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Yuqing Guo 0003

dblp:98/8159-3 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 33% Knowledge representation and reasoning · 33% Graph learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
graph walk
0.312018
M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search · NeurIPS 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph reasoning
knowledge base completion
0.312018
M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search · NeurIPS 2018
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.312018
M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

recurrent neural network · 0.3q-learning · 0.3policy gradient · 0.3
YearPublicationVenuePosition
2018 M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search
abstract
Learning to walk over a graph towards a target node for a given query and a source node is an important problem in applications such as knowledge base completion (KBC). It can be formulated as a reinforcement learning (RL) problem with a known state transition model. To overcome the challenge of sparse rewards, we develop a graph-walking agent called M-Walk, which consists of a deep recurrent neural network (RNN) and Monte Carlo Tree Search (MCTS). The RNN encodes the state (i.e., history of the walked path) and maps it separately to a policy and Q-values. In order to effectively train the agent from sparse rewards, we combine MCTS with the neural policy to generate trajectories yielding more positive rewards. From these trajectories, the network is improved in an off-policy manner using Q-learning, which modifies the RNN policy via parameter sharing. Our proposed RL algorithm repeatedly applies this policy-improvement step to learn the model. At test time, MCTS is combined with the neural policy to predict the target node. Experimental results on several graph-walking benchmarks show that M-Walk is able to learn better policies than other RL-based methods, which are mainly based on policy gradients. M-Walk also outperforms traditional KBC baselines.
Yelong Shen, Jianshu Chen, Po-Sen Huang, Yuqing Guo 0003, Jianfeng Gao 0001
NeurIPS4