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Thomas Novotny

dblp:99/5351 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Interaction techniques and input · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112005
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces · IEEE Trans. Vis. Comput. Graph. 2005
Virtual and augmented reality › augmented reality
augmented reality interface
0.112005
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces · IEEE Trans. Vis. Comput. Graph. 2005
User interface design and tools › interface prototyping
interaction prototyping
0.112005
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces · IEEE Trans. Vis. Comput. Graph. 2005

Methods — techniques the papers use, named apart from their topics

user interface description language · 0.1
YearPublicationVenuePosition
2005 An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces
abstract
Augmented Reality (AR) technologies are rapidly expanding into new application areas. However, the development of AR user interfaces and appropriate interaction techniques remains a complex and time-consuming task. Starting from scratch is more common than building upon existing solutions. Furthermore, adaptation is difficult, often resulting in poor quality and limited flexibility with regard to user requirements. In order to overcome these problems, we introduce an infrastructure for supporting the development of specific AR interaction techniques and their adaptation to individual user needs. Our approach is threefold: a flexible AR framework providing independence from particular input devices and rendering platforms, an interaction prototyping mechanism allowing for fast prototyping of new interaction techniques, and a high-level user interface description, extending user interface descriptions into the domain of AR. The general usability and applicability of the approach is demonstrated by means of three example AR projects.
Wolfgang Broll, Irma Lindt, Jan Ohlenburg, Iris Herbst, Michael Wittkämper, Thomas Novotny
IEEE Trans. Vis. Comput. Graph.6