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David Vronay

dblp:96/5463 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 65% Collaborative and social computing · 22% Usability and user experience research · 13%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image editing
image morphing
0.012004
Designing a compelling user interface for morphing · CHI 2004
Collaborative and social computing › computer-mediated communication › text-based communication
text chat
0.011999
Alternative Interfaces for Chat · ACM Symposium on User Interface Software and Technology 1999
Usability and user experience research
user study
0.012004
Designing a compelling user interface for morphing · CHI 2004

Methods — techniques the papers use, named apart from their topics

user study · 0.1interface design · 0.1
YearPublicationVenuePosition
2004 Designing a compelling user interface for morphing
abstract
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, with little regard to how artists actually use this feature. By careful design and analysis of a user study, we were able to design a novel user interface that greatly enhances the usability of the morphing tool for animation. Our improvements come in three areas: First, we replicate the artists' own ad-hoc annotation language and interaction techniques in the user interface. Second, we make the user experience more fluid and editable, to support exploration and iteration. Finally, we use the artists' morph expectations to redesign the morph algorithm itself to be more predictable. We conclude by discussing how our user study technique could help other interface design tasks.
David Vronay
CHI1
2003 Personal Map: Automatically Modeling the User's Online Social Network
Shelly Farnham, Will Portnoy, Andrzej Turski, Lili Cheng, David Vronay
INTERACT5
1999 Alternative Interfaces for Chat
abstract
We describe some common problems experienced by users of computer-based text chat, and show how many of these problems relate to the loss of timing-specific information. We suggest that thinking of chat as a real-time streaming media data type, with status and channel indicators, might solve some of these problems. We then present a number of alternative chat interfaces along with results from user studies comparing and contrasting them both with each other and with the standard chat interface. These studies show some potential, but indicate that more work needs to be done.
David Vronay, Marc A. Smith, Steven Mark Drucker
ACM Symposium on User Interface Software and Technology1