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Juan Burgos

dblp:99/9968 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 77% Motion planning and robot control · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
pursuit-evasion
0.112011
Toward realistic pursuit-evasion using a roadmap-based approach · ICRA 2011
Parallel and multicore computing
parallel programming models and runtimes
0.012012
A scalable method for parallelizing sampling-based motion planning algorithms · ICRA 2012
Robotics › Motion planning and robot control
path planning
0.012011
Toward realistic pursuit-evasion using a roadmap-based approach · ICRA 2011

Methods — techniques the papers use, named apart from their topics

rapidly-exploring random tree · 0.1probabilistic road map · 0.1multi-agent simulation · 0.1graph-based environment representation · 0.1
YearPublicationVenuePosition
2012 A scalable method for parallelizing sampling-based motion planning algorithms
abstract
This paper describes a scalable method for parallelizing sampling-based motion planning algorithms. It subdivides configuration space (C-space) into (possibly overlapping) regions and independently, in parallel, uses standard (sequential) sampling-based planners to construct roadmaps in each region. Next, in parallel, regional roadmaps in adjacent regions are connected to form a global roadmap. By subdividing the space and restricting the locality of connection attempts, we reduce the work and inter-processor communication associated with nearest neighbor calculation, a critical bottleneck for scalability in existing parallel motion planning methods. We show that our method is general enough to handle a variety of planning schemes, including the widely used Probabilistic Roadmap (PRM) and Rapidly-exploring Random Trees (RRT) algorithms. We compare our approach to two other existing parallel algorithms and demonstrate that our approach achieves better and more scalable performance. Our approach achieves almost linear scalability on a 2400 core LINUX cluster and on a 153,216 core Cray XE6 petascale machine.
Sam Ade Jacobs, Kasra Manavi, Juan Burgos, Jory Denny, Shawna L. Thomas, Nancy M. Amato
ICRA3
2011 Toward realistic pursuit-evasion using a roadmap-based approach
abstract
In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. Our approach can be applied to more realistic scenarios than are typically studied in most previous work, including agents moving in 3D environments such as terrains, multi-story buildings, and dynamic environments. We also support more realistic three-dimensional visibility computations that allow evading agents to hide in crowds or behind hills. We demonstrate the utility of this approach on mobile robots and in simulation for a variety of scenarios including pursuit-evasion and tag on terrains, in multi-level buildings, and in crowds.
Samuel Rodríguez, Jory Denny, Juan Burgos, Aditya Mahadevan, Kasra Manavi, Luke Murray, Anton Kodochygov, Takis Zourntos, Nancy M. Amato
ICRA3