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Ben Luna

dblp:99/4997 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Geometric modeling and processing · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
deformable models
0.112005
Local, deformable precomputed radiance transfer · ACM Trans. Graph. 2005
Rendering › global illumination
precomputed radiance transfer
0.112005
Local, deformable precomputed radiance transfer · ACM Trans. Graph. 2005
Rendering › global illumination
real-time global illumination
0.012005
Local, deformable precomputed radiance transfer · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

zonal harmonics · 0.1spherical harmonics · 0.1
YearPublicationVenuePosition
2005 Local, deformable precomputed radiance transfer
abstract
Precomputed radiance transfer (PRT) captures realistic lighting effects from distant, low-frequency environmental lighting but has been limited to static models or precomputed sequences. We focus on PRT for local effects such as bumps, wrinkles, or other detailed features, but extend it to arbitrarily deformable models. Our approach applies zonal harmonics (ZH) which approximate spherical functions as sums of circularly symmetric Legendre polynomials around different axes. By spatially varying both the axes and coefficients of these basis functions, we can fit to spatially varying transfer signals. Compared to the spherical harmonic (SH) basis, the ZH basis yields a more compact approximation. More important, it can be trivially rotated whereas SH rotation is expensive and unsuited for dense per-vertex or per-pixel evaluation. This property allows, for the first time, PRT to be mapped onto deforming models which re-orient the local coordinate frame. We generate ZH transfer models by fitting to PRT signals simulated on meshes or simple parametric models for thin membranes and wrinkles. We show how shading with ZH transfer can be significantly accelerated by specializing to a given lighting environment. Finally, we demonstrate real-time rendering results with soft shadows, inter-reflections, and subsurface scatter on deforming models.
Peter-Pike J. Sloan, Ben Luna, John M. Snyder
ACM Trans. Graph.2