Demo Data from SIGIR 2026 / reviewers in the wild / expert
C. Bradford Barber
dblp:99/5204
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% User interface design and tools · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › information seeking
information search |
0.0 | 1 | 1991 | Information Search with Dynamic Text vs Paper Text: An Empirical Comparison · Int. J. Man Mach. Stud. 1991 |
User interface design and tools › information presentation
text presentation |
0.0 | 1 | 1991 | Information Search with Dynamic Text vs Paper Text: An Empirical Comparison · Int. J. Man Mach. Stud. 1991 |
Methods — techniques the papers use, named apart from their topics
empirical comparison · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | The Quickhull Algorithm for Convex HullsabstractThe convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algorithms for convex hull and delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it used less memory. computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm is implemented with floating-point arithmetic, this assumption can lead to serous errors. We briefly describe a solution to this problem when computing the convex hull in two, three, or four dimensions. The output is a set of “thick” facets that contain all possible exact convex hulls of the input. A variation is effective in five or more dimensions. C. Bradford Barber, David P. Dobkin, Hannu Huhdanpaa |
ACM Trans. Math. Softw. | 1 |
| 1991 | Information Search with Dynamic Text vs Paper Text: An Empirical Comparison
Susan H. Gray, C. Bradford Barber, Dennis E. Shasha |
Int. J. Man Mach. Stud. | 2 |