Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yu-Chih Lin
dblp:99/2789
· DBLP profile ↗
14ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 33% Personal fabrication and tangible interfaces · 33% Immersive interaction · 22% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › see-through display
augmented reality glasses |
0.4 | 1 | 2019 | PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses · VR 2019 |
Personal fabrication and tangible interfaces
electronics prototyping |
0.3 | 1 | 2017 | CircuitSense: Automatic Sensing of Physical Circuits and Generation of Virtual Circuits to Support Software Tools · UIST 2017 |
Interaction techniques and input
rapid serial visual presentation |
0.1 | 1 | 2019 | PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4field study · 0.4schematic visualization · 0.3passive sensing · 0.3current sensing · 0.3active probing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart GlassesabstractAugmented Reality (AR) provides real-time information by superimposing virtual information onto users' view of the real world. Our work is the first to explore how peripheral vision, instead of central vision, can be used to read text on AR and smart glasses. We present Peritext, a multiword reading interface using rapid serial visual presentation (RSVP). This enables users to observe the real world using central vision, while using peripheral vision to read virtual information. We first conducted a lab-based study to determine the effect of different text transformation by comparing reading efficiency among 3 capitalization schemes, 2 font faces, 2 text animation methods, and 3 different numbers of words for RSVP paradigm. We found that title case capitalization, sans-serif font and word-wise typewriter animation with multiword RSVP display resulted in better reading efficiency, which together formed our Peritext design. Another lab-based study followed, investigating the performance of the Peritext against control text, and the results showed significant better performance. Finally, we conducted a field study to collect user feedback while using Peritext in real-world walking scenarios, and all users reported a preference of 5° eccentricity over 8°. Pin-Sung Ku, Yu-Chih Lin, Yi-Hao Peng, Mike Y. Chen |
VR | 2 |
| 2018 | PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glassesabstractAugmented Reality (AR) provides real-time information by superimposing virtual information onto users' view of the real world. Our work is the first to explore how peripheral vision, instead of central vision, can be used to read text on AR and smart glasses. We present PeriTextAR, a multiword reading interface using rapid serial visual presentation (RSVP)[5]. This enables users to observe the real world using central vision, while using peripheral vision to read virtual information. We first conducted a lab-based study to determine the effect of different text transformation by comparing reading efficiency among 3 capitalization schemes, 2 font faces, 2 text animation methods, and 3 different numbers of words for RSVP paradigm. Another lab-based study followed, investigating the performance of the PeriTextAR against control text, and the results showed significant better performance. Yu-Chih Lin, Leon Hsu, Mike Y. Chen |
VRST | 1 |
| 2017 | CurrentViz: Sensing and Visualizing Electric Current Flows of Breadboarded CircuitsabstractElectric current and voltage are fundamental to learning, understanding, and debugging circuits. Although both can be measured using tools such as multimeters and oscilloscopes, electric current is much more difficult to measure because users have to unplug parts of a circuit and then insert the measuring tools in serial. Furthermore, users need to restore the circuits back to its original state after measurements have been taken. In practice, this cumbersome process poses a formidable barrier to knowing how current flows throughout a circuit. We present CurrentViz, a system that can sense and visualize the electric current flowing through a circuit, which helps users quickly understand otherwise invisible circuit behavior. It supports fully automatic, ubiquitous, and real-time collection of amperage information of breadboarded circuits. It also supports visualization of the amperage data on a circuit schematic to provide an intuitive view into the current state of a circuit. Te-Yen Wu, Hao-Ping Shen, Yu-Chian Wu, Yu-An Chen, Pin-Sung Ku, Ming-Wei Hsu, Jun-You Liu, Yu-Chih Lin, Mike Y. Chen |
UIST | 8 |
| 2017 | CircuitSense: Automatic Sensing of Physical Circuits and Generation of Virtual Circuits to Support Software ToolsabstractThe rise of Maker communities and open-source electronic prototyping platforms have made electronic circuit projects increasingly popular around the world. Although there are software tools that support the debugging and sharing of circuits, they require users to manually create the virtual circuits in software, which can be time-consuming and error-prone. We present CircuitSense, a system that automatically recognizes the wires and electronic components placed on breadboards. It uses a combination of passive sensing and active probing to detect and generate the corresponding circuit representation in software in real-time. CircuitSense bridges the gap between the physical and virtual representations of circuits. It enables users to interactively construct and experiment with physical circuits while gaining the benefits of using software tools. It also dramatically simplifies the sharing of circuit designs with online communities. Te-Yen Wu, Bryan Wang, Jiun-Yu Lee, Hao-Ping Shen, Yu-Chian Wu, Yu-An Chen, Pin-Sung Ku, Ming-Wei Hsu, Yu-Chih Lin, Mike Y. Chen |
UIST | 9 |
| 2017 | PeriText+: utilizing peripheral vision for reading text on augmented reality smart glassesabstractAugmented Reality (AR) provides real-time information by super-imposing virtual information onto users' view of the real world. Our work is the first to explore how peripheral vision, instead of central vision, can be used to read text on AR and smart glasses. We present PeriText+, a multiword reading interface using rapid serial visual presentation (RSVP). This enables users to observe the real world using central vision, while using peripheral vision to read text. We conducted a lab study to compare reading efficiency among 40 different conditions of text transformation. We also conducted a field study to evaluate the information transfer while using PeriText+ in a real-world walking scenario. Yu-Chih Lin, Jun-You Liu, Yu-Chian Wu, Pin-Sung Ku, Katherine Chen, Te-Yen Wu, Yu-An Chen, Mike Y. Chen |
VRST | 1 |
| 2016 | Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfacesabstractForce sensing has been widely used for bringing the touch from binary to multiple states, creating new abilities on surface interactions. However, prior proposed force sensing techniques mainly focus on enabling force-applied gestures on certain devices. This paper presents Nail+, a technique using fingernail deformation to enable force touch sensing interactions on everyday rigid surfaces. Our prototype, 3x3 0.2mm strain sensor array mounted on a fingernail, was implemented and conducted with a 12-participant study for evaluating the feasibility of this sensing approach. Result showed that the accuracy for sensing normal and force-applied tapping and swiping can achieve 84.67% on average. We finally proposed two example applications using Nail+ prototype for controlling the interfaces of head-mounted display (HMD) devices and remote screens. Min-Chieh Hsiu, Chiuan Wang, Da-Yuan Huang, Jhe-Wei Lin, Yu-Chih Lin, De-Nian Yang, Yi-Ping Hung, Mike Y. Chen |
MobileHCI | 5 |
| 2016 | SwipeKey: a swipe-based keyboard design for smartwatchesabstractThe rise of smartwatches calls for efficient, convenient and suitable text input methods for these small computers. The minuscule size of these screens brings many challenges on how to interact with these devices. Keyboard design requires optimization for these small screens to provide a good user experience and fast text entry method on these devices. We introduce SwipeKey, a text input method that uses swipe directions to allow multiple inputs per button and thus allows for an increase in the effective size of input buttons. We have conducted thorough experiments optimizing SwipeKey to create a fast, low-error, and easy to learn soft keyboard for smartwatches. These benefits result from having a keyboard that emphasizes the use of swipe motions. Our user study results show that with a specific combination of swipe directions and corresponding button size, SwipeKey users achieved a speed of 11 in words per minute (WPM), a 53% improvement from baseline (7.2 in WPM) and dramatically decreased character error rate (CER) from the baseline of 10% down to 3.4%. Yuan-Fu Shao, Masatoshi Chang-Ogimoto, Reinhard Pointner, Yu-Chih Lin, Chen-Ting Wu, Mike Y. Chen |
MobileHCI | 4 |
| 2015 | EyeProtector: Encouraging a Healthy Viewing Distance when Using SmartphonesabstractWith the advent of the technological era, Computer Vision Syndrome (CVS) has become a common problem. Due to the small hand-held form of smartphones, many users are not aware of the distance between eyes and the device. This habit may lead to negative impacts on ocular health. Always keeping a safe distance prevents the user from CVS. In this paper, we present a mobile application that utilizes the front camera to estimate the distance between the phone and the user. Once this distance is too short, the system alerts the user. We explore four different types of warnings: Blur, Flashing Border, Spot, and Push Notification. We conducted user studies to measure satisfaction, effectiveness, and distraction of these warning methods. Our results show that our system is effective in reminding users to keep a safe distance. Jimmy Ho, Reinhard Pointner, Huai-Chun Shih, Yu-Chih Lin, Wei-Luan Tseng, Mike Y. Chen |
MobileHCI | 4 |
| 2014 | Exploring cognitive processes in program comprehension based on eye-movement analysis (abstract only)abstracthis study investigates the cognitive processes involved in program comprehension based on eye gaze tracking. Thirty-eight participants were asked to comprehend the test programs. Eye-movement analysis was employed to track the students' gaze paths while they traced the programs for comprehension. Cognitive processes were then obtained by sequential analysis of the gaze data to investigate the significant sequences of attention areas. The mined cognitive processes were compared between high and low comprehenders. The experiment results show that most subjects focused on major part of the program to comprehend the program. However, high comprehenders traced the program in a more logical manner. In addition, low comprehenders needed more manual calculation and also needed to trace back to prior statements for recalling required information, which might be because they had limited working memory capacities for computing and memorizing. Subjects performed better on cognitive processes involved in the working memory (short-term memory, mental arithmetic, and logical thinking) also performed better on program comprehension. Working memory seems to play an important role in program comprehension. These results can provide suggestions for researchers/instructors to develop adaptive instructional strategies for students of different characteristics. Ting-Yun Hou, Yu-Tzu Lin, Yu-Chih Lin, Cheng-Chih Wu |
SIGCSE | 3 |
| 2013 | Exploring the Gender Effect on Cognitive Processes in Program Debugging based on Eye-movement Analysis
Ting-Yun Hou, Yu-Tzu Lin, Yu-Chih Lin, Chia-Hu Chang, Miao-Hsuan Yen |
CSEDU | 3 |
| 2013 | Real-time eye-gaze estimation using a low-resolution webcam
Yu-Tzu Lin, Ruei-Yan Lin, Yu-Chih Lin, Greg C. Lee |
Multim. Tools Appl. | 3 |
| 2012 | HEp-2 Cell Images Classification Based on Textural and Statistic Features Using Self-Organizing Map
Yi-Chu Huang, Tsu-Yi Hsieh, Chin-Yuan Chang, Wei-Ta Cheng, Yu-Chih Lin, Yu-Len Huang |
ACIIDS (2) | 5 |
| 2012 | Evaluation for the Test Quality of Dynamic Question Generation by Particle Swarm Optimization for Adaptive Testing
Shu-Chen Cheng, I-Chun Pen, Yu-Chih Lin |
ICCE | 3 |
| 1994 | Leftmost-one finding on meshes with segmented row buses
Kuo-Liang Chung, Yu-Chih Lin |
Pattern Recognit. Lett. | 2 |