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Anthony Levas

dblp:l/AnthonyLevas · also Tony Levas · DBLP profile ↗
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13ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3Systems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Ubiquitous computing and smart environments · 42% Interaction techniques and input · 38% User interface design and tools · 15%
Artificial intelligence
3 papers
Robot manipulation · 88% Motion planning and robot control · 12%

Topics — the 7 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing
gesture recognition
0.012003
Steerable Interfaces for Pervasive Computing Spaces · PerCom 2003
Interaction techniques and input
spatial interaction
0.012003
Steerable Interfaces for Pervasive Computing Spaces · PerCom 2003
Collaborative and social computing › awareness
awareness in collaborative work
0.012002
BlueSpace: personalizing workspace through awareness and adaptability · Int. J. Hum. Comput. Stud. 2002
Robotics › Robot manipulation
learning from demonstration
0.011984
A user-friendly high-level robot teaching system · ICRA 1984
Robotics › Robot manipulation
robot programming
0.011984
A user-friendly high-level robot teaching system · ICRA 1984
Robotics › Robot manipulation
assembly
0.011984
A user-friendly high-level robot teaching system · ICRA 1984
Robotics › Motion planning and robot control › assembly planning
assembly task planning
0.011984
A robust natural language interface to a robot assembly system · ICRA 1984

Methods — techniques the papers use, named apart from their topics

user tracking · 0.0steerable projection · 0.0projection · 0.0geometric reasoning · 0.0computer vision · 0.0context awareness · 0.0adaptive user interface · 0.0task planning · 0.0sensor-based execution · 0.0plan inference · 0.0
YearPublicationVenuePosition
2013 Watson: Beyond Jeopardy!
David A. Ferrucci, Anthony Levas, Sugato Bagchi, David Gondek, Erik T. Mueller
Artif. Intell.2
2008 A Development Environment for Configurable Meta-Annotators in a Pipelined NLP Architecture
Youssef Drissi, Branimir Boguraev, David A. Ferrucci, Paul T. Keyser, Anthony Levas
LREC5
2004 Dynamically reconfigurable vision-based user interfaces
Rick Kjeldsen, Anthony Levas, Claudio S. Pinhanez
Mach. Vis. Appl.2
2003 An Architecture and Framework for Steerable Interface Systems
Anthony Levas, Claudio S. Pinhanez, Gopal Sarma Pingali, Rick Kjeldsen, Mark Podlaseck, Noi Sukaviriya
UbiComp1
2003 Dynamically Reconfigurable Vision-Based User Interfaces
Rick Kjeldsen, Anthony Levas, Claudio S. Pinhanez
ICVS2
2003 Embedding Interactions in a Retail Store Environment: The Design and Lessons Learned
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Anthony Levas, Gopal Sarma Pingali, Claudio S. Pinhanez
INTERACT4
2003 Creating touch-screens anywhere with interactive projected displays
abstract
We demonstrate a system that combines steerable projection and computer vision technologies to create "touch-screen" style interactive displays on any flat surface in a space. A high-end version of the system -- the Everywhere Display (ED) -- combines an LCD projector with motorized focus and zoom, a computer controlled pan-tilt mirror, and a pan-tilt zoom camera to enable steering of interactive projections around space. A low-end version (ED-lite) enables creation of interactive displays using a portable projector and camera attached to a laptop computer. Unlike traditional augmented reality systems, the ED systems enable delivery of interactive multimedia content on ordinary objects without requiring users to wear head mounted displays or carry special input devices.
Claudio S. Pinhanez, Rick Kjeldsen, Lijun Tang, Anthony Levas, Mark Podlaseck, Noi Sukaviriya, Gopal Sarma Pingali
ACM Multimedia4
2003 Steerable Interfaces for Pervasive Computing Spaces
abstract
This paper introduces a new class of interactive interfaces that can be moved around to appear on ordinary objects and surfaces anywhere in a space. By dynamically adapting the form, function, and location of an interface to suit the context of the user, such steerable interfaces have the potential to offer radically new and powerful styles of interaction in intelligent pervasive computing spaces. We propose defining characteristics of steerable interfaces and present the first steerable interface system that combines projection, gesture recognition, user tracking, environment modeling and geometric reasoning components within a system architecture. Our work suggests that there is great promise and rich potential for further research on steerable interfaces.
Gopal Sarma Pingali, Claudio S. Pinhanez, Anthony Levas, Rick Kjeldsen, Mark Podlaseck, Noi Sukaviriya
PerCom3
2002 User-following displays
abstract
Traditionally, a user has positioned himself/herself to be in front of a display in order to access information from it. In this information age, life at work and even at home is often confined to be in front of a display device that is the source of information or entertainment. The paper introduces another paradigm where the display follows the user rather than the user being tied to the display. We demonstrate how steerable projection and people tracking can be combined to achieve a display that automatically follows the user.
Gopal Sarma Pingali, Claudio S. Pinhanez, Anthony Levas, Rick Kjeldsen, Mark Podlaseck
ICME (1)3
2002 BlueSpace: personalizing workspace through awareness and adaptability
Jennifer C. Lai, Anthony Levas, Paul B. Chou, Claudio S. Pinhanez, Marisa S. Viveros
Int. J. Hum. Comput. Stud.2
1989 WADE: an object-oriented environment for modeling and simulation of workcell applications
abstract
The authors provide an informal characterization of the process of workcell application design and describe the architecture and implementation of a software environment called WADE (workcell application development) intended to aid a designer of workcell applications. WADE embodies a reasonably general approach for modeling a wide range of industrial equipment, programming them in as powerful a manner as their control languages, simulating workcell applications with multiple programmable and nonprogrammable equipment, and analyzing the performance in flexible ways. Its design is object-oriented and open-ended, suitable for easy experimentation, extension, and refinement. The implementation is based on a modern language called AML/X with object-oriented programming capabilities and a powerful and production-quality solid modeling system called GDP. The authors illustrate the functionality of WADE with two example applications and conclude with a brief discussion of their experiences in designing and building WADE and some issues for consideration in future work.>
Anthony Levas, Ranga Jayaraman
IEEE Trans. Robotics Autom.1
1984 A robust natural language interface to a robot assembly system
abstract
Robots are increasingly being used in situations requiring them to exhibit flexible behavior. In such situations point-to-point motion sequences are inadequate. Instead, robots will probably use planning mechanisms, coupled with sensors of various kinds, to carry out their tasks. Such mechanisms allow robots to perform in situations where object position cannot be exactly specified in advance and in which unanticipated events can occur. One alternative is to teach the robot new plans. This paper describes a robot assembly system in which the robot is taught the steps in the new plan using natural language input.
J. Engelberg, Anthony Levas, Mallory Selfridge
ICRA2
1984 A user-friendly high-level robot teaching system
abstract
Existing techniques for programming robots are either limited or require expert programmers. This paper describes an implemented robot system, TL, which is taught using a new technique which is easy to use yet produces powerful high-level plans. In this technique the user provides an example of the plan by moving the manipulator through the desired assembly. TL observes the assembly and infers the underlying plan. This paper describes TL, presents an example of it learning to assemble a simple electric switch, and discusses future directions for development.
Anthony Levas, Mallory Selfridge
ICRA1