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Christian Stern

dblp:96/2193 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2008
0009-0002-7254-5248ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Computer animation and physical simulation · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
collaborative virtual environments
0.112008
Coordination Policies for Co-located Collaborative Travel · VR 2008
Virtual and augmented reality › virtual environment
networked virtual environment
0.012003
Distributed Virtual Reality Environments Based on Rewriting Systems · IEEE Trans. Vis. Comput. Graph. 2003
Collaborative and social computing › social interaction
multi-user interaction
0.012008
Coordination Policies for Co-located Collaborative Travel · VR 2008
Computer animation and physical simulation › procedural animation
behavioral animation
0.012003
Distributed Virtual Reality Environments Based on Rewriting Systems · IEEE Trans. Vis. Comput. Graph. 2003

Methods — techniques the papers use, named apart from their topics

user study · 0.1rewriting systems · 0.0interactive animation · 0.0
YearPublicationVenuePosition
2008 Coordination Policies for Co-located Collaborative Travel
abstract
To make virtual environment experiences more engaging, we propose to use multiple interaction devices and to support collaborative travel for co-located groups of users. Results of a preliminary pilot study of a collaborative travel task for pairs of users in a projection-based display system suggest that the use of multiple controllers is much more effective and satisfying than swapping and sharing a single device. The study also highlights functional differences between coordination policies for collaborative travel.
Andreas Simon, Christian Stern
VR2
2007 Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments
abstract
Users of virtual environments regularly have problems using 3D motion interfaces and exhibit a disturbing tendency to become disoriented and get quickly in large virtual worlds. We introduce the active guideline, a novel auxiliary motion technique and navigation aid for virtual environments. Similar to the ubiquitous Back-button interface for web navigation, the active guideline implicitly records a history of the user's motion and allows immediate and convenient travel back (and forth) along a trace of the previously traveled path. This lets users revisit previous viewpoints, allowing them to recover from being lost in space by enabling easy, continuous backtracking all the way up to the home position. In contrast to bookmarking of viewpoints, the active guideline is always-on and requires no active user intervention or strategic planning to successfully function as a navigation aid. This paper discusses the behavior and implementation of the active guideline and presents results of an initial study exploring the usability of the technique.
Andreas Simon, Christian Stern
VRST2
2003 Distributed Virtual Reality Environments Based on Rewriting Systems
abstract
Ideally, virtual worlds should be dynamic, mutable, and complex in order to be attractive for immersed users. As such worlds can be designed easily by rewriting techniques, we propose a distributed Virtual Reality (VR) system that is based on an interactive animation system using a rewriting technique for geometric and behavioral modeling. The emphasis is on concepts and extensions for the integration of user immersion, user interaction, and networking into a rewriting-based animation system, Finally, the modeling of a ball game with two immersed users, as well as a virtual park, serve as case studies to illustrate the proposed concepts and extensions.
Hansrudi Noser, Christian Stern, Peter Stucki
IEEE Trans. Vis. Comput. Graph.2