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C. Bradford Barber

dblp:99/5204 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% User interface design and tools · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › information seeking
information search
0.011991
Information Search with Dynamic Text vs Paper Text: An Empirical Comparison · Int. J. Man Mach. Stud. 1991
User interface design and tools › information presentation
text presentation
0.011991
Information Search with Dynamic Text vs Paper Text: An Empirical Comparison · Int. J. Man Mach. Stud. 1991

Methods — techniques the papers use, named apart from their topics

empirical comparison · 0.0
YearPublicationVenuePosition
1996 The Quickhull Algorithm for Convex Hulls
abstract
The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algorithms for convex hull and delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it used less memory. computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm is implemented with floating-point arithmetic, this assumption can lead to serous errors. We briefly describe a solution to this problem when computing the convex hull in two, three, or four dimensions. The output is a set of “thick” facets that contain all possible exact convex hulls of the input. A variation is effective in five or more dimensions.
C. Bradford Barber, David P. Dobkin, Hannu Huhdanpaa
ACM Trans. Math. Softw.1
1991 Information Search with Dynamic Text vs Paper Text: An Empirical Comparison
Susan H. Gray, C. Bradford Barber, Dennis E. Shasha
Int. J. Man Mach. Stud.2