Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wouter Pasman
dblp:p/WouterPasman
· DBLP profile ↗
6ranked-venue papers
5as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 39% Virtual and augmented reality · 30% Geometric modeling and processing · 30% | |
| Computer networks
1 paper |
Edge and fog computing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › remote rendering
client-server rendering |
0.0 | 1 | 2003 | Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems · IEEE Trans. Vis. Comput. Graph. 2003 |
Geometric modeling and processing › mesh processing
mesh simplification |
0.0 | 1 | 2003 | Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems · IEEE Trans. Vis. Comput. Graph. 2003 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.0 | 1 | 2003 | Implementation of an Augmented Reality System on a PDA · ISMAR 2003 |
Rendering
image-based rendering |
0.0 | 1 | 2003 | Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems · IEEE Trans. Vis. Comput. Graph. 2003 |
Edge and fog computing › mobile edge computing › computation offloading
mobile computation offloading |
0.0 | 1 | 2003 | Implementation of an Augmented Reality System on a PDA · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
data compression · 0.1mathematical modeling of rendering load · 0.0image-based simplification · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Improving service matching and selection in ubiquitous computing environments: a user study
Jasper Lindenberg, Wouter Pasman, Kim Kranenborg, Joris Stegeman, Mark A. Neerincx |
Pers. Ubiquitous Comput. | 2 |
| 2006 | Human-agent service matching using natural language queries: system test and training
Wouter Pasman, Jasper Lindenberg |
Pers. Ubiquitous Comput. | 1 |
| 2004 | Organizing Ad Hoc Agents for Human-Agent Service MatchingabstractAmbient intelligence, distributed agent systems, smart buildings and other emerging architectures leave the user lost between large amounts of autonomous entities or agents. With agents in cars, personal devices and other mobile systems, the set of agents available to the user can change rapidly, adding to the problems. We propose a set of agent relations to organize agents in an ad hoc situation. There are dynamic task-, location- and user relations, creating multiple relation hierarchies in agent space. These hierarchies allow robust, space- and task limited, context-sensitive search through agent space. We show how to use this structure to keep user interfaces near the user, and how it can be used to support the user in finding the agent he needs in a context-sensitive way. Wouter Pasman |
MobiQuitous | 1 |
| 2003 | Implementation of an Augmented Reality System on a PDAabstractWe present a client/server implementation for running demanding mobile AR application on a PDA device. The system incorporates various data compression methods to make it run as fast as possible on a wide range of communication networks, from GSM to WLAN. Wouter Pasman, Charles Woodward |
ISMAR | 1 |
| 2003 | Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering SystemsabstractA mathematical model is presented for comparing geometric and image-based simplification methods. Geometric simplification reduces the number of polygons in the virtual object and image-based simplification replaces the object with an image. Our model integrates and extrapolates existing accuracy estimates, enabling the comparison of different simplification methods in order to choose the most efficient method in a given situation. The model compares data transfer and rendering load of the methods. Byte size and expected lifetime of simplifications are calculated as a function of the desired visual quality and the position and movement of the viewer. An example result is that, in typical viewing and rendering conditions and for objects with a radius in the order of one meter, imposter techniques can be used at viewing distances above 15 meters. Below that, simplified polygon objects are required and, below one meter distance, the full-resolution virtual object has to be rendered. An electronic version of the model is available on the web. Wouter Pasman, Frederik W. Jansen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 1999 | Accurate overlaying for mobile augmented reality
Wouter Pasman, Arjen van der Schaaf, Reginald L. Lagendijk, Frederik W. Jansen |
Comput. Graph. | 1 |