Demo Data from SIGIR 2026 / reviewers in the wild / expert
David Vronay
dblp:96/5463
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 65% Collaborative and social computing · 22% Usability and user experience research · 13% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image editing
image morphing |
0.0 | 1 | 2004 | Designing a compelling user interface for morphing · CHI 2004 |
Collaborative and social computing › computer-mediated communication › text-based communication
text chat |
0.0 | 1 | 1999 | Alternative Interfaces for Chat · ACM Symposium on User Interface Software and Technology 1999 |
Usability and user experience research
user study |
0.0 | 1 | 2004 | Designing a compelling user interface for morphing · CHI 2004 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1interface design · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Designing a compelling user interface for morphingabstractWe present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, with little regard to how artists actually use this feature. By careful design and analysis of a user study, we were able to design a novel user interface that greatly enhances the usability of the morphing tool for animation. Our improvements come in three areas: First, we replicate the artists' own ad-hoc annotation language and interaction techniques in the user interface. Second, we make the user experience more fluid and editable, to support exploration and iteration. Finally, we use the artists' morph expectations to redesign the morph algorithm itself to be more predictable. We conclude by discussing how our user study technique could help other interface design tasks. David Vronay |
CHI | 1 |
| 2003 | Personal Map: Automatically Modeling the User's Online Social Network
Shelly Farnham, Will Portnoy, Andrzej Turski, Lili Cheng, David Vronay |
INTERACT | 5 |
| 1999 | Alternative Interfaces for ChatabstractWe describe some common problems experienced by users of computer-based text chat, and show how many of these problems relate to the loss of timing-specific information. We suggest that thinking of chat as a real-time streaming media data type, with status and channel indicators, might solve some of these problems. We then present a number of alternative chat interfaces along with results from user studies comparing and contrasting them both with each other and with the standard chat interface. These studies show some potential, but indicate that more work needs to be done. David Vronay, Marc A. Smith, Steven Mark Drucker |
ACM Symposium on User Interface Software and Technology | 1 |