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Richard Hull 0002

dblp:h/RichardHull2 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2011
0000-0001-5534-4482ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Ubiquitous computing and smart environments · 45% Collaborative and social computing · 20% Personal fabrication and tangible interfaces · 17%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction › multi-user interaction
collaborative play
0.112005
Life on the edge: supporting collaboration in location-based experiences · CHI 2005
Ubiquitous computing and smart environments › location-based services
location-based experiences
0.112005
Life on the edge: supporting collaboration in location-based experiences · CHI 2005
Wearable and physiological sensing › vital sign monitoring
heart rate monitoring
0.012005
'Ere be dragons: an interactive artwork · ACM Multimedia 2005
Games and playful interaction › pervasive games
location-based games
0.012005
Life on the edge: supporting collaboration in location-based experiences · CHI 2005
Ubiquitous computing and smart environments
interactive environments
0.012004
Rapid Authoring of Mediascapes · UbiComp 2004
Interaction techniques and input
pen input
0.011995
Recognition Accuracy and User Acceptance of Pen Interfaces · CHI 1995

Methods — techniques the papers use, named apart from their topics

heart rate sensing · 0.1GPS sensing · 0.1user study · 0.0
YearPublicationVenuePosition
2011 A research methodology for evaluating location aware experiences
Josephine Reid, Richard Hull 0002, Ben J. C. Clayton, Tom Melamed, Phil Stenton
Pers. Ubiquitous Comput.2
2010 Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
Josephine Reid, Richard Hull 0002, Ben J. C. Clayton, Gary Porter, Phil Stenton
Pervasive Mob. Comput.2
2005 Life on the edge: supporting collaboration in location-based experiences
abstract
We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general.
Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull 0002, Josephine Reid, Jo Morrison, Keri Facer
CHI5
2005 'Ere be dragons: an interactive artwork
abstract
The paper introduces a pervasive digital artwork which harnesses live heart-rate and GPS data to create a novel experience on a Pocket PC. The aims of the project, the technologies employed and the results of a preliminary trial are briefly described.
Stephen Boyd Davis, Magnus Moar, John Cox, Chris Riddoch, Karl Cooke, Rachel Jacobs, Matt Watkins, Richard Hull 0002, Tom Melamed
ACM Multimedia8
2004 Rapid Authoring of Mediascapes
Richard Hull 0002, Ben J. C. Clayton, Tom Melamed
UbiComp1
2003 Schminky: The design of a café based digital experience
Josephine Reid, Richard Hull 0002, Tom Melamed, Duncan Speakman
Pers. Ubiquitous Comput.2
1995 Recognition Accuracy and User Acceptance of Pen Interfaces
Clive Frankish, Richard Hull 0002, Pam Morgan
CHI2