Demo Data from SIGIR 2026 / reviewers in the wild / expert
Greg Vargas
dblp:98/1839
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 77% Interaction techniques and input · 23% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › volume visualization
volume exploration |
0.1 | 1 | 2008 | Handsaw: tangible exploration of volumetric data by direct cut-plane projection · CHI 2008 |
Personal fabrication and tangible interfaces
tangible user interface |
0.1 | 1 | 2008 | Handsaw: tangible exploration of volumetric data by direct cut-plane projection · CHI 2008 |
Interaction techniques and input
direct manipulation |
0.0 | 1 | 2008 | Handsaw: tangible exploration of volumetric data by direct cut-plane projection · CHI 2008 |
Methods — techniques the papers use, named apart from their topics
user evaluation · 0.2prototyping · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Steps Toward the AIR Toolkit: An Approach to Modeling Social Identity Phenomena in Computational Media
D. Fox Harrell, Greg Vargas, Rebecca Perry |
ICCC | 2 |
| 2009 | Spime builder: a tangible interface for designing hyperlinked objectsabstractUbiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information -- so-called Spimes. We introduce a tangible workbench that allows for the placement of hyperlinks within physical models to couple physical artifacts with located interactive digital media. A computer vision system allows users to model three-dimensional objects and environments in real-time using physical materials and to place hyperlinks in specific areas using laser pointer gestures. We present a working system for real-time physical/digital exhibit design, and propose the means for expanding the system to assist Design for the Environment strategies in product design. Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen Pueblo, Hiroshi Ishii 0001 |
TEI | 2 |
| 2008 | Handsaw: tangible exploration of volumetric data by direct cut-plane projectionabstractTangible User Interfaces are well-suited to handling three-dimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to look inside dense volumes of information. This paper presents the Handsaw, a system that detects a virtual cut-plane projected by an outstretched hand or laser-line directly on an object or space and reveals sectional data on an adjacent display. By leaving the hands free and using a remote display, these techniques can be shared between multiple users and integrated into everyday practice. The Handsaw has been prototyped for scientific visualizations in medicine, engineering and urban design. User evaluations suggest that using a hand is more intuitive while projected light is more precise than keyboard and mouse control, and the Handsaw system has the potential to be used effectively by novices and in groups. Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Vargas, Hiroshi Ishii 0001 |
CHI | 4 |