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Donald D. Nelson

dblp:98/6584 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 52% Geometric modeling and processing · 26% Rendering · 22%
Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
force feedback
0.012000
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates · VR 2000
Virtual and augmented reality › haptics
haptic rendering
0.012000
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates · VR 2000
Rendering
texture mapping
0.011999
Painting Textures with a Haptic Interface · VR 1999
Haptics and multimodal interaction
haptic rendering
0.011998
Haptic Manipulation of Virtual Mechanisms from Mechanical CAD Designs · ICRA 1998

Methods — techniques the papers use, named apart from their topics

haptic rendering · 0.0NURBS tracing · 0.0sensitivity analysis · 0.0optimization · 0.0haptics · 0.0kinematic constraint solving · 0.0force feedback · 0.0
YearPublicationVenuePosition
2000 Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
abstract
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CAD models with virtual surface and trimming constraints. The optimization approach allows best placement and sensitivity analysis for mechanical design objectives and parametric domain objectives. Such objectives are not readily incorporated into previous interactive methods. Force feedback is rendered to the user using previously developed haptics principles.
Donald D. Nelson, Elaine Cohen
VR1
1999 Painting Textures with a Haptic Interface
abstract
We present a method for painting texture maps directly onto trimmed NURBS models using a haptic interface. The haptic interface enables an artist to use a natural painting style while creating a texture. It avoids the traditional difficulty of mapping between the 2D texture space and the 3D model space by using parametric information available from our haptic tracing algorithm. The system maps user movement in 3D to movement in the 2D texture space and adaptively resizes the paintbrush in texture space to create a uniform stroke on the model.
David E. Johnson 0001, Thomas V. Thompson II, Matt Kaplan 0001, Donald D. Nelson, Elaine Cohen
VR4
1999 Interactive Mechanical Design Variation for Haptics and CAD
abstract
A fast design variation technique for mechanical systems is presented. It is used to interactively optimize mechanical characteristics while “self‐assembling” or satisfying large systems of mechanical constraints. The high speed method is central to providing inverse dynamics force feedback in haptics and control applications. Performance advantages with the use of augmented coordinates for inverse dynamics of closed loop topologies are also noted. The interaction framework allows manipulation of complex assemblies while maintaining kinematically admissible configurations though linkage and joint limit constraints. Furthermore, design variables such as link length can be treated as free variables and optimized to meet design criteria such as assembly dexterity. Assemblies with flexible bodies fit naturally within this framework. Thus, the contribution of this paper is the advancement of techniques in augmented coordinates for the kinematic and force feedback interaction with virtual mechanical assembly design optimization at force control rates.
Donald D. Nelson, Elaine Cohen
Comput. Graph. Forum1
1998 Haptic Manipulation of Virtual Mechanisms from Mechanical CAD Designs
abstract
A haptic display system is presented for manipulating virtual mechanisms derived from a mechanical CAD design. Links are designed and assembled into mechanisms using Utah's Alpha-1 CAD system, and are then manipulated with a Sarcos Dextrous Arm Master. Based on the mechanism's kinematics and the virtual grasp, the motion of the master is divided into motion of the mechanism and constraint violation. The operator experiences the dynamic forces from the mechanism plus constraint forces.
Ali Nahvi, Donald D. Nelson, John M. Hollerbach, David E. Johnson 0001
ICRA2