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Yuanqiang Dong

dblp:97/8923 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Games and playful interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
controller-free interaction
0.112011
"Wii Using Only 'We'": Using background subtraction and human pose recognition to eliminate game controllers · ICRA 2011
Games and playful interaction
game control
0.012011
"Wii Using Only 'We'": Using background subtraction and human pose recognition to eliminate game controllers · ICRA 2011

Methods — techniques the papers use, named apart from their topics

background subtraction · 0.1appearance-based pose recognition · 0.1adaptive local principal component analysis · 0.1
YearPublicationVenuePosition
2011 "Wii Using Only 'We'": Using background subtraction and human pose recognition to eliminate game controllers
abstract
We propose a novel human-computer interface for video gaming systems. Unlike current systems that use active sensors (e.g. Kinect), in the proposed approach, the human-poses are captured by a single camera and used to control the course of the game. This eliminates the need for traditional hand-held controllers and allows for the player to be immersed into the virtual environment of the game. The success of the approach is achieve through a robust extraction of human silhouettes and by a simple but effective human-pose recognizer. The system employs an adaptive framework for background subtraction using Adaptive Local Principal Component Analysis (ALPCA), which is able to handle sudden as well as gradual changes in background. Next, the extracted human silhouettes are used to train a appearance-based algorithm that can recognize the human poses. The excellent results reported here justify the elimination of active sensors and game controllers for many traditional games.
Yuanqiang Dong, Daniel Conrad, Guilherme N. DeSouza
ICRA1
2010 Experimenting with Autonomous Calibration of a Camera Rig on a Vision Sensor Network
Kyung Min Han, Yuanqiang Dong, Guilherme N. DeSouza
ICINCO (1)2