Demo Data from SIGIR 2026 / reviewers in the wild / expert
Roberto Siagri
dblp:99/3510
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 50% Distributed systems · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2007 | Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality · ESEC/SIGSOFT FSE 2007 |
High-performance computing
distributed computing infrastructure |
0.0 | 1 | 2007 | Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality · ESEC/SIGSOFT FSE 2007 |
Distributed systems
grid computing |
0.0 | 1 | 2007 | Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality · ESEC/SIGSOFT FSE 2007 |
Methods — techniques the papers use, named apart from their topics
open source development · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented realityabstractIn the near future, the "computer" as we know it will disappear. It will be hidden in everything around us to improve our sensorial and perceptive skills (reality augmentation). Pervasive computing (also known as "ubiquitous computing") is about distributed computing devices in the physical world: wearable computers, devices embedded in everyday objects, sensors located everywhere in our environment. In this vision, Pervasive computing is about both the devices and the infrastructures (de-centralized High Performance Computers and communication channels) needed to support ubiquitous applications such as the so-called "pervasive GRID". In the near future, the pervasive GRID infrastructure, which I prefer to define as a "computational exoskeleton", will be extended to many human activities and will represent an ideal starting point for the creation of a future class of applications and services. The development of these applications and services can be boosted and accelerated by the use of powerful tools like Eclipse, SODA and Java. These tools are the result of a new collective and collaborative approach in software development that is currently emerging in the software community, and whose drivers are the "open source" movement and the web 2.0 technologies. Roberto Siagri |
ESEC/SIGSOFT FSE | 1 |