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Paul David Bourke

dblp:b/PaulDBourke · also Paul Bourke · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0002-0325-882XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 61% Visualization and visual analytics · 39%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
virtual heritage
0.312018
Beacon Virtua · VR 2018
Immersive interaction
virtual reality
0.312018
Beacon Virtua · VR 2018
Visualization and visual analytics
scientific visualization
0.112011
A practical visualization strategy for large-scale supernovae CFD simulations · SIGGRAPH Asia Sketches 2011
Geometric modeling and processing
3d reconstruction
0.112018
Beacon Virtua · VR 2018
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
photogrammetric reconstruction
0.112018
Beacon Virtua · VR 2018
Computational science and engineering
computational fluid dynamics
0.012011
A practical visualization strategy for large-scale supernovae CFD simulations · SIGGRAPH Asia Sketches 2011

Methods — techniques the papers use, named apart from their topics

photogrammetry · 0.7panoramic photography · 0.7adaptive mesh refinement · 0.2
YearPublicationVenuePosition
2018 Beacon Virtua
abstract
In Beacon Virtua [1] you can explore the legacy of the shipwrecked VOC ship Batavia by visiting a simulation of Beacon Island (see Figure 1). Beacon Virtua will take you on a tour of the island including its jetties, fishing shacks and several grave sites of Batavia voyagers who were buried on the island after the ship was wrecked and following the uprising. The graves have been reconstructed through a technique called photogrammetric 3D reconstruction, a process which uses multiple photographs of an object to build an accurate and detailed 3D model of it. Beacon Virtua presents the island as it was in 2013, using audio and photography captured during multiple expeditions to the island to preserve this period in its history. [2] In 2013 there were around 15 shacks located across Beacon Island, originally used by the fishing community. These shacks have been recreated as 3D models, which can be explored inside and out. Around the island are photographic panorama bubbles offering 360° views of the island. These bubbles have been captured using a special panoramic photography process - stepping inside a bubble allows you to see the island from that point exactly as it was in 2013.
Andrew J. Woods, Paul David Bourke, Nick Oliver
VR2
2013 An Algorithm for Random Fractal Filling of Space
abstract
Abstract Computational experiments with a simple algorithm show that it is possible to fill any spatial region with a random fractalization of any shape, with a continuous range of pre‐specified fractal dimensions D. The algorithm is presented here in 1, 2 or 3 physical dimensions. The size power‐law exponent c or the fractal dimension D can be specified ab initio over a substantial range. The method creates an infinite set of shapes whose areas (lengths, volumes) obey a power law and sum to the area (length and volume) to be filled. The algorithm begins by randomly placing the largest shape and continues using random search to place each smaller shape where it does not overlap or touch any previously placed shape. The resulting gasket is a single connected object.
John Shier, Paul David Bourke
Comput. Graph. Forum2
2011 A practical visualization strategy for large-scale supernovae CFD simulations
abstract
Simulating the expansion of a Type II supernova using an adaptive computational fluid dynamics (CFD) engine yields a complex mixture of turbulent flow with dozens of physical properties. The dataset shown in this sketch was initially simulated on iVEC's EPIC supercomputer (a 9600 core Linux cluster) using FLASH [Fryxell et al. 2000] to model the thermonuclear explosion, and later post-processed using a novel integration technique to derive the radio frequency emission spectra of the expanding shock-wave front [Potter et al. 2011]. Model parameters have been chosen to simulate the asymmetric properties of the SN 1987A remnant [Potter et al. 2009].
Derek K. Gerstmann, Toby Potter, Michael Houston, Paul David Bourke, Kwan-Liu Ma, Andreas Wicenec
SIGGRAPH Asia Sketches4
2009 Evaluating Second Life for the collaborative exploration of 3D fractals
Paul David Bourke
Comput. Graph.1
2006 An introduction to the Apollonian fractal
Paul David Bourke
Comput. Graph.1
2006 Constrained diffusion-limited aggregation in 3 dimensions
Paul David Bourke
Comput. Graph.1
2002 Visualising chaos in a model of brain electrical activity
Mathew P. Dafilis, Paul David Bourke, David T. J. Liley, Peter J. Cadusch
Comput. Graph.2