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Min Liu 0019

dblp:99/76-19 · DBLP profile ↗
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7ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0003-3086-315XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 78% 3D vision · 17% Reinforcement learning · 5%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping
multifingered grasping
0.612022
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction · ACM Trans. Graph. 2022
Robotics › Robot manipulation › grasping
reach-to-grasp
0.612022
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction · ACM Trans. Graph. 2022
Geometric modeling and processing › 3d scene understanding
3d object recognition
0.212016
3D attention-driven depth acquisition for object identification · ACM Trans. Graph. 2016
Machine learning › Reinforcement learning › exploration
autonomous exploration
0.112016
3D attention-driven depth acquisition for object identification · ACM Trans. Graph. 2016

Methods — techniques the papers use, named apart from their topics

voronoi diagram · 0.6interaction bisector surface · 0.6deep reinforcement learning · 0.6attention model · 0.5hierarchical classifiers · 0.2hierarchical classifier · 0.2deep recurrent networks · 0.2deep recurrent network · 0.2
YearPublicationVenuePosition
2024 Deep Tiny Network for Recognition-Oriented Face Image Quality Assessment
Baoyun Peng, Min Liu 0019, Zhaoning Zhang 0001, Kai Xu 0004, Dongsheng Li 0001
CVM (2)2
2022 Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
abstract
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the finegrained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions. Code and data for this paper are at https://github.com/qijinshe/IBS-Grasping.
Qijin She, Ruizhen Hu, Juzhan Xu, Min Liu 0019, Kai Xu 0004, Hui Huang 0004
ACM Trans. Graph.4
2019 Generating Grasp Poses for a High-DOF Gripper Using Neural Networks
abstract
We present a learning-based method for representing grasp poses of a high-DOF hand using neural networks. Due to redundancy in such high-DOF grippers, there exists a large number of equally effective grasp poses for a given target object, making it difficult for the neural network to find consistent grasp poses. We resolve this ambiguity by generating an augmented dataset that covers many possible grasps for each target object and train our neural networks using a consistency loss function to identify a one-to-one mapping from objects to grasp poses. We further enhance the quality of neural-network-predicted grasp poses using a collision loss function to avoid penetrations. We use an object dataset that combines the BigBIRD Database, the KIT Database, the YCB Database, and the Grasp Dataset to show that our method can generate high-DOF grasp poses with higher accuracy than supervised learning baselines. The quality of the grasp poses is on par with the groundtruth poses in the dataset. In addition, our method is robust and can handle noisy object models such as those constructed from multi-view depth images, allowing our method to be implemented on a 25-DOF Shadow Hand hardware platform.
Min Liu 0019, Zherong Pan, Kai Xu 0004, Kanishka Ganguly, Dinesh Manocha
IROS1
2019 Globally Optimal Joint Search of Topology and Trajectory for Planar Linkages
Zherong Pan, Min Liu 0019, Xifeng Gao, Dinesh Manocha
ISRR2
2019 Exploiting Category-Level Semantic Relationships for Fine-Grained Image Recognition
Xianjie Mo, Xiaoxuan Zhao, Min Liu 0019, Wei Luo 0006
PRCV (1)4
2019 Recurrent 3D attentional networks for end-to-end active object recognition
abstract
Active vision is inherently attention-driven: an agent actively selects views to attend in order to rapidly perform a vision task while improving its internal representation of the scene being observed. Inspired by the recent success of attention-based models in 2D vision tasks based on single RGB images, we address multi-view depth-based active object recognition using an attention mechanism, by use of an end-to-end recurrent 3D attentional network. The architecture takes advantage of a recurrent neural network to store and update an internal representation. Our model, trained with 3D shape datasets, is able to iteratively attend the best views targeting an object of interest for recognizing it. To realize 3D view selection, we derive a 3D spatial transformer network. It is differentiable, allowing training with backpropagation, and so achieving much faster convergence than the reinforcement learning employed by most existing attention-based models. Experiments show that our method, with only depth input, achieves state-of-the-art next-best-view performance both in terms of time taken and recognition accuracy.
Min Liu 0019, Kai Xu 0004, Hui Huang 0004, Dinesh Manocha
Comput. Vis. Media1
2016 3D attention-driven depth acquisition for object identification
abstract
We address the problem of autonomously exploring unknown objects in a scene by consecutive depth acquisitions. The goal is to reconstruct the scene while online identifying the objects from among a large collection of 3D shapes. Fine-grained shape identification demands a meticulous series of observations attending to varying views and parts of the object of interest. Inspired by the recent success of attention-based models for 2D recognition, we develop a 3D Attention Model that selects the best views to scan from, as well as the most informative regions in each view to focus on, to achieve efficient object recognition. The region-level attention leads to focus-driven features which are quite robust against object occlusion. The attention model, trained with the 3D shape collection, encodes the temporal dependencies among consecutive views with deep recurrent networks. This facilitates order-aware view planning accounting for robot movement cost. In achieving instance identification, the shape collection is organized into a hierarchy, associated with pre-trained hierarchical classifiers. The effectiveness of our method is demonstrated on an autonomous robot (PR) that explores a scene and identifies the objects to construct a 3D scene model.
Kai Xu 0004, Min Liu 0019, Hui Huang 0004, Hao Su 0001, Daniel Cohen-Or, Baoquan Chen
ACM Trans. Graph.5