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Mark D. Dunlop

dblp:d/MarkDDunlop · DBLP profile ↗
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35ranked-venue papers
16as first author
1since 2021 · last 2021
0000-0002-4593-1103ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 28 · 10 first-author · 1 since 2021Databases, data management, data science and information retrieval · 6 · 5 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 43% Accessibility and assistive technology · 35% Health and well-being technologies · 14%
Databases, data mining, and information retrieval
3 papers
Information retrieval · 100%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
augmentative and alternative communication
0.412020
Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities · CHI 2020
Interaction techniques and input
text entry
0.222012
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking · CHI 2012
Tactile feedback for predictive text entry · CHI 2009
Interaction techniques and input
gesture input
0.112012
Assessing the effectiveness of direct gesture interaction for a safety critical maritime application · Int. J. Hum. Comput. Stud. 2012
Interaction techniques and input › text entry
virtual keyboard layout optimization
0.112012
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking · CHI 2012
Interaction techniques and input › text entry
predictive text entry
0.122012
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking · CHI 2012
Tactile feedback for predictive text entry · CHI 2009
Health and well-being technologies
safety-critical systems
0.012012
Assessing the effectiveness of direct gesture interaction for a safety critical maritime application · Int. J. Hum. Comput. Stud. 2012
Information retrieval
evaluation
0.011997
Time, Relevance and Interaction Modelling for Information Retrieval · SIGIR 1997
Information retrieval
image retrieval
0.011997
Image Retrieval by Hypertext Links · SIGIR 1997
Information retrieval
relevance feedback
0.011997
The Effect of Accessing Nonmatching Documents on Relevance Feedback · ACM Trans. Inf. Syst. 1997
Information retrieval
retrieval models
0.011997
The Effect of Accessing Nonmatching Documents on Relevance Feedback · ACM Trans. Inf. Syst. 1997
Information retrieval
web search
0.011997
Image Retrieval by Hypertext Links · SIGIR 1997

Methods — techniques the papers use, named apart from their topics

design requirements elicitation · 0.4user study · 0.2pareto front optimization · 0.1fitts' law modeling · 0.1NASA-TLX · 0.1relevance feedback models · 0.0
YearPublicationVenuePosition
2021 Advanced Kidney Disease Patient Portal: Implementation and Evaluation with Haemodialysis Patients
Ramsay Meiklem, Karen Stevenson, Sabine Richarz, David B. Kingsmore, Matt-Mouley Bouamrane, Mark D. Dunlop, Peter Thomson
INTERACT (2)6
2020 Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design
abstract
Co-design techniques generally rely upon higher-order cognitive skills, such as abstraction and creativity, meaning they may be inaccessible to people with intellectual disabilities (ID). Consequently, investigators must adjust the methods employed throughout their studies to ensure the complex needs of people with ID are appropriately catered to. Yet, there are a lack of guidelines to support researchers in this process, with previous literature often neglecting to discuss the decisions made during the development of their study protocols. We propose a new procedure to overcome this lack of support, by utilizing the knowledge of “experts” in ID to design a more accessible workshop for the target population. 12 experts across two focus groups were successful in identifying accessibility barriers throughout a set of typical early co-design activities. Recommendations to overcome these barriers are discussed along with lessons on how to better support people with ID to engage in co-design.
Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane
ASSETS2
2020 Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities
abstract
Patients with mild intellectual disabilities (ID) face significant communication barriers within primary care services. This has a detrimental effect on the quality of treatment being provided, meaning the consultation process could benefit from augmentative and alternative communication (AAC) technologies. However, little research has been conducted in this area beyond that of paper-based aids. We address this by extracting design requirements for a clinical AAC tablet application from n=10 adults with mild ID. Our results show that such technologies can promote communication between general practitioners (GPs) and patients with mild ID by extracting symptoms in advance of the consultation via an accessible questionnaire. These symptoms act as a referent and assist in raising the awareness of conditions commonly overlooked by GPs. Furthermore, the application can support people with ID in identifying and accessing healthcare services. Finally, the participants identified 6 key factors that affect the clarity of medical images.
Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane, Revathy Nayar
CHI2
2019 Haemodialysis Electronic Patient Portal: A Design Requirements Analysis and Feasibility Study with Domain Experts
abstract
In 2013, the UK national renal registry established 57,000 adults in the UK were treated for advanced kidney failure, 23,683 (42%) receiving haemodialysis. Haemodialysis patients face some of the highest treatment burden in the National Health Service (NHS) and are among the most 'expensive' to treat. In addition, patients endure complex treatment trajectories. In this study, we have sought to gather and synthesise the opinion of clinical and Human Computer Interaction (HCI) domain experts (n=9) to establish a set of initial design requirements in order to test the feasibility of developing a digital aid (i.e. electronic haemodialysis patient portal) to support patients in the course of their treatment. Expert feedback was gathered by means of interviews and focus groups in order to instruct design requirements for a haemodialysis patient portal.
Matt-Mouley Bouamrane, Ramsay Meiklem, Mark D. Dunlop, David B. Kingsmore, Peter Thomson, Karen Stevenson, Sharon Greenwood
CBMS3
2019 WiseType: A Tablet Keyboard with Color-Coded Visualization and Various Editing Options for Error Correction
Ohoud Alharbi, Ahmed Sabbir Arif, Wolfgang Stuerzlinger, Mark D. Dunlop, Andreas Komninos
Graphics Interface4
2018 Mobile support for adults with mild learning disabilities during clinical consultations
abstract
Previous studies have suggested that the learning disability (LD) population face significant communication barriers when interacting with health professionals. Such obstacles may be considered as preventable; however, there is a surprising lack of research-based technologies available that intend to promote this communication. We aim to address this issue by investigating the potential use of mobile technologies to support adults with mild LDs during clinical consultations. To achieve this, we interviewed 10 domain experts including government advisors, academics, support workers and General Practitioners. The extracted information was used to develop an initial technology probe, which was evaluated by a subset of the aforementioned experts. The overall contribution of this research is a set of design guidelines for the development of Augmentative and Communicative technologies that target the clinical needs of adults with mild LDs.
Ryan Colin Gibson, Matt-Mouley Bouamrane, Mark D. Dunlop
MobileHCI3
2017 Text entry tap accuracy and exploration of tilt controlled layered interaction on Smartwatches
abstract
Design of text entry on small screen devices, e.g. smartwatches, faces two related challenges: trading off a reasonably sized keyboard area against space to display the entered text and the concern over "fat fingers". This paper investigates tap accuracy and revisits layered interfaces to explore a novel layered text entry method. A two part user study identifies preferred typing and reading tilt angles and then investigates variants of a tilting layered keyboard against a standard layout. We show good typing speed (29 wpm) and very high accuracy on the standard layout - contradicting fears of fat-fingers limiting watch text-entry. User feedback is positive towards tilting interaction and we identify ∼14° tilt as a comfortable typing angle. However, layering resulted in slightly slower and more erroneous entry. The paper contributes new data on tilt angles and key offsets for smartwatch text entry and supporting evidence for the suitability of QWERTY on smartwatches.
Mark D. Dunlop, Marc Roper, Gennaro Imperatore
MobileHCI1
2015 An Investigation into Appropriation of Portable Smart Devices by Users with Aphasia
abstract
As part of ongoing research we analysed user experience of a group of people with aphasia by applying the Technology Appropriation Model. Appropriation is defined as the way in which users adapt the functionality of technology to suit their needs, often in ways the designers would not have predicted. Currently over 250,000 people in the UK and 1,000,000 people in the US have aphasia. We discovered that Appropriation analysis can be a useful tool for requirements analysis of software, especially in cases where the user has trouble communicating about abstract or imagined scenarios, as is the case for many with Aphasia. We also discovered that Appropriation often stems from the user not knowing the full capabilities of the device or what applications are already available
Gennaro Imperatore, Mark D. Dunlop
ASSETS2
2014 Enhancing KLM (keystroke-level model) to fit touch screen mobile devices
abstract
This PVA-shortpaper introduces an enhancement to the Keystroke-Level Model (KLM) by extending it with three new operators to describe interactions on mobile touchscreen devices. Based on Fitts's Law we modelled a performance measure estimate equation for each common touch screen interaction. Three prototypes were developed to serve as a test environment in which to validate Fitts's equations and estimate the parameters for these interactions. A total of 3090 observations were made with a total of 51 users. While the studies confirmed each interaction fitted well to Fitts's Law for most interactions, it was noticed that Fitts's Law does not fit well for interactions with an Index of Difficulty exceeding 4 bits, highlighting a possible maximum comfortable stretch. Based on results, the following approximate movement times for KLM are suggested: 70ms for a short untargeted swipe, 200ms for a half-screen sized zoom, and 80ms for an icon pointing from a home position. These results could be used by developers of mobile phone and tablet applications to describe tasks as a sequence of the operators used and to predict user interaction times prior to creating prototypes.
Karim Mohsen Mahmoud El Batran, Mark D. Dunlop
Mobile HCI2
2014 Shake 'n' Tap: a gesture enhanced keyboard for older adults
abstract
The need for text entry on smartphones and other touch-screen devices is key for many tasks and also a key factor in the usability of these devices. Physical and cognitive issues associated with age can aggravate the task of text entry for older adults. Technological exclusion due to low usability can present a significant problem both for social and ongoing business-related tasks with older adults. This paper investigates a new touch-screen keyboard design for older adults that combines the familiar QWERTY keyboard layout with physical gesture. User studies with older adults showed our keyboard reduced miss-taps, but was slower to use, and raised issues for further research.
Mark D. Dunlop, Andreas Komninos, Emma Nicol, Iain Hamilton
Mobile HCI1
2014 Re-imagining commonly used mobile interfaces for older adults
abstract
Many countries have an increasingly aging population. In recent years, mobile technologies have had a massive impact on social and working lives. As the size of the older user population rises, many people will want to continue professional, social and lifestyle usage of mobiles into 70s and beyond. Mobile technologies can lead to increased community involvement and personal independence. While mobile technologies can provide many opportunities, the aging process can interfere with their use. This workshop brings together researchers who are re-imagining common mobile interfaces so that they are more suited to use by older adults.
Emma Nicol, Mark D. Dunlop, Andreas Komninos, Marilyn Rose McGee-Lennon, Lynne Baillie, Alistair D. N. Edwards, Parisa Eslambolchilar, Joy Goodman-Deane, Lilit Hakobyan, Joanna Lumsden, Ingrid Mulder, Pei-Luen Patrick Rau, Katie A. Siek
Mobile HCI2
2012 Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
abstract
This paper presents a new optimization technique for keyboard layouts based on Pareto front optimization. We used this multifactorial technique to create two new touchscreen phone keyboard layouts based on three design metrics: minimizing finger travel distance in order to maximize text entry speed, a new metric to maximize the quality of spell correction by reducing tap ambiguity, and maximizing familiarity through a similarity function with the standard Qwerty layout. The paper describes the optimization process and resulting layouts for a standard trapezoid shaped keyboard and a more rectangular layout. Fitts' law modelling shows a predicted 11% improvement in entry speed without taking into account the significantly improved error correction potential and the subsequent effect on speed. In initial user tests typing speed dropped from approx. 21 wpm with Qwerty to 13 wpm (64%) on first use of our layout but recovered to 18 wpm (85%) within four short trial sessions, and was still improving. NASA TLX forms showed no significant difference on load between Qwerty and our new layout use in the fourth session. Together we believe this shows the new layouts are faster and can be quickly adopted by users.
Mark D. Dunlop, John Levine
CHI1
2012 Assessing the effectiveness of direct gesture interaction for a safety critical maritime application
Frøy Birte Bjørneseth, Mark D. Dunlop, Eva Hornecker
Int. J. Hum. Comput. Stud.2
2011 A mobile guide for serendipitous exploration of cities
abstract
In this paper we describe the design concept, prototype development, and initial findings for a mobile guide supporting serendipitous exploration of a city. The system will allow a tourist to freely explore a new city, while providing them with peace of mind to not accidentally walk past attractions they desire to see. We have developed a proximity model and vibration patterns for alerts, and devised ways of mitigating tradeoffs between battery use and location accuracy.
Eva Hornecker, Stuart Swindells, Mark D. Dunlop
Mobile HCI3
2009 Tactile feedback for predictive text entry
abstract
Predictive text entry provides a fast way to enter text on phones and other small devices. Early work on predictive text entry highlighted that the reaction time for checking the screen dominates text entry times. Improving accuracy of predictions brings a downside: as prediction gets better, users will drop the slow operation of checking the screen and will thus miss prediction errors and system feedback/suggestions. In this note, we present an experiment into the use of vibration to alert the user when word completion is likely to aid them, using a dynamic approach based on their current typing speed, and when there are no dictionary matches to their entry. Results show significantly faster entry rates for users with vibration alerts, raising speeds from 20wpm to 23wpm once practiced.
Mark D. Dunlop, Finbarr Taylor
CHI1
2008 Investigating five key predictive text entry with combined distance and keystroke modelling
Mark D. Dunlop, Michelle Montgomery Masters
Pers. Ubiquitous Comput.1
2008 A calendar based Internet content pre-caching agent for small computing devices
Andreas Komninos, Mark D. Dunlop
Pers. Ubiquitous Comput.2
2007 Dynamic visualisation of ski data: a context aware mobile piste map
abstract
Tourism has been a key driver for mobile applications. This short paper presents the design and initial evaluation of a mobile phone based visualisation to support skiers. Paper piste maps often prove difficult for skiers and provide no natural way of assessing the mountain conditions while on the slope. They are physically large and difficult to manipulate in wind, they provide no information on which runs are currently open, no indication of which runs the user may find most enjoyable, and no information about the snow and weather conditions on each run. All this information is available at resorts, usually on notice boards or screens at central meeting points. The visualisation and personalisation approaches presented here combine this information and a map overview on a mobile phone screen. Initial trials showed significantly better performance for some tasks on the mobile condition (both in terms of accuracy and time), with no clear result for other tasks.
Mark D. Dunlop, Brian Elsey, Michelle Montgomery Masters
Mobile HCI1
2006 AdapTex: contextually adaptive text entry for mobiles
abstract
This demonstration introduces AdapTex: a new text entry system that suggests words and phrases to the user based on the current working context on the device, the user's history on the device and an initial corpus analysis. User studies show that AdapTex speeds up text entry while reducing errors.
Mark D. Dunlop, Andrew Glen, Sunil Motaparti, Sanjay Patel
Mobile HCI1
2006 Theme issue on interactive mobile information access
Fabio Crestani, Mark D. Dunlop, Matt Jones 0001, Steve Jones 0002, Stefano Mizzaro
Pers. Ubiquitous Comput.2
2005 Toward a Multidisciplinary Model of Context to Support Context-Aware Computing
abstract
Capturing, defining, and modeling the essence of context are challenging, compelling, and prominent issues for interdisciplinary research and discussion. The roots of its emergence lie in the inconsistencies and ambivalent definitions across and within different research specializations (e.g., philosophy, psychology, pragmatics, linguistics, computer science, and artificial intelligence). Within the area of computer science, the advent of mobile context-aware computing has stimulated broad and contrasting interpretations due to the shift from traditional static desktop computing to heterogeneous mobile environments. This transition poses many challenging, complex, and largely unanswered research issues relating to contextual interactions and usability. To address those issues, many researchers strongly encourage a multidisciplinary approach. The primary aim of this article is to review and unify theories of context within linguistics, computer science, and psychology. Summary models within each discipline are used to propose an outline and detailed multidisciplinary model of context involving (a) the differentiation of focal and contextual aspects of the user and application's world, (b) the separation of meaningful and incidental dimensions, and (c) important user and application processes. The models provide an important foundation in which complex mobile scenarios can be conceptualized and key human and social issues can be identified. The models were then applied to different applications of context-aware computing involving user communities and mobile tourist guides. The authors' future work involves developing a user-centered multidisciplinary design framework (based on their proposed models). This will be used to design a large-scale user study investigating the usability issues of a context-aware mobile computing navigation aid for visually impaired people.
Nicholas Andrew Bradley, Mark D. Dunlop
Hum. Comput. Interact.2
2005 An Experimental Investigation into Wayfinding Directions for Visually Impaired People
Nicholas Andrew Bradley, Mark D. Dunlop
Pers. Ubiquitous Comput.2
2004 Design and development of Taeneb City Guide: From Paper Maps and Guidebooks to Electronic Guides
Mark D. Dunlop, Piotr Ptasinski, Alison Morrison, Stephen McCallum, Chris Risbey, Fraser Stewart
ENTER1
2004 Watch-Top Text-Entry: Can Phone-Style Predictive Text-Entry Work with Only 5 Buttons?
Mark D. Dunlop
Mobile HCI1
2002 Understanding Contextual Interactions to Design Navigational Context-Aware Applications
Nicholas Andrew Bradley, Mark D. Dunlop
Mobile HCI2
2002 editorial: The Challenge of Mobile Devices for Human Computer Interaction
Mark D. Dunlop, Stephen A. Brewster
Pers. Ubiquitous Comput.1
2000 Improving Formal Models and Usability: Research in IR at Glasgow University - Introduction
Mark D. Dunlop, Mounia Lalmas-Roelleke
Inf. Retr.1
2000 Reflections on Mira: Interactive evaluation in information retrieval
abstract
Evaluation in information retrieval (IR) has focussed largely on noninteractive evaluation of text retrieval systems. This is increasingly at odds with how people use modern IR systems: in highly interactive settings to access linked, multimedia information. Furthermore, this approach ignores potential improvements through better interface design. In 1996, the Commission of the European Union Information Technologies Programme funded a 3-year working group, Mira, to discuss and advance research in the area of evaluation frameworks for interactive and multimedia IR applications. Led by Keith van Rijsbergen, Steve Draper, and myself from Glasgow University, this working group brought together many of the leading researchers in the evaluation domain from both the IR and human–computer interaction (HCI) communities. This article presents my personal view of the main lines of discussion that took place throughout Mira: importing and adapting evaluation techniques from HCI, evaluating at different levels as appropriate, evaluating against different types of relevance and the new challenges that drive the need for rethinking the old evaluation approaches. The article concludes that we need to consider more varied forms of evaluation to complement engine evaluation.
Mark D. Dunlop
J. Am. Soc. Inf. Sci.1
2000 editoral: Human Computer Interaction with Mobile Devices
Stephen A. Brewster, Mark D. Dunlop
Pers. Ubiquitous Comput.2
1998 Exploring the layers of information retrieval evaluation
abstract
This special issue presents current work on modelling interactive information retrieval systems and users' interactions with them. This introductory paper analyses the papers in the context of evaluation in information retrieval (IR) by examining the different layers at which IR system use could be evaluated. IR poses the double evaluation problem of evaluating both the underlying system effectiveness and the overall ability of the system to aid users. The papers in this collection look at different issues in combining human-computer interaction (HCI) research with IR research and provide insights into the problems of evaluating the information seeking process.
Mark D. Dunlop, Christopher W. Johnson 0001, Jane Reid
Interact. Comput.1
1998 Subjectivity and Notions of Time and Value in Interactive Information Retrieval
abstract
“Time is money”, especially if you are downloading web pages over low-bandwidth telephone lines. All too often this investment goes unrewarded. Users simply cannot extract relevant information from the mass of data that is being provided over the Internet. This information saturation is exacerbated by the problems of electronic gridlock. The increasing demand for remote resources has led to increasing delays during peak periods on popular sites. This paper argues that, in the short term, technological solutions to these problems will not keep pace with the exponential growth in demand. The world's communications infrastructure cannot be improved at the rate that would be required to combat increasing retrieval delays. We, therefore, advocate interface design techniques as the only effective means of addressing the usability problems that frustrate interaction with Internet resources. Later sections introduce a central argument that links the papers in this special edition. Collaborative approaches to information retrieval, where search engines are augmented by advice from human experts, can reduce the problems of electronic gridlock and information saturation.
Christopher W. Johnson 0001, Mark D. Dunlop
Interact. Comput.2
1997 Time, Relevance and Interaction Modelling for Information Retrieval
abstract
The most common method for assessing the worth of an information retrieval (lR) system is through precision and recall graphs.These graphs show how precise an IR engine is when working at fixed levels of recall.This paper introduces number-lo-view graphs, a new graphing method based on an early evaluation measure, which supplement precisionrecall graphs by plotting the number of relevant documents a user wishes against the number of documents they would have to view to encounter them.The paper also proposes a step forward from number-to-view graphs that directly includes presentation, interface and temporal issues within the same frame work as engine effectiveness: time-to-view graphs.Taken together, these graphs and models introduce a new evaluation approach called Expected Search Duration.
Mark D. Dunlop
SIGIR1
1997 Image Retrieval by Hypertext Links
abstract
This paper presents a model for retrieval of images from a large World Wide Web based collection.Rather than considering complex visual recognition algorithms, the model presented is based on combining evidence of the text content and hypertext structure of the Web.The paper shows that certain types of query are amply served by this form of representation.It also presents a novel means of gathering relevance judgments.
V. Harmandas, Mark Sanderson, Mark D. Dunlop
SIGIR3
1997 The Effect of Accessing Nonmatching Documents on Relevance Feedback
abstract
Traditional information retrieval (IR) systems only allow users access to documents that match their current query, and therefore, users can only give relevance feedback on matching documents (or those with a matching strength greater than a set threshold. This article shows that, in systems that allow access to nonmatching documents (e.g., hybrid hypertext and information retrieval systems), the strength of the effect of giving relevance feedback varies between matching and nonmatching documents. For positive feedback the results shown here are encouraging, as they can be justified by an intuitive view of the process. However, for negative feedback the results show behavior that cannot easily be justified and that varies greatly depending on the model of feedback used.
Mark D. Dunlop
ACM Trans. Inf. Syst.1
1993 Hypermedia and Free Text Retrieval
Mark D. Dunlop, C. J. van Rijsbergen
Inf. Process. Manag.1