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Dizan Vasquez

dblp:96/1896 · also Alejandro Dizan Vasquez Govea · DBLP profile ↗
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15ranked-venue papers
10as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 9 first-authorSystems, architecture and hardware · 8 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 34% Motion planning and robot control · 25% Planning, search and constraint satisfaction · 25%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › pathfinding › grid-based pathfinding
fast marching method
0.212016
Novel planning-based algorithms for human motion prediction · ICRA 2016
Computer vision › Video understanding and tracking
human motion prediction
0.212016
Novel planning-based algorithms for human motion prediction · ICRA 2016
Robotics › Motion planning and robot control
motion planning
0.212016
Novel planning-based algorithms for human motion prediction · ICRA 2016
Geometric modeling and processing › shape modeling
shape completion
0.112010
Exploiting Repetitive Object Patterns for Model Compression and Completion · ECCV (5) 2010
Computer vision › Video understanding and tracking
object tracking
0.122016
Novel planning-based algorithms for human motion prediction · ICRA 2016
Motion Prediction for Moving Objects: a Statistical Approach · ICRA 2004
Robotics › Autonomous driving
trajectory prediction
0.012004
Motion Prediction for Moving Objects: a Statistical Approach · ICRA 2004

Methods — techniques the papers use, named apart from their topics

parallel planning · 0.2fast marching method · 0.2repetitive pattern exploitation · 0.2model compression · 0.2trajectory clustering · 0.0statistical learning · 0.0
YearPublicationVenuePosition
2016 Novel planning-based algorithms for human motion prediction
abstract
Human motion prediction from visual tracking is a challenging problem with a wide array of applications such as robotics, video surveillance and situation understanding. Recently, planning-based methods -which assume that people move by planning over a cost function- have emerged as one of the most promising alternatives. Nevertheless, state of the art planning based algorithms have shortcomings regarding their computational complexity and ability to predict for arbitrary time intervals. This paper addresses these shortcomings by leveraging alternative planning techniques (Fast Marching Method) and formulating efficient algorithms for goal estimation and full spatiotemporal prediction with lower complexity than comparable approaches. In preliminary experiments, the proposed method significantly outperforms the accuracy of the current state-of-the-art approach while reducing the computation time by a factor of 30 using a parallel version of our algorithm.
Dizan Vasquez
ICRA1
2014 Inverse Reinforcement Learning algorithms and features for robot navigation in crowds: An experimental comparison
abstract
For mobile robots which operate in human populated environments, modeling social interactions is key to understand and reproduce people's behavior. A promising approach to this end is Inverse Reinforcement Learning (IRL) as it allows to model the factors that motivate people's actions instead of the actions themselves. A crucial design choice in IRL is the selection of features that encode the agent's context. In related work, features are typically chosen ad hoc without systematic evaluation of the alternatives and their actual impact on the robot's task. In this paper, we introduce a new software framework to systematically investigate the effect features and learning algorithms used in the literature. We also present results for the task of socially compliant robot navigation in crowds, evaluating two different IRL approaches and several feature sets in large-scale simulations. The results are benchmarked according to a proposed set of objective and subjective performance metrics.
Dizan Vasquez, Billy Okal, Kai Oliver Arras
IROS1
2010 Exploiting Repetitive Object Patterns for Model Compression and Completion
Luciano Spinello, Rudolph Triebel, Dizan Vasquez, Kai Oliver Arras, Roland Siegwart
ECCV (5)3
2010 A novel approach for object extraction from video sequences based on continuous background/foreground classification
abstract
In many computer vision related applications it is necessary to distinguish between the background of an image and the objects that are contained in it. This is a difficult problem because of the constraints imposed by the available time and the computational cost of robust object extraction algorithms. This report describes a new method that benefits from state of the art background/foreground classification combined with the strong theoretical foundations of clustering. The pixels on the scene background are modeled as Mixtures of Gaussians and the output of the classification process are continuous values representing the likelihood that each pixel belongs to the foreground. The clustering is based on a Self Organizing Network (SON) which has a robust initialization schema and is able to find the number of objects in an image or grid. The algorithm's complexity is linear with respect to the number of pixels or cells.
Thiago C. Bellardi, Jorge Ríos-Martínez, Dizan Vasquez, Christian Laugier
IROS3
2010 Autonomous navigation for urban service mobile robots
abstract
We present to the robotic community a fully autonomous navigation solution for mobile robots operating in urban pedestrian areas. We introduce our robots and the experimental zone, overview the architecture of the navigation framework, and present the results after 3.5km of autonomous navigation. We expose the main lessons learnt by the scientific team and identify the issues to improve future works.
Andreu Corominas Murtra, Eduard Trulls, Oscar Sandoval Torres, Joan Pérez-Ibarz, Dizan Vasquez, Josep M. Mirats Tur, Miquel Ferrer, Alberto Sanfeliu
IROS5
2009 Error-Driven Refinement of Multi-scale Gaussian Maps - Application to 3-D Multi-scale Map Building, Compression and Merging
Manuel Yguel, Dizan Vasquez, Olivier Aycard, Roland Siegwart, Christian Laugier
ISRR2
2009 Incremental Learning of Statistical Motion Patterns With Growing Hidden Markov Models
abstract
Modeling and predicting human and vehicle motion is an active research domain. Due to the difficulty of modeling the various factors that determine motion (e.g., internal state and perception), this is often tackled by applying machine learning techniques to build a statistical model, using as input a collection of trajectories gathered through a sensor (e.g., camera and laser scanner), and then using that model to predict further motion. Unfortunately, most current techniques use offline learning algorithms, meaning that they are not able to learn new motion patterns once the learning stage has finished. In this paper, we present an approach where motion patterns can be learned incrementally and in parallel with prediction. Our work is based on a novel extension to hidden Markov models (HMMs) - called growing hidden Markov models - which gives us the ability to incrementally learn both the parameters and the structure of the model.
Dizan Vasquez, Thierry Fraichard, Christian Laugier
IEEE Trans. Intell. Transp. Syst.1
2008 Frame rate object extraction from video sequences with self organizing networks and statistical background detection
abstract
In many computer vision related applications it is necessary to distinguish between the background of an image and the objects that are contained in it. This is a difficult problem because of the double constraint on the available time and the computational cost of robust object extraction algorithms. This paper builds upon former work on combining the strong theoretical foundations of clustering with the speed of other approaches. It is based on a novel self organizing network (SON) which has a robust initialization schema and is able to find the number of objects in an image or grid. The main contribution of our extension is that it eliminates the use of a threshold, allowing the algorithm to work on continuous, while having a complexity that remains linear with respect to the number of pixels or cells.
Thiago C. Bellardi, Dizan Vasquez, Christian Laugier
IROS2
2008 Intentional motion on-line learning and prediction
Dizan Vasquez, Thierry Fraichard, Olivier Aycard, Christian Laugier
Mach. Vis. Appl.1
2007 Incremental Learning of Statistical Motion Patterns with Growing Hidden Markov Models
Dizan Vasquez, Christian Laugier, Thierry Fraichard
ISRR1
2006 Fast Object Extraction from Bayesian Occupancy Grids using Self Organizing Networks
abstract
Despite their popularity, occupancy grids cannot be directly applied to problems where the identity of the objects populating an environment needs to be taken into account (e.g., object tracking, scene interpretation, etc.), in this cases it is necessary to postprocess the grid in order to extract object information. This paper approaches the problem by proposing a novel algorithm inspired on image segmentation techniques. The proposed approach works without prior knowledge about the number of objects to be detected and, at the same time, is very fast. This is possible thanks to the use of a novel self organizing network (SON) coupled with a dynamic threshold. Our experimental results on both real and simulated data show that our approach is robust and able to operate at normal camera frame rate
Dizan Vasquez, Fabrizio Romanelli, Thierry Fraichard, Christian Laugier
ICARCV1
2006 A Novel Self Organizing Network to Perform Fast Moving Object Extraction from Video Streams
abstract
Abstract — Image segmentation is a critical task in computer vision. In the context of motion detection, a very popular segmentation approach is background substraction which consists in classifiying the pixels as background and foreground. Then, the foreground pixels are grouped together to find objects, this task is known as object extraction. There are several different approaches to object extraction (eg connected component labeling, morphological operators, size thresholding and clustering) amongst them, cluster based approaches are, probably, the ones with a stronger theoretical foundation. However, their application to object extraction is difficult because of three problems: a) need to know the number of objects to be detected beforehand, b) high sensibility to initialization due to a trend to get stuck in local minima and c) high complexity which difficults their application in real-time. This paper proposes an algorithm which aims to combine the strong theoretical foundations of clustering with the speed of other approaches. This is possible due to the introduction of a novel Self Organizing Network (SON) which has a robust initialization schema and is able to find the number of clusters in the image. The algorithm has a time complexity of order NM where N is the number of foreground pixels in the image and M is the number of nodes in the SON. I.
Dizan Vasquez, Thierry Fraichard
IROS1
2004 Moving obstacles' motion prediction for autonomous navigation
abstract
Vehicle navigation in dynamic environments is an important challenge, especially when the motion of the objects populating the environment is unknown. Traditional motion planning approaches are too slow to be applied in real-time to this domain, hence, new techniques are needed. Recently, iterative planning has emerged as a promising approach. Nevertheless, existing iterative methods do not provide a way to estimate the future behavior of moving obstacles and use the resulting estimates in trajectory computation. This paper presents an iterative planning approach that addresses these two issues. It consists of two complementary methods: 1) a motion prediction method which learns typical behaviors of objects in a given environment; 2) an iterative motion planning technique based on the concept of velocity obstacles.
Dizan Vasquez, Frédéric Large, Thierry Fraichard, Christian Laugier
ICARCV1
2004 Motion Prediction for Moving Objects: a Statistical Approach
abstract
This paper proposes a technique to obtain long term estimates of the motion of a moving object in a structured environment. Objects moving in such environments often participate in typical motion patterns which can be observed consistently. Our technique learns those patterns by observing the environment and clustering the observed trajectories using any pairwise clustering algorithm. We have implemented our technique using both simulated and real data coming from a vision system. The results show that the technique is general, produces long-term predictions and is fast enough for its use in real time applications.
Dizan Vasquez, Thierry Fraichard
ICRA1
2004 High-speed autonomous navigation with motion prediction for unknown moving obstacles
abstract
Vehicle navigation in dynamic environments is an important challenge, especially when the motion of the objects populating the environment is unknown. Traditional motion planning approaches are too slow to be applied in real-time to this domain, hence, new techniques are needed. Recently, iterative planning has emerged as a promising approach. Nevertheless, existing iterative methods do not provide a way to estimate the future behaviour of moving obstacles and use the resulting estimates in trajectory computation. This paper presents an iterative planning approach that addresses these two issues. It consists of two complementary methods: 1) a motion prediction method which learns typical behaviours of objects in a given environment; 2) an iterative motion planning technique based on the concept of velocity obstacles.
Dizan Vasquez, Frédéric Large, Thierry Fraichard, Christian Laugier
IROS1