Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kazuhiro Hosoi
dblp:98/3119
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Interaction techniques and input · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › co-located collaboration
face-to-face collaboration |
0.0 | 1 | 2004 | Caretta: a system for supporting face-to-face collaboration by integrating personal and shared spaces · CHI 2004 |
Methods — techniques the papers use, named apart from their topics
user study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | A semi-automatic realtime calibration technique for a handheld projectorabstractIn this paper, a semi-automatic realtime calibration technique for a handheld projector is described. The proposed technique always keeps a shape of a projected screen rectangular on a specified projection surface, while a user continuously changes his standing position or the pose of the projector. The technique is especially useful for a future mobile phone with a built-in projector that allows a user to project its screen onto any surface in any location and share the screen with multiple people. Informal evaluations using the technique have been conducted to identify the level of its acceptability by users and to find problems to be improved. An example entertainment application to explore possibilities of the proposed technique has been developed. Vinh Ninh Dao, Kazuhiro Hosoi, Masanori Sugimoto |
VRST | 2 |
| 2004 | Caretta: a system for supporting face-to-face collaboration by integrating personal and shared spacesabstractIn this paper, a system called Caretta that integrates personal and shared spaces to support face-to-face collaboration is described. We use PDAs and a multiple-input sensing board for personal and shared spaces, respectively. Users of Caretta can discuss and negotiate with each other in the shared space by manipulating physical objects, while they individually examine their ideas in their own personal spaces. Caretta allows users to participate in group activities interchangeably and seamlessly using both these spaces. Caretta is applicable to various collaborative tasks. In this paper, it supports users in urban planning tasks. User studies of Caretta demonstrated that it allowed users to collaborate in a flexible fashion: users could work individually in their personal spaces at their own pace, cooperatively work together in the shared space, and smoothly transition between both of the spaces. Masanori Sugimoto, Kazuhiro Hosoi, Hiromichi Hashizume |
CHI | 2 |