Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xinxin Liu 0020
dblp:99/3477-20
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0004-4551-0482ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
camera pose estimation |
1.0 | 1 | 2026 | Zero-Pose-Prior NeRF: Recursive Radiance Field Reconstruction From Unposed and Unordered Images · IEEE Trans. Image Process. 2026 |
Computer vision › 3D vision
neural radiance field |
1.0 | 1 | 2026 | Zero-Pose-Prior NeRF: Recursive Radiance Field Reconstruction From Unposed and Unordered Images · IEEE Trans. Image Process. 2026 |
Computer vision › 3D vision › neural radiance field
pose-free neural radiance field |
1.0 | 1 | 2026 | Zero-Pose-Prior NeRF: Recursive Radiance Field Reconstruction From Unposed and Unordered Images · IEEE Trans. Image Process. 2026 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | ${\rm{H}}_{2}{\rm{O}}$H2O-NeRF: Radiance Fields Reconstruction for Two-Hand-Held Objects · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction |
0.9 | 1 | 2025 | ${\rm{H}}_{2}{\rm{O}}$H2O-NeRF: Radiance Fields Reconstruction for Two-Hand-Held Objects · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | ${\rm{H}}_{2}{\rm{O}}$H2O-NeRF: Radiance Fields Reconstruction for Two-Hand-Held Objects · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | ${\rm{H}}_{2}{\rm{O}}$H2O-NeRF: Radiance Fields Reconstruction for Two-Hand-Held Objects · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
novel view synthesis |
0.3 | 1 | 2026 | Zero-Pose-Prior NeRF: Recursive Radiance Field Reconstruction From Unposed and Unordered Images · IEEE Trans. Image Process. 2026 |
Methods — techniques the papers use, named apart from their topics
recursive registration · 2.0positional encoding · 2.0visible mask · 1.7signed distance function · 1.7ray sampling · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Zero-Pose-Prior NeRF: Recursive Radiance Field Reconstruction From Unposed and Unordered ImagesabstractThe dependence of neural radiance fields (NeRF) on accurate camera poses has emerged as a critical obstacle to their widespread real-world applications. While recent advances have demonstrated the potential for simultaneously addressing camera registration and scene reconstruction, these methods inherently rely on reasonable initialization derived from pose or scene priors and struggle with complex scenes involving large camera motions, particularly in unordered 360-degree scenes. In this work, we propose Zero-Pose-Prior NeRF to recover radiance fields from unposed and unordered image collections without any prior knowledge. Our key insight is to decompose this complex problem into smaller sub-problems, wherein the sub-problems' camera poses are initially estimated to provide self-bootstrapping priors for the global pose estimation, followed by a recursive registration and reconstruction. To achieve this, we first perform scene partitioning to establish a hierarchical structure that describes registration order from local to global. Thereafter, we devise a conditionally-decoupled positional encoding for NeRFs, which serves as the basic model for camera pose estimation and scene representation. Following this, we develop a recursive registration to recursively estimate the poses of local scenes and register them into a unified global pose space, ultimately enabling the reconstruction of the entire scene. Experiments on real-world scenes show that our approach outperforms the state-of-the-art pose-free methods in terms of accurate camera poses and robust radiance field reconstruction, resulting in high-fidelity view synthesis. Xinxin Liu 0020, Qi Zhang 0029, Xue Wang 0006, Guoqing Zhou 0003, Qing Wang 0006 |
IEEE Trans. Image Process. | 1 |
| 2025 | ${\rm{H}}_{2}{\rm{O}}$H2O-NeRF: Radiance Fields Reconstruction for Two-Hand-Held ObjectsabstractOur work aims to reconstruct the appearance and geometry of the two-hand-held object from a sequence of color images. In contrast to traditional single-hand-held manipulation, two-hand-holding allows more flexible interaction, thereby providing back views of the object, which is particularly convenient for reconstruction but generates complex view-dependent occlusions. The recent development of neural rendering provides new potential for hand-held object reconstruction. In this paper, we propose a novel neural representation-based framework to recover radiance fields of the two-hand-held object, named ${\rm{H}}_{2}{\rm{O}}$H2O-NeRF. We first design an object-centric semantic module based on the geometric signed distance function cues to predict 3D object-centric regions and develop the view-dependent visible module based on the image-related cues to label 2D occluded regions. We then combine them to obtain a 2D visible mask that adaptively guides ray sampling on the object for optimization. We also provide a newly collected ${\rm{H}}_{2}{\rm{O}}$H2O dataset to validate the proposed method. Experiments show that our method achieves superior performance on reconstruction completeness and view-consistency synthesis compared to the state-of-the-art methods. Xinxin Liu 0020, Qi Zhang 0029, Xin Huang 0021, Guoqing Zhou 0003, Qing Wang 0006 |
IEEE Trans. Vis. Comput. Graph. | 1 |