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Ce Zhang 0010

dblp:97/919-10 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Language models and text generation · 25% Video understanding and tracking · 20% Reinforcement learning · 18%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › evaluation of language models
skill estimation
0.912025
BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation · CVPR 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan recognition
goal recognition
0.812024
AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos? · ICLR 2024
Natural language and speech › Language models and text generation
large language model
0.812024
AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos? · ICLR 2024
Computer vision › Video understanding and tracking › action anticipation
long-term action anticipation
0.812024
AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos? · ICLR 2024
Computer vision › Vision and language
video-language understanding
0.812024
A Simple LLM Framework for Long-Range Video Question-Answering · EMNLP 2024
Computer vision › Video understanding and tracking
video question answering
0.812024
A Simple LLM Framework for Long-Range Video Question-Answering · EMNLP 2024
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal-conditioned policy learning
0.712023
Goal-Conditioned Predictive Coding for Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Goal-Conditioned Predictive Coding for Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Deep learning architectures and training
sequence modeling
0.712023
Goal-Conditioned Predictive Coding for Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › spatio-temporal representation learning
trajectory representation learning
0.712023
Goal-Conditioned Predictive Coding for Offline Reinforcement Learning · NeurIPS 2023
Multimedia analysis and retrieval
video dataset
0.312025
BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation · CVPR 2025
Natural language and speech › Language models and text generation
large language model reasoning
0.212024
A Simple LLM Framework for Long-Range Video Question-Answering · EMNLP 2024

Methods — techniques the papers use, named apart from their topics

video recognition models · 1.7visual captioning · 0.8large language model prompting · 0.8knowledge distillation · 0.8goal inference · 0.8autoregressive prediction · 0.8transformer · 0.7sequence modeling · 0.7predictive coding · 0.7
YearPublicationVenuePosition
2026 Enhancing Visual Planning with Auxiliary Tasks and Multi-token Prediction
abstract
Visual Planning for Assistance (VPA) aims to predict a sequence of user actions required to achieve a specified goal based on a video showing the user’s progress. Although recent advances in multimodal large language models (MLLMs) have shown promising results in video understanding, long-horizon visual planning remains a challenging problem. We identify two challenges in training large MLLMs for video-based planning tasks: (1) scarcity of procedural annotations, limiting the model’s ability to learn procedural task dynamics effectively, and (2) inefficiency of next-token prediction objective to explicitly capture the structured action space for visual planning when compared to free-form, natural language. To tackle data scarcity, we introduce Auxiliary Task Augmentation. We design and train our model on auxiliary tasks relevant to long-horizon video-based planning (e.g., goal prediction) to augment the model’s planning ability. To more explicitly model the structured action space unique to visual planning tasks, we leverage Multi-token Prediction, extending traditional next-token prediction by using multiple heads to predict multiple future tokens during training. Our approach, VideoPlan, achieves state-of-the-art VPA performance on the COIN and CrossTask datasets, surpassing prior methods by 7.3% and 3.4%, respectively, when predicting 3 future actions. We further extend our method to the challenging Ego4D Long-term Action Anticipation task, and show that it is on par with the state-of-the-art approaches despite not using specialized egocentric features. Code is available at https://github.com/CeeZh/VideoPlan.
Ce Zhang 0010, Yale Song, Ruta Desai, Michael L. Iuzzolino, Joseph Tighe, Gedas Bertasius, Satwik Kottur
WACV1
2025 BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation
abstract
We present Basket, a large-scale basketball video dataset for fine-grained skill estimation. Basket contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. Basket includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that Basket could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
Yulu Pan, Ce Zhang 0010, Gedas Bertasius
CVPR2
2024 A Simple LLM Framework for Long-Range Video Question-Answering
abstract
We present LLoVi, a simple yet effective Language-based Long-range Video question-answering (LVQA) framework. Our method decomposes the short- and long-range modeling aspects of LVQA into two stages. First, we use a short-term visual captioner to generate textual descriptions of short video clips (0.5-8 seconds in length) densely sampled from a long input video. Afterward, an LLM aggregates the densely extracted short-term captions to answer a given question. Furthermore, we propose a novel multi-round summarization prompt that asks the LLM first to summarize the noisy short-term visual captions and then answer a given input question. To analyze what makes our simple framework so effective, we thoroughly evaluate various components of our framework. Our empirical analysis reveals that the choice of the visual captioner and LLM is critical for good LVQA performance. The proposed multi-round summarization prompt also leads to a significant LVQA performance boost. Our method achieves the best-reported results on the EgoSchema dataset, best known for very long-form video question-answering. LLoVi also outperforms the previous state-of-the-art by 10.2% and 6.2% on NExT-QA and IntentQA for LVQA. Finally, we extend LLoVi to grounded VideoQA, which requires both QA and temporal localization, and show that it outperforms all prior methods on NExT-GQA. Code is available at https://github.com/CeeZh/LLoVi.
Ce Zhang 0010, Taixi Lu, Md Mohaiminul Islam, Shoubin Yu, Mohit Bansal, Gedas Bertasius
EMNLP1
2024 AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos?
abstract
Can we better anticipate an actor’s future actions (e.g. mix eggs) by knowing what commonly happens after the current action (e.g. crack eggs)? What if the actor also shares the goal (e.g. make fried rice) with us? The long-term action anticipation (LTA) task aims to predict an actor’s future behavior from video observations in the form of verb and noun sequences, and it is crucial for human-machine interaction. We propose to formulate the LTA task from two perspectives: a bottom-up approach that predicts the next actions autoregressively by modeling temporal dynamics; and a top-down approach that infers the goal of the actor and plans the needed procedure to accomplish the goal. We hypothesize that large language models (LLMs), which have been pretrained on procedure text data (e.g. recipes, how-tos), have the potential to help LTA from both perspectives. It can help provide the prior knowledge on the possible next actions, and infer the goal given the observed part of a procedure, respectively. We propose AntGPT, which represents video observations as sequences of human actions, and uses the action representation for an LLM to infer the goals and model temporal dynamics. AntGPT achieves state- of-the-art performance on Ego4D LTA v1 and v2, EPIC-Kitchens-55, as well as EGTEA GAZE+, thanks to LLMs’ goal inference and temporal dynamics modeling capabilities. We further demonstrate that these capabilities can be effectively distilled into a compact neural network 1.3% of the original LLM model size. Code and model will be released upon acceptance.
Ce Zhang 0010, Changcheng Fu, Minh Quan Do, Nakul Agarwal, Kwonjoon Lee, Chen Sun 0002
ICLR3
2024 Object-centric Video Representation for Long-term Action Anticipation
abstract
This paper focuses on building object-centric representations for long-term action anticipation in videos. Our key motivation is that objects provide important cues to recognize and predict human-object interactions, especially when the predictions are longer term, as an observed "background" object could be used by the human actor in the future. We observe that existing object-based video recognition frameworks either assume the existence of in-domain supervised object detectors or follow a fully weakly-supervised pipeline to infer object locations from action labels. We propose to build object-centric video representations by leveraging visual-language pretrained models. This is achieved by "object prompts", an approach to extract task-specific object-centric representations from general-purpose pretrained models without finetuning. To recognize and predict human-object interactions, we use a Transformer-based neural architecture which allows the "retrieval" of relevant objects for action anticipation at various time scales. We conduct extensive evaluations on the Ego4D, 50Salads, and EGTEA Gaze+ benchmarks. Both quantitative and qualitative results confirm the effectiveness of our proposed method. Our code is available at github.com/brown-palm/ObjectPrompt.
Ce Zhang 0010, Changcheng Fu, Nakul Agarwal, Kwonjoon Lee, Chiho Choi, Chen Sun 0002
WACV1
2023 Goal-Conditioned Predictive Coding for Offline Reinforcement Learning
abstract
Recent work has demonstrated the effectiveness of formulating decision making as supervised learning on offline-collected trajectories. Powerful sequence models, such as GPT or BERT, are often employed to encode the trajectories. However, the benefits of performing sequence modeling on trajectory data remain unclear. In this work, we investigate whether sequence modeling has the ability to condense trajectories into useful representations that enhance policy learning. We adopt a two-stage framework that first leverages sequence models to encode trajectory-level representations, and then learns a goal-conditioned policy employing the encoded representations as its input. This formulation allows us to consider many existing supervised offline RL methods as specific instances of our framework. Within this framework, we introduce Goal-Conditioned Predictive Coding (GCPC), a sequence modeling objective that yields powerful trajectory representations and leads to performant policies. Through extensive empirical evaluations on AntMaze, FrankaKitchen and Locomotion environments, we observe that sequence modeling can have a significant impact on challenging decision making tasks. Furthermore, we demonstrate that GCPC learns a goal-conditioned latent representation encoding the future trajectory, which enables competitive performance on all three benchmarks.
Zilai Zeng, Ce Zhang 0010, Chen Sun 0002
NeurIPS2