proposed framework incorporates hand pose kinematics and contact forces using a low-cost easy-to-replicate tactile glove. We use a temporal grammar model to capture the hierarchical structure of events, integrating extracted force vectors from the raw sensory input of poses and forces. The temporal grammar is represented as a temporal And-Or graph (T-AOG), which can be induced in an unsupervised manner. We obtain the event labeling sequences by measuring the similarity between segments using the Dynamic Time Alignment Kernel (DTAK). Experimental results show that our method achieves high accuracy in manipulation event segmentation, recognition and parsing by utilizing both pose and force data. Xu Xie 0001, Hangxin Liu, Mark Edmonds, Feng Gao 0013, Siyuan Qi, Yixin Zhu 0001, Brandon Rothrock, Song-Chun Zhu |
ICRA | 1 |
| 2017 | Feeling the force: Integrating force and pose for fluent discovery through imitation learning to open medicine bottlesabstractLearning complex robot manipulation policies for real-world objects is challenging, often requiring significant tuning within controlled environments. In this paper, we learn a manipulation model to execute tasks with multiple stages and variable structure, which typically are not suitable for most robot manipulation approaches. The model is learned from human demonstration using a tactile glove that measures both hand pose and contact forces. The tactile glove enables observation of visually latent changes in the scene, specifically the forces imposed to unlock the child-safety mechanisms of medicine bottles. From these observations, we learn an action planner through both a top-down stochastic grammar model (And-Or graph) to represent the compositional nature of the task sequence and a bottom-up discriminative model from the observed poses and forces. These two terms are combined during planning to select the next optimal action. We present a method for transferring this human-specific knowledge onto a robot platform and demonstrate that the robot can perform successful manipulations of unseen objects with similar task structure. Mark Edmonds, Feng Gao 0013, Xu Xie 0001, Hangxin Liu, Siyuan Qi, Yixin Zhu 0001, Brandon Rothrock, Song-Chun Zhu |
IROS | 3 |
| 2017 | A glove-based system for studying hand-object manipulation via joint pose and force sensingabstractWe present a design of an easy-to-replicate glove-based system that can reliably perform simultaneous hand pose and force sensing in real time, for the purpose of collecting human hand data during fine manipulative actions. The design consists of a sensory glove that is capable of jointly collecting data of finger poses, hand poses, as well as forces on palm and each phalanx. Specifically, the sensory glove employs a network of 15 IMUs to measure the rotations between individual phalanxes. Hand pose is then reconstructed using forward kinematics. Contact forces on the palm and each phalanx are measured by 6 customized force sensors made from Velostat, a piezoresistive material whose force-voltage relation is investigated. We further develop an open-source software pipeline consisting of drivers and processing code and a system for visualizing hand actions that is compatible with the popular Raspberry Pi architecture. In our experiment, we conduct a series of evaluations that quantitatively characterize both individual sensors and the overall system, proving the effectiveness of the proposed design. Hangxin Liu, Xu Xie 0001, Matt Millar, Mark Edmonds, Feng Gao 0013, Yixin Zhu 0001, Veronica J. Santos, Brandon Rothrock, Song-Chun Zhu |
IROS | 2 |