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Susan Loh

dblp:98/9239 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0001-8424-5168ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › more-than-human design
entanglement HCI
0.812024
The more-than-human turn in human-plant interaction design: From utilitarian object to living co-inhabitant · Int. J. Hum. Comput. Stud. 2024
Design research and methods
more-than-human design
0.812024
The more-than-human turn in human-plant interaction design: From utilitarian object to living co-inhabitant · Int. J. Hum. Comput. Stud. 2024

Methods — techniques the papers use, named apart from their topics

meta-analysis · 0.8inductive reasoning · 0.8deductive reasoning · 0.8
YearPublicationVenuePosition
2024 The more-than-human turn in human-plant interaction design: From utilitarian object to living co-inhabitant
abstract
Plants and specifically indoor pot plants have featured as a prominent object in human-computer interaction (HCI) studies for more than two decades. Motivated by recent discourse in posthumanist and entanglement HCI, this paper seeks to contribute to the more-than-human turn in interaction design. It uses a twofold approach. We first engage in theoretically grounded inductive reasoning to postulate that the role and agency of plants in interaction design projects ought to change. This is backed up with a deductive approach based on a critical meta-analysis using a methodical review of human-plant interaction studies. The analysis identified a range of characteristics that we discuss in relation to study motives and outcomes. Our findings suggest that so far, plants-as-objects in interaction design are used as (i) a proxy for nature; (ii) a trigger for human experiences or; (iii) an interface for other actions. Our synthesis combining theory and meta-analysis contributes to ongoing design discourse on the ethical and societal implications of using plants in technologically mediated environments. We offer reflective remarks on how HCI can re-conceptualise plants from utilitarian objects towards recognising their value as living co-inhabitants.
Susan Loh, Marcus Foth, Yasu Santo
Int. J. Hum. Comput. Stud.1