Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sumit Jain
dblp:97/4369
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2011
0000-0003-2244-0077ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
3 papers |
Motion planning and robot control · 36% Robot manipulation · 36% Optimization for machine learning · 28% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character control |
0.2 | 2 | 2011 | Controlling physics-based characters using soft contacts · ACM Trans. Graph. 2011 Modal-space control for articulated characters · ACM Trans. Graph. 2011 |
Computer animation and physical simulation › character control
physics-based character control |
0.1 | 1 | 2011 | Controlling physics-based characters using soft contacts · ACM Trans. Graph. 2011 |
Computer animation and physical simulation › deformable body simulation
soft body simulation |
0.1 | 1 | 2011 | Controlling physics-based characters using soft contacts · ACM Trans. Graph. 2011 |
Computer animation and physical simulation › motion synthesis › controllable motion generation
interactive motion synthesis |
0.1 | 1 | 2009 | Optimization-based interactive motion synthesis · ACM Trans. Graph. 2009 |
Robotics › Motion planning and robot control
trajectory optimization |
0.0 | 1 | 2011 | Modal-space control for articulated characters · ACM Trans. Graph. 2011 |
Machine learning › Optimization for machine learning
constrained optimization |
0.0 | 1 | 2009 | Optimization-based interactive motion synthesis · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
time-varying linear dynamic system · 0.2pose-space tracking control · 0.2modal analysis · 0.2cartesian-space tracking control · 0.2SIMBICON · 0.2constrained optimization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Modal-space control for articulated charactersabstractWe present a novel control algorithm for simulating an articulated character performing a given reference motion and its variations. The unique feature of our controller is its ability to make a long-horizon plan at every time step. Our algorithm overcomes the computational hurdle by applying modal analysis on a time-varying linear dynamic system. We exploit the properties of modal coordinates in two ways. First, we design separate control strategies for dynamically decoupled modes. Second, our controller only applies long-horizon planning on a subset of modes, largely reducing the size of the control problem. With this decoupled and reduced control system, the character is able to execute the reference motion while reacting to unexpected perturbations and anticipating changes in the environment. We demonstrate our results by simulating a variety of reference motions, such as walking, squatting, jumping, and swinging. Sumit Jain, C. Karen Liu |
ACM Trans. Graph. | 1 |
| 2011 | Controlling physics-based characters using soft contactsabstractIn this paper, we investigate the impact of the deformable bodies on the control algorithms for physically simulated characters. We hypothesize that ignoring the effect of deformable bodies at the site of contact negatively affects the control algorithms, leading to less robust and unnatural character motions. To verify the hypothesis, we introduce a compact representation for an articulated character with deformable soft tissue and develop a practical system to simulate two-way coupling between rigid and deformable bodies in a robust and efficient manner. We then apply a few simple and widely used control algorithms, such as pose-space tracking control, Cartesian-space tracking control, and a biped controller (SIMBICON), to simulate a variety of behaviors for both full-body locomotion and hand manipulation. We conduct a series of experiments to compare our results with the motion generated by these algorithms on a character comprising only rigid bodies. The evaluation shows that the character with soft contact can withstand larger perturbations in a more noisy environment, as well as produce more realistic motion. Sumit Jain, C. Karen Liu |
ACM Trans. Graph. | 1 |
| 2009 | Optimization-based interactive motion synthesisabstractWe present a physics-based approach to synthesizing motion of a virtual character in a dynamically varying environment. Our approach views the motion of a responsive virtual character as a sequence of solutions to the constrained optimization problem formulated at every time step. This framework allows the programmer to specify active control strategies using intuitive kinematic goals, significantly reducing the engineering effort entailed in active body control. Our optimization framework can incorporate changes in the character's surroundings through a synthetic visual sensory system and create significantly different motions in response to varying environmental stimuli. Our results show that our approach is general enough to encompass a wide variety of highly interactive motions. Sumit Jain, Yuting Ye, C. Karen Liu |
ACM Trans. Graph. | 1 |