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Eun Kwon

dblp:99/4813 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 60% Immersive interaction · 17% Personal fabrication and tangible interfaces · 17%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot embodiment
projector robot
0.112010
Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction · HRI 2010
Human-robot interaction
robot embodiment
0.112010
Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction · HRI 2010
Immersive interaction › augmented reality
tangible augmented reality
0.112009
Effects of sizes and shapes of props in tangible augmented reality · ISMAR 2009
Personal fabrication and tangible interfaces › tangible interaction
tangible manipulation
0.112009
Effects of sizes and shapes of props in tangible augmented reality · ISMAR 2009
Usability and user experience research
usability evaluation
0.012009
Effects of sizes and shapes of props in tangible augmented reality · ISMAR 2009

Methods — techniques the papers use, named apart from their topics

comparative user study · 0.1user study · 0.1
YearPublicationVenuePosition
2010 Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction
abstract
In this paper, we compare the efficiency in information transfer and user acceptance between the traditional humanoid robot and the projector robot.
Eun Kwon, Gerard Jounghyun Kim
HRI1
2009 Effects of sizes and shapes of props in tangible augmented reality
abstract
In this paper, we investigated the effect of relative difference between the virtual object and tangible prop in its size and shape in terms of usability. We have found the obvious fact that in general that manipulation is more efficient with equally sized/shaped prop and virtual objects. In addition, when decoupled, the size difference factor did not matter. While an additional experiment (in progress) is needed to confirm the true effect of shape difference, we posit that prop design should concentrate on representing the critical shape features for a given class of objects the prop is to represent. Humans are adept at recognizing and identifying objects even if there are shown at different scales and in different angles. This ability, called ldquoconstancyrdquo is weaker in the dimension of shapes, e.g. compared to sizes, which is another reason to suspect shape to be a more critical factor for effective prop design. Another significant factor, in the design of props (not treated in this paper) is the prop to virtual object alignment (which can affect the task performance in terms of finding and feeling for a stable grasp). For instance, possible choices for spatially registering a prop to a virtual object (or vice versa) can be about their respective center of gravity, about the chosen surface, etc. Future experiments and prop design method will have to take this into account as well.
Eun Kwon, Gerard Jounghyun Kim, Sangyoon Lee 0004
ISMAR1