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Michael Wunder

dblp:98/8411 · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 2 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Efficient and distributed learning · 84% Reinforcement learning · 16%
Theoretical computer science
3 papers
Algorithms and data structures · 81% Algorithmic game theory and mechanism design · 19%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
data selection
0.812024
Data-Efficient Learning via Clustering-Based Sensitivity Sampling: Foundation Models and Beyond · ICML 2024
Machine learning › Efficient and distributed learning
sensitivity sampling
0.812024
Data-Efficient Learning via Clustering-Based Sensitivity Sampling: Foundation Models and Beyond · ICML 2024
Algorithms and data structures
clustering
0.812024
Data-Efficient Learning via Clustering-Based Sensitivity Sampling: Foundation Models and Beyond · ICML 2024
Algorithms and data structures › clustering
k-means clustering
0.812024
Data-Efficient Learning via Clustering-Based Sensitivity Sampling: Foundation Models and Beyond · ICML 2024
Algorithmic game theory and mechanism design › bounded rationality
behavioral game theory
0.212013
Empirical agent based models of cooperation in public goods games · EC 2013
Algorithmic game theory and mechanism design › non-cooperative game
public goods game
0.212013
Empirical agent based models of cooperation in public goods games · EC 2013
Machine learning › Reinforcement learning
exploration
0.112010
Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration · ICML 2010
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning
0.112010
Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration · ICML 2010
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.112010
Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration · ICML 2010
Machine learning › Reinforcement learning › exploration › randomized exploration
ε-greedy exploration
0.112010
Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration · ICML 2010
Algorithmic game theory and mechanism design › learning in games
learning dynamics
0.012010
Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration · ICML 2010

Methods — techniques the papers use, named apart from their topics

sensitivity sampling · 1.5leverage score sampling · 1.5k-means clustering · 1.5pre-trained initialization · 0.8network growing · 0.8backward error analysis · 0.8dynamical systems analysis · 0.2stochastic modeling · 0.2parameter fitting · 0.2
YearPublicationVenuePosition
2024 Data-Efficient Learning via Clustering-Based Sensitivity Sampling: Foundation Models and Beyond
abstract
We study the data selection problem, whose aim is to select a small representative subset of data that can be used to efficiently train a machine learning model. We present a new data selection approach based on $k$-means clustering and sensitivity sampling. Assuming access to an embedding representation of the data with respect to which the model loss is Holder continuous, our approach provably allows selecting a set of “typical” $k + 1/\varepsilon^2$ elements whose average loss corresponds to the average loss of the whole dataset, up to a multiplicative $(1\pm\varepsilon)$ factor and an additive $\varepsilon \lambda \Phi_k$, where $\Phi_k$ represents the $k$-means cost for the input embeddings and $\lambda$ is the Holder constant. We furthermore demonstrate the performance and scalability of our approach on fine-tuning foundation models and show that it outperforms state-of-the-art methods. We also show how it can be applied on linear regression, leading to a new sampling strategy that surprisingly matches the performance of leverage score sampling, while being conceptually simpler and more scalable.
Kyriakos Axiotis, Vincent Cohen-Addad, Monika Henzinger, Sammy Jerome, Vahab S. Mirrokni, David Saulpic, David P. Woodruff, Michael Wunder
ICML8
2024 Deep Fusion: Efficient Network Training via Pre-trained Initializations
abstract
Training deep neural networks for large language models (LLMs) remains computationally very expensive. To mitigate this, network growing algorithms offer potential cost savings, but their underlying mechanisms are poorly understood. In this paper, we propose a theoretical framework using backward error analysis to illuminate the dynamics of mid-training network growth. Furthermore, we introduce Deep Fusion, an efficient network training approach that leverages pre-trained initializations of smaller networks, facilitating network growth from diverse sources. Our experiments validate the power of our theoretical framework in guiding the optimal use of Deep Fusion. With carefully optimized training dynamics, Deep Fusion demonstrates significant reductions in both training time and resource consumption. Importantly, these gains are achieved without sacrificing performance. We demonstrate reduced computational requirements, and improved generalization performance on a variety of NLP tasks and T5 model sizes.
Hanna Mazzawi, Javier Gonzalvo, Michael Wunder, Sammy Jerome, Benoit Dherin
ICML3
2013 Empirical agent based models of cooperation in public goods games
abstract
Agent-based models are a popular way to explore the dynamics of human interactions, but rarely are these models based on empirical observations of actual human behavior. Here we exploit data collected in an experimental setting where over 150 human players played in a series of almost a hundred public goods games. First, we fit a series of deterministic models to the data, finding that a reasonably parsimonious model with just three parameters performs extremely well on the standard test of predicting average contributions. This same model, however, performs extremely poorly when predicting the full distribution of contributions, which is strongly bimodal. In response, we introduce and test a corresponding series of stochastic models, thus identifying a model that both predicts average contribution and also the full distribution. Finally, we deploy this model to explore hypotheses about regions of the parameter space outside of what was experimentally accessible. In particular, we investigate (a) whether a previous conclusion that network topology does not impact contribution levels holds for much larger networks than could be studied in a lab; (b) to what extent observed contributions depend on average network degree and variance in the degree distribution, and (c) the dependency of contributions on degree assortativity as well as the correlation between the generosity of players and the degree of the nodes to which they are assigned.
Michael Wunder, Siddharth Suri, Duncan J. Watts
EC1
2010 Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration
Michael Wunder, Michael L. Littman, Monica Babes-Vroman
ICML1