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Steven G. Satterfield

dblp:98/1215 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2015
0009-0007-3964-2966ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 5 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Virtual and augmented reality · 51% Visualization and visual analytics · 48% Geometric modeling and processing · 0%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 99% Interaction techniques and input · 1%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive visualization
0.212015
Incorporating D3.js information visualization into immersive virtual environments · VR 2015
Visualization and visual analytics
scientific visualization
0.212015
Incorporating D3.js information visualization into immersive virtual environments · VR 2015
Immersive interaction
virtual reality
0.112015
Incorporating D3.js information visualization into immersive virtual environments · VR 2015
Virtual and augmented reality
immersive interaction
0.012002
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments · VR 2002
Visualization and visual analytics › interaction design
user interface design and tools
0.012002
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments · VR 2002
Virtual and augmented reality
immersive display
0.012002
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments · VR 2002
Rendering
display systems
0.011978
A microprocessor display controller for combining refresh and storage tube graphics · SIGGRAPH 1978
Computational fabrication
computer-aided manufacturing
0.011977
A simple approach to computer aided milling with interactive graphics · SIGGRAPH 1977
Computational science and engineering › engineering design
ship hull design
0.011980
B-spline surfaces for ship hull design · SIGGRAPH 1980
Interaction techniques and input
interactive graphics
0.011977
A simple approach to computer aided milling with interactive graphics · SIGGRAPH 1977

Methods — techniques the papers use, named apart from their topics

information visualization · 0.4d3.js · 0.4software framework · 0.0numerical control machining · 0.0matrix multiplication · 0.0graphical transformation · 0.0numerical control · 0.0matrix transformation · 0.0
YearPublicationVenuePosition
2015 Incorporating D3.js information visualization into immersive virtual environments
abstract
We have created an integrated interactive visualization and analysis environment that can be used immersively or on the desktop to study a simulation of microstructure development during hydration or degradation of cement pastes and concrete. Our environment combines traditional 3D scientific data visualization with 2D information visualization using D3.js running in a web browser. By incorporating D3.js, our visualization allowed the scientist to quickly diagnose and debug errors in the parallel implementation of the simulation.
Wesley Griffin, Danny Catacora, Steven G. Satterfield, Jeffrey Bullard, Judith E. Terrill
VR3
2012 Application of Structural Case-Based Reasoning to Activity Recognition in Smart Home Environments
abstract
Improvements in sensor technology and small, handheld wireless communication devices provide new opportunities for smart home applications to support independent living for elder care. However, with addition of new sensing technology in the smart home, intelligent methods are needed that process data collected by the sensors to recognize activities for monitoring the well-being of the home's inhabitants. To address this challenge, we designed a smart home system with a multi-agent middle layer to study case-based reasoning methods and constraint satisfaction for activity recognition. The study includes the development of an ontology encoded in RDF to match features of cases and their constraints against observed events in the home. Initial results show that activity recognition can be done successfully using the proposed methods.
Steven G. Satterfield, Thomas Reichherzer, John W. Coffey, Eman El-Sheikh
ICMLA (1)1
2002 DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments
abstract
We present DIVERSE, a highly modular collection of complimentary software packages designed to facilitate the creation of device independent virtual environments. DIVERSE is free/open source software, containing both end-user programs and C++ APIs (Application Programming Interfaces). DgiPf is the DIVERSE graphics interface to OpenGL Performer/sup TM/. A program using DgiPf can run on platforms ranging from fully immersive systems such as CAVEs/sup TM/ to generic desktop workstations without modification. We describe DgiPf's design and present a specific example of how it is being used to aid researchers.
John T. Kelso, Lance E. Arsenault, Steven G. Satterfield, Ronald D. Kriz
VR3
1980 B-spline surfaces for ship hull design
abstract
The use of true sculptured surface descriptions for design applications has been proposed by numerous authors. The actual implementation and use of interactive sculptured surface description techniques for design and production has been limited. The use of such techniques for ship hull design has been even more limited. The present paper describes a preliminary implementation of such a system for the design of ship hulls and for the production of towing tank models using numerical control techniques. The present implementation is based on a Cartesian product B-spline surface description. Implementation is on an Evans and Sutherland Picture System supported by a PDP-11/45 minicomputer.
David F. Rogers, Steven G. Satterfield
SIGGRAPH2
1979 Computer Aided Ship Design and numerically controlled production of towing tank models
David F. Rogers, Francisco A. Rodriguez, Steven G. Satterfield
DAC3
1978 A microprocessor display controller for combining refresh and storage tube graphics
abstract
This paper describes a stand alone graphics system utilizing a microprocessor based display controller with the capability of combining refresh with storage tube graphics. This combination is accomplished by utilizing the Write-Thru feature of a Tektronix 4014 display terminal. The display controller is a typical Z-80 microprocessor system interfaced to the 4014 by a standard Tektronix parallel interface. A portion of the Z-80 memory is used as the display buffer, allowing it to be divided into store and non-store (refreshed) segments. The microprocessor performs the conversion from the simple integer X, Y coordinates in the display buffer to actual Tektronix drawing commands. A second Z-80 microprocessor is used to perform graphical transformations and transfer the data from the PDP-11 host to the Z-80 display controller. The operations performed by the second microprocessor include translation, rotation and scaling. These operations are implemented by matrix multiplication of the user data by a user specified transformation matrix. The stand alone capabilities of the graphics system is made complete with interactive devices such as a tablet, analog dials, and function switches interfaced directly to the host computer.
Steven G. Satterfield, Francisco A. Rodriguez, David F. Rogers
SIGGRAPH1
1977 A simple approach to computer aided milling with interactive graphics
abstract
This paper describes CAMILL, a system for computer aided milling of ship hull models defined with interactive graphics. The major hardware components of CAMILL are a mini-computer based refresh display and a three axis numerically controlled milling machine. For hardcopy documentation there is a large flatbed plotter. The two major software components are an interactive display program and a cutting program. The interactive display program is the human interface and provides capabilities for creating and modifying the ship design. The cutting program is executed in an intelligent terminal interfaced to the milling machine. The data used by the cutting program is generated by the display program and stored on a magnetic cassete tape. This cassette is transferred to the intelligent terminal for use by the cutting program. The main function of the cutting program is to direct the milling of the desired ship hull.
Steven G. Satterfield, Francisco A. Rodriguez, David F. Rogers
SIGGRAPH1