Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jeffrey S. Rosenschein

dblp:r/JeffreySRosenschein · also Jeffrey S. Rosenshein · DBLP profile ↗
← Back
94ranked-venue papers
5as first author
6since 2021 · last 2026
0000-0002-4042-9739ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 85 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 49 · 3 first-author · 2 since 2021Theory of computation · 7Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
42 papers
Algorithmic game theory and mechanism design · 88% Automated reasoning and model checking · 5% Computational complexity · 3%
Artificial intelligence
33 papers
Trustworthy machine learning · 32% Reinforcement learning · 25% Planning, search and constraint satisfaction · 17%

Topics — the 30 heaviest of 89, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › social choice
computational social choice
1.182017
Convergence and Quality of Iterative Voting Under Non-Scoring Rules · IJCAI 2017
Strategyproof Peer Selection: Mechanisms, Analyses, and Experiments · AAAI 2016
On the approximability of Dodgson and Young elections · Artif. Intell. 2012
Algorithmic game theory and mechanism design
mechanism design
1.1132019
Strategyproof peer selection using randomization, partitioning, and apportionment · Artif. Intell. 2019
Strategyproof Peer Selection: Mechanisms, Analyses, and Experiments · AAAI 2016
Strategyproof Classification with Shared Inputs · IJCAI 2009
Algorithmic game theory and mechanism design › social choice › strategic voting
iterative voting
0.942017
Iterative voting and acyclic games · Artif. Intell. 2017
Convergence and Quality of Iterative Voting Under Non-Scoring Rules · IJCAI 2017
Analysis of Equilibria in Iterative Voting Schemes · AAAI 2015
Machine learning › Trustworthy machine learning › interpretability
explainable AI
0.612022
Reinforcement Learning Explainability via Model Transforms (Student Abstract) · AAAI 2022
Machine learning › Trustworthy machine learning › interpretability
explainable reinforcement learning
0.612022
Explainable Reinforcement Learning via Model Transforms · NeurIPS 2022
Machine learning › Reinforcement learning
markov decision process
0.612022
Explainable Reinforcement Learning via Model Transforms · NeurIPS 2022
Machine learning › Reinforcement learning › markov decision process
MDP abstraction
0.612022
Explainable Reinforcement Learning via Model Transforms · NeurIPS 2022
Machine learning › Trustworthy machine learning › interpretability › explainable reinforcement learning
policy explanation
0.612022
Reinforcement Learning Explainability via Model Transforms (Student Abstract) · AAAI 2022
Algorithmic game theory and mechanism design › social choice
strategic voting
0.532016
Strategic Voting with Incomplete Information · IJCAI 2016
A local-dominance theory of voting equilibria · EC 2014
Convergence to Equilibria in Plurality Voting · AAAI 2010
Algorithmic game theory and mechanism design › social choice › computational social choice
voting rules
0.532017
Convergence and Quality of Iterative Voting Under Non-Scoring Rules · IJCAI 2017
The learnability of voting rules · Artif. Intell. 2009
On the approximability of Dodgson and Young elections · SODA 2009
Algorithmic game theory and mechanism design
cooperative game theory
0.532013
Computing cooperative solution concepts in coalitional skill games · Artif. Intell. 2013
Bounding the Cost of Stability in Games over Interaction Networks · AAAI 2013
Subsidies, Stability, and Restricted Cooperation in Coalitional Games · IJCAI 2011
Algorithmic game theory and mechanism design
social choice
0.432014
A local-dominance theory of voting equilibria · EC 2014
Convergence to Equilibria in Plurality Voting · AAAI 2010
Strategyproof Classification under Constant Hypotheses: A Tale of Two Functions · AAAI 2008
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
bidirectional search
0.412019
Optimally Efficient Bidirectional Search · IJCAI 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.412019
Optimally Efficient Bidirectional Search · IJCAI 2019
Algorithmic game theory and mechanism design › social choice › proportional representation
apportionment
0.412019
Strategyproof peer selection using randomization, partitioning, and apportionment · Artif. Intell. 2019
Algorithmic game theory and mechanism design
fair division
0.412019
Strategyproof peer selection using randomization, partitioning, and apportionment · Artif. Intell. 2019
Algorithmic game theory and mechanism design › mechanism design › incentive compatibility
strategyproofness
0.412019
Strategyproof peer selection using randomization, partitioning, and apportionment · Artif. Intell. 2019
Machine learning › Probabilistic and Bayesian machine learning › experimental design › bayesian experimental design
bayesian active learning
0.312017
Knowing What to Ask: A Bayesian Active Learning Approach to the Surveying Problem · AAAI 2017
Algorithmic game theory and mechanism design › game dynamics
equilibrium convergence
0.312017
Convergence and Quality of Iterative Voting Under Non-Scoring Rules · IJCAI 2017
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
0.322013
Teaching and leading an ad hoc teammate: Collaboration without pre-coordination · Artif. Intell. 2013
Ad Hoc Autonomous Agent Teams: Collaboration without Pre-Coordination · AAAI 2010
Algorithmic game theory and mechanism design › social choice › computational social choice › voting manipulation
coalitional manipulation
0.332009
Algorithms for the coalitional manipulation problem · Artif. Intell. 2009
Complexity of Unweighted Coalitional Manipulation under Some Common Voting Rules · IJCAI 2009
Algorithms for the coalitional manipulation problem · SODA 2008
Algorithmic game theory and mechanism design › social choice › computational social choice
axiomatic analysis
0.212016
Strategyproof Peer Selection: Mechanisms, Analyses, and Experiments · AAAI 2016
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism
0.212016
Strategyproof Peer Selection: Mechanisms, Analyses, and Experiments · AAAI 2016
Algorithmic game theory and mechanism design
equilibrium analysis
0.212015
Analysis of Equilibria in Iterative Voting Schemes · AAAI 2015
Algorithmic game theory and mechanism design
price of anarchy
0.212015
The Pricing War Continues: On Competitive Multi-Item Pricing · AAAI 2015
Algorithmic game theory and mechanism design › social choice
voting
0.212015
Analysis of Equilibria in Iterative Voting Schemes · AAAI 2015
Algorithmic game theory and mechanism design › mechanism design
information elicitation
0.232008
Mechanisms for information elicitation · Artif. Intell. 2008
Robust Mechanisms for Information Elicitation · AAAI 2006
Mechanisms for Partial Information Elicitation: The Truth, but Not the Whole Truth · AAAI 2006
Algorithmic game theory and mechanism design › social choice › computational social choice
computational complexity of voting rules
0.222009
On the approximability of Dodgson and Young elections · SODA 2009
Complexity of Unweighted Coalitional Manipulation under Some Common Voting Rules · IJCAI 2009
Algorithmic game theory and mechanism design
equilibrium computation
0.212014
A local-dominance theory of voting equilibria · EC 2014
Algorithmic game theory and mechanism design › social choice › strategic voting
voting equilibrium
0.212014
A local-dominance theory of voting equilibria · EC 2014

Methods — techniques the papers use, named apart from their topics

heuristic search · 0.8a* algorithm · 0.8model transforms · 0.6formal MDP abstractions · 0.6game theory · 0.5randomization · 0.4simulation · 0.4local dominance theory · 0.4policy learning · 0.3game-theoretic equilibrium analysis · 0.3empirical analysis · 0.3bayesian dimensionality reduction · 0.3augmented linear regression · 0.3experiments · 0.2reinforcement learning · 0.2cooperative game theory · 0.2gossip protocol · 0.1sketching · 0.1
YearPublicationVenuePosition
2026 ℵ-IPOMDP: Mitigating Deception in a Cognitive Hierarchy with Off-Policy Counterfactual Anomaly Detection
abstract
Social agents with finitely nested opponent models are vulnerable to manipulation by agents with deeper recursive capabilities. This imbalance, rooted in logic and the theory of recursive modelling frameworks, cannot be solved directly. We propose a computational framework called ℵ-IPOMDP, which augments the Bayesian inference of model-based RL agents with an anomaly detection algorithm and an out-of-belief policy. Our mechanism allows agents to realize that they are being deceived, even if they cannot understand how, and to deter opponents via a credible threat. We test this framework in both a mixed-motive and a zero-sum game. Our results demonstrate the ℵ-mechanism’s effectiveness, leading to more equitable outcomes and less exploitation by more sophisticated agents. We discuss implications for AI safety, cybersecurity, cognitive science, and psychiatry.
Nitay Alon, Joseph M. Barnby, Stefan Sarkadi, Lion Schulz, Jeffrey S. Rosenschein, Peter Dayan
J. Artif. Intell. Res.5
2025 Multiagent Systems, and the Search for Appropriate Foundations: A Personal Journey and Retrospective
Jeffrey S. Rosenschein
AAMAS1
2022 Reinforcement Learning Explainability via Model Transforms (Student Abstract)
abstract
Understanding the emerging behaviors of reinforcement learning agents may be difficult because such agents are often trained using highly complex and expressive models. In recent years, most approaches developed for explaining agent behaviors rely on domain knowledge or on an analysis of the agent’s learned policy. For some domains, relevant knowledge may not be available or may be insufficient for producing meaningful explanations. We suggest using formal model abstractions and transforms, previously used mainly for expediting the search for optimal policies, to automatically explain discrepancies that may arise between the behavior of an agent and the behavior that is anticipated by an observer. We formally define this problem of Reinforcement Learning Policy Explanation(RLPE), suggest a class of transforms which can be used for explaining emergent behaviors, and suggest meth-ods for searching efficiently for an explanation. We demonstrate the approach on standard benchmarks.
Mira Finkelstein, Lucy Liu, Yoav Kolumbus, David C. Parkes, Jeffrey S. Rosenschein, Sarah Keren
AAAI5
2022 Unsupervised Symbolic Music Segmentation using Ensemble Temporal Prediction Errors
abstract
Symbolic music segmentation is the process of dividing symbolic melodies into smaller meaningful groups, such as melodic phrases.We proposed an unsupervised method for segmenting symbolic music.The proposed model is based on an ensemble of temporal prediction error models.During training, each model predicts the next token to identify musical phrase changes.While at test time, we perform a peak detection algorithm to select segment candidates.Finally, we aggregate the predictions of each of the models participating in the ensemble to predict the final segmentation.Results suggest the proposed method reaches state-of-the-art performance on the Essen Folksong dataset under the unsupervised setting when considering F-Score and R-value.We additionally provide an ablation study to better assess the contribution of each of the model components to the final results.As expected, the proposed method is inferior to the supervised setting, which leaves room for improvement in future research considering closing the gap between unsupervised and supervised methods.
Shahaf Bassan, Yossi Adi, Jeffrey S. Rosenschein
INTERSPEECH3
2022 Explainable Reinforcement Learning via Model Transforms
abstract
Understanding emerging behaviors of reinforcement learning (RL) agents may be difficult since such agents are often trained in complex environments using highly complex decision making procedures. This has given rise to a variety of approaches to explainability in RL that aim to reconcile discrepancies that may arise between the behavior of an agent and the behavior that is anticipated by an observer. Most recent approaches have relied either on domain knowledge, that may not always be available, on an analysis of the agent’s policy, or on an analysis of specific elements of the underlying environment, typically modeled as a Markov Decision Process (MDP). Our key claim is that even if the underlying model is not fully known (e.g., the transition probabilities have not been accurately learned) or is not maintained by the agent (i.e., when using model-free methods), the model can nevertheless be exploited to automatically generate explanations. For this purpose, we suggest using formal MDP abstractions and transforms, previously used in the literature for expediting the search for optimal policies, to automatically produce explanations. Since such transforms are typically based on a symbolic representation of the environment, they can provide meaningful explanations for gaps between the anticipated and actual agent behavior. We formally define the explainability problem, suggest a class of transforms that can be used for explaining emergent behaviors, and suggest methods that enable efficient search for an explanation. We demonstrate the approach on a set of standard benchmarks.
Mira Finkelstein, Nitsan Levy Schlot, Lucy Liu, Yoav Kolumbus, David C. Parkes, Jeffrey S. Rosenschein, Sarah Keren
NeurIPS6
2021 Reaching consensus under a deadline
Marina Bannikova, Lihi Naamani Dery, Svetlana Obraztsova, Zinovi Rabinovich, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.5
2019 Optimally Efficient Bidirectional Search
abstract
A* is optimally efficient with regard to node expansions among unidirectional admissible algorithms — those that only assume that the heuristic used is admissible. This paper studies algorithms that are optimally efficient for bidirectional search algorithms. We present the Fractional MM algorithm and its sibling, the MT algorithm, which is simpler to analyze. We then develop variants of these algorithms that are optimally efficient, each under different assumptions on the information available to the algorithm.
Eshed Shaham, Ariel Felner, Nathan R. Sturtevant, Jeffrey S. Rosenschein
IJCAI4
2019 Strategyproof peer selection using randomization, partitioning, and apportionment
Haris Aziz 0001, Omer Lev, Nicholas Mattei, Jeffrey S. Rosenschein, Toby Walsh
Artif. Intell.4
2018 Minimizing Node Expansions in Bidirectional Search with Consistent Heuristics
abstract
A* is optimally effective with regard to node expansions among unidirectional admissible algorithms—those that only assume that the heuristic used is admissible. Among bidirectional algorithms the Fractional MM algorithm is optimally effective (given the correct parameters) among admissible algorithms.This paper generalizes the bidirectional result to more complex settings where more information on the problem domain can be exploited: (1) When the cost of the minimal edge is known. (2) When the algorithm knows that the heuristics are consistent. This characterization uses a novel algorithm called MT. MT is similar to Fractional MM and is also optimally effective, but simpler to analyze.
Eshed Shaham, Ariel Felner, Nathan R. Sturtevant, Jeffrey S. Rosenschein
SOCS4
2018 Bounds on the Cost of Stabilizing a Cooperative Game
abstract
A key issue in cooperative game theory is coalitional stability, usually captured by the notion of the core---the set of outcomes that are resistant to group deviations. However, some coalitional games have empty cores, and any outcome in such a game is unstable. We investigate the possibility of stabilizing a coalitional game by using subsidies. We consider scenarios where an external party that is interested in having the players work together offers a supplemental payment to the grand coalition, or, more generally, a particular coalition structure. This payment is conditional on players not deviating from this coalition structure, and may be divided among the players in any way they wish. We define the cost of stability as the minimum external payment that stabilizes the game. We provide tight bounds on the cost of stability, both for games where the coalitional values are nonnegative (profit-sharing games) and for games where the coalitional values are nonpositive (cost-sharing games), under natural assumptions on the characteristic function, such as superadditivity, anonymity, or both. We also investigate the relationship between the cost of stability and several variants of the least core. Finally, we study the computational complexity of problems related to the cost of stability, with a focus on weighted voting games.
Yoram Bachrach, Edith Elkind, Enrico Malizia, Reshef Meir, Dmitrii V. Pasechnik, Jeffrey S. Rosenschein, Jörg Rothe, Michael Zuckerman
J. Artif. Intell. Res.6
2017 Knowing What to Ask: A Bayesian Active Learning Approach to the Surveying Problem
abstract
We examine the surveying problem, where we attempt to predict how a target user is likely to respond to questions by iteratively querying that user, collaboratively based on the responses of a sample set of users. We focus on an active learning approach, where the next question we select to ask the user depends on their responses to the previous questions. We propose a method for solving the problem based on a Bayesian dimensionality reduction technique. We empirically evaluate our method, contrasting it to benchmark approaches based on augmented linear regression, and show that it achieves much better predictive performance, and is much more robust when there is missing data.
Yoad Lewenberg, Yoram Bachrach, Ulrich Paquet, Jeffrey S. Rosenschein
AAAI4
2017 Convergence and Quality of Iterative Voting Under Non-Scoring Rules
abstract
Iterative voting is a social choice mechanism that assumes all voters are strategic, and allows voters to change their stated preferences as the vote progresses until an equilibrium is reached (at which point no player wishes to change their vote). Previous research established that this process converges to an equilibrium for the plurality and veto voting methods and for no other scoring rule. We consider iterative voting for non-scoring rules, examining the major ones, and show that none of them converge when assuming (as most research has so far) that voters pursue a best response strategy. We investigate other potential voter strategies, with a more heuristic flavor (since for most of these voting rules, calculating the best response is NP-hard); we show that they also do not converge. We then conduct an empirical analysis of the iterative voting winners for these non-scoring rules, and compare the winner quality of various strategies.
Aaron Koolyk, Tyrone Strangway, Omer Lev, Jeffrey S. Rosenschein
IJCAI4
2017 Iterative voting and acyclic games
Reshef Meir, Maria Polukarov, Jeffrey S. Rosenschein, Nicholas R. Jennings
Artif. Intell.3
2016 Strategyproof Peer Selection: Mechanisms, Analyses, and Experiments
abstract
We study an important crowdsourcing setting where agents evaluate one another and, based on these evaluations, a subset of agents are selected. This setting is ubiquitous when peer review is used for distributing awards in a team, allocating funding to scientists, and selecting publications for conferences. The fundamental challenge when applying crowdsourcing in these settings is that agents may misreport their reviews of others to increase their chances of being selected. We propose a new strategyproof (impartial) mechanism called Dollar Partition that satisfies desirable axiomatic properties. We then show, using a detailed experiment with parameter values derived from target real world domains, that our mechanism performs better on average, and in the worst case, than other strategyproof mechanisms in the literature.
Haris Aziz 0001, Omer Lev, Nicholas Mattei, Jeffrey S. Rosenschein, Toby Walsh
AAAI4
2016 Strategic Voting with Incomplete Information
Ulle Endriss, Svetlana Obraztsova, Maria Polukarov, Jeffrey S. Rosenschein
IJCAI4
2016 Convergence of Iterative Scoring Rules
abstract
In multiagent systems, social choice functions can help aggregate the distinct preferences that agents have over alternatives, enabling them to settle on a single choice. Despite the basic manipulability of all reasonable voting systems, it would still be desirable to find ways to reach plausible outcomes, which are stable states, i.e., a situation where no agent would wish to change its vote. One possibility is an iterative process in which, after everyone initially votes, participants may change their votes, one voter at a time. This technique, explored in previous work, converges to a Nash equilibrium when Plurality voting is used, along with a tie-breaking rule that chooses a winner according to a linear order of preferences over candidates. In this paper, we both consider limitations of the iterative voting method, as well as expanding upon it. We demonstrate the significance of tie-breaking rules, showing that no iterative scoring rule converges for all tie-breaking. However, using a restricted tie-breaking rule (such as the linear order rule used in previous work) does not by itself ensure convergence. We prove that in addition to plurality, the veto voting rule converges as well using a linear order tie-breaking rule. However, we show that these two voting rules are the only scoring rules that converge, regardless of tie-breaking mechanism.
Omer Lev, Jeffrey S. Rosenschein
J. Artif. Intell. Res.2
2015 The Pricing War Continues: On Competitive Multi-Item Pricing
abstract
We study a game with \emph{strategic} vendors (the agents) who own multiple items and a single buyer with a submodular valuation function. The goal of the vendors is to maximize their revenue via pricing of the items, given that the buyer will buy the set of items that maximizes his net payoff.% (valuation minus the prices). We show this game may not always have a pure Nash equilibrium, in contrast to previous results for the special case where each vendor owns a single item. We do so by relating our game to an intermediate, discrete game in which the vendors only choose the available items, and their prices are set exogenously afterwards. We further make use of the intermediate game to provide tight bounds on the price of anarchy for the subset games that have pure Nash equilibria; we find that the optimal PoA reached in the previous special cases does not hold, but only a logarithmic one. Finally, we show that for a special case of submodular functions, efficient pure Nash equilibria always exist.
Omer Lev, Joel Oren, Craig Boutilier, Jeffrey S. Rosenschein
AAAI4
2015 Analysis of Equilibria in Iterative Voting Schemes
abstract
Following recent studies of iterative voting and its effects on plurality vote outcomes, we provide characterisations and complexity results for three models of iterative voting under the plurality rule. Our focus is on providing a better understanding regarding the set of equilibria attainable by iterative voting processes. We start with the basic model of plurality voting. We first establish some useful properties of equilibria, reachable by iterative voting, which enable us to show that deciding whether a given profile is an iteratively reachable equilibrium is NP-complete. We then proceed to combine iterative voting with the concept of truth bias, a model where voters prefer to be truthful when they cannot affect the outcome. We fully characterise the set of attainable truth-biased equilibria, and show that it is possible to determine all such equilibria in polynomial time. Finally, we also examine the model of lazy voters, in which a voter may choose to abstain from the election. We establish convergence of the iterative process, albeit not necessarily to a Nash equilibrium. As in the case with truth bias, we also provide a polynomial time algorithm to find all the attainable equilibria.
Zinovi Rabinovich, Svetlana Obraztsova, Omer Lev, Evangelos Markakis 0001, Jeffrey S. Rosenschein
AAAI5
2014 A local-dominance theory of voting equilibria
abstract
We suggest a new model for strategic voting based on local dominance, where voters consider a set of possible outcomes without assigning probabilities to them. We prove that voting equilibria under the Plurality rule exist for a broad class of local dominance relations. Furthermore, we show that local dominance-based dynamics quickly converge to an equilibrium if voters start from the truthful state, and we provide weaker convergence guarantees in more general settings. Using extensive simulations of strategic voting on generated and real profiles, we show that emerging equilibria replicate widely known patterns of human voting behavior such as Duverger's law, and that they generally improve the quality of the winner compared to non-strategic voting.
Reshef Meir, Omer Lev, Jeffrey S. Rosenschein
EC3
2013 Bounding the Cost of Stability in Games over Interaction Networks
abstract
We study the stability of cooperative games played over an interaction network, in a model that was introduced by Myerson ['77]. We show that the cost of stability of such games (i.e., the subsidy required to stabilize the game) can be bounded in terms of natural parameters of their underlying interaction networks. Specifically, we prove that if the treewidth of the interaction network H is k, then the relative cost of stability of any game played over H is at most k + 1, and if the pathwidth of H is k', then the relative cost of stability is at most k'. We show that these bounds are tight for all k≥ 2and all k' ≥ 1, respectively.
Reshef Meir, Yair Zick, Edith Elkind, Jeffrey S. Rosenschein
AAAI4
2013 Agent Failures in All-Pay Auctions
Yoad Lewenberg, Omer Lev, Yoram Bachrach, Jeffrey S. Rosenschein
IJCAI4
2013 Computing cooperative solution concepts in coalitional skill games
Yoram Bachrach, David C. Parkes, Jeffrey S. Rosenschein
Artif. Intell.3
2013 Teaching and leading an ad hoc teammate: Collaboration without pre-coordination
Peter Stone 0001, Gal A. Kaminka, Sarit Kraus, Jeffrey S. Rosenschein, Noa Agmon
Artif. Intell.4
2013 Sharing Rewards in Cooperative Connectivity Games
abstract
We consider how selfish agents are likely to share revenues derived from maintaining connectivity between important network servers. We model a network where a failure of one node may disrupt communication between other nodes as a cooperative game called the vertex Connectivity Game (CG). In this game, each agent owns a vertex, and controls all the edges going to and from that vertex. A coalition of agents wins if it fully connects a certain subset of vertices in the graph, called the primary vertices. Power indices measure an agent's ability to affect the outcome of the game. We show that in our domain, such indices can be used to both determine the fair share of the revenues an agent is entitled to, and identify significant possible points of failure affecting the reliability of communication in the network. We show that in general graphs, calculating the Shapley and Banzhaf power indices is #P-complete, but suggest a polynomial algorithm for calculating them in trees. We also investigate finding stable payoff divisions of the revenues in CGs, captured by the game theoretic solution of the core, and its relaxations, the epsilon-core and least core. We show a polynomial algorithm for computing the core of a CG, but show that testing whether an imputation is in the epsilon-core is coNP-complete. Finally, we show that for trees, it is possible to test for epsilon-core imputations in polynomial time.
Yoram Bachrach, Ely Porat, Jeffrey S. Rosenschein
J. Artif. Intell. Res.3
2012 The adversarial activity model for bounded rational agents
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.3
2012 On the approximability of Dodgson and Young elections
Ioannis Caragiannis, Jason A. Covey, Michal Feldman, Christopher Homan, Christos Kaklamanis, Nikos Karanikolas, Ariel D. Procaccia, Jeffrey S. Rosenschein
Artif. Intell.8
2012 Algorithms for strategyproof classification
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosenschein
Artif. Intell.3
2011 Exploiting Problem Symmetries in State-Based Planners
abstract
Previous research in Artificial Intelligence has identified the possibility of simplifying planning problems via the identification and exploitation of symmetries. We advance the state of the art in algorithms that exploit symmetry in planning problems by generalizing previous approaches, and applying symmetry reductions to state-based planners. We suggest several algorithms for symmetry exploitation in state-based search, but also provide a comprehensive view through which additional algorithms can be developed and fine-tuned. We evaluate our approach to symmetry exploitation on instances from previous planning competitions, and demonstrate that our algorithms significantly improve the solution time of instances with symmetries.
Nir Pochter, Aviv Zohar, Jeffrey S. Rosenschein
AAAI3
2011 Subsidies, Stability, and Restricted Cooperation in Coalitional Games
abstract
Cooperation among automated agents is becoming increasingly important in various artificial intelligence applications.Coalitional (i.e., cooperative) game theory supplies conceptual and mathematical tools useful in the analysis of such interactions, and in particular in the achievement of stable outcomes among self-interested agents.Here, we study the minimal external subsidy required to stabilize the core of a coalitional game.Following the Cost of Stability (CoS) model introduced by Bachrach et al. [2009a], we give tight bounds on the required subsidy under various restrictions on the social structure of the game.We then compare the extended core induced by subsidies with the least core of the game, proving tight bounds on the ratio between the minimal subsidy and the minimal demand relaxation that each lead to stability.
Reshef Meir, Jeffrey S. Rosenschein, Enrico Malizia
IJCAI2
2011 Using focal point learning to improve human-machine tacit coordination
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.3
2010 Convergence to Equilibria in Plurality Voting
abstract
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' individual preferences over available alternatives may vary, and they may try to reconcile these differences by voting. Based on the fact that agents may have incentives to vote strategically and misreport their real preferences, a number of recent papers have explored different possibilities for avoiding or eliminating such manipulations. In contrast to most prior work, this paper focuses on convergence of strategic behavior to a decision from which no voter will want to deviate. We consider scenarios where voters cannot coordinate their actions, but are allowed to change their vote after observing the current outcome. We focus on the Plurality voting rule, and study the conditions under which this iterative game is guaranteed to converge to a Nash equilibrium (i.e., to a decision that is stable against further unilateral manipulations). We show for the first time how convergence depends on the exact attributes of the game, such as the tie-breaking scheme, and on assumptions regarding agents' weights and strategies.
Reshef Meir, Maria Polukarov, Jeffrey S. Rosenschein, Nicholas R. Jennings
AAAI3
2010 Search Space Reduction Using Swamp Hierarchies
abstract
In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include ``swamps''---areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an algorithm for detecting hierarchies of swamps, and exploiting them. Experiments support our claims of improved efficiency, showing significant reduction in search time.
Nir Pochter, Aviv Zohar, Jeffrey S. Rosenschein, Ariel Felner
AAAI3
2010 Ad Hoc Autonomous Agent Teams: Collaboration without Pre-Coordination
abstract
As autonomous agents proliferate in the real world, both in software and robotic settings, they will increasingly need to band together for cooperative activities with previously unfamiliar teammates. In such ad hoc team settings, team strategies cannot be developed a priori. Rather, an agent must be prepared to cooperate with many types of teammates: it must collaborate without pre-coordination. This paper challenges the AI community to develop theory and to implement prototypes of ad hoc team agents. It defines the concept of ad hoc team agents, specifies an evaluation paradigm, and provides examples of possible theoretical and empirical approaches to challenge. The goal is to encourage progress towards this ambitious, newly realistic, and increasingly important research goal.
Peter Stone 0001, Gal A. Kaminka, Sarit Kraus, Jeffrey S. Rosenschein
AAAI4
2010 Proof Systems and Transformation Games
Yoram Bachrach, Michael Zuckerman, Michael J. Wooldridge, Jeffrey S. Rosenschein
MFCS4
2010 Minimal Subsidies in Expense Sharing Games
Reshef Meir, Yoram Bachrach, Jeffrey S. Rosenschein
SAGT3
2010 Search Space Reduction Using Swamp Hierarchies
abstract
In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include "swamps" - areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an algorithm for detecting hierarchies of swamps, and exploiting them. Experiments support our claims of improved efficiency, showing significant reduction in search time.
Nir Pochter, Aviv Zohar, Jeffrey S. Rosenschein, Ariel Felner
SOCS3
2010 Approximating power indices: theoretical and empirical analysis
Yoram Bachrach, Evangelos Markakis 0001, Ezra Resnick, Ariel D. Procaccia, Jeffrey S. Rosenschein, Amin Saberi
Auton. Agents Multi Agent Syst.5
2010 When to apply the fifth commandment: the effects of parenting on genetic and learning agents
abstract
This article explores hybrid agents that use a variety of techniques to improve their performance in an environment over time. We considered, specifically, genetic-learning-parenting hybrid agents, which used a combination of a genetic algorithm, a learning algorithm (in our case, reinforcement learning), and a parenting algorithm, to modify their activity. We experimentally examined what constitutes the best combination of weights over these three algorithms, as a function of the environment's rate of change. For stationary environments, a genetic-parenting combination proved best, with genetics being given the most weight. For environments with low rates of change, genetic-learning-parenting hybrids were best, with learning having the most weight, and parenting having at least as much weight as genetics. For environments with high rates of change, pure learning agents proved best. A pure parenting algorithm operated extremely poorly in all settings.
Jeffrey S. Rosenschein
J. Exp. Theor. Artif. Intell.2
2009 Sketching Techniques for Collaborative Filtering
Yoram Bachrach, Ely Porat, Jeffrey S. Rosenschein
IJCAI3
2009 Strategyproof Classification with Shared Inputs
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosenschein
IJCAI3
2009 Complexity of Unweighted Coalitional Manipulation under Some Common Voting Rules
Lirong Xia, Michael Zuckerman, Ariel D. Procaccia, Vincent Conitzer, Jeffrey S. Rosenschein
IJCAI5
2009 The Cost of Stability in Network Flow Games
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey S. Rosenschein
MFCS4
2009 The Cost of Stability in Coalitional Games
Yoram Bachrach, Edith Elkind, Reshef Meir, Dmitrii V. Pasechnik, Michael Zuckerman, Jörg Rothe, Jeffrey S. Rosenschein
SAGT7
2009 On the approximability of Dodgson and Young elections
abstract
The voting rules proposed by Dodgson and Young are both designed to find the alternative closest to being a Condorcet winner, according to two different notions of proximity; the score of a given alternative is known to be hard to compute under either rule. In this paper, we put forward two algorithms for approximating the Dodgson score: an LP-based randomized rounding algorithm and a deterministic greedy algorithm, both of which yield an approximation ratio, where m is the number of alternatives; we observe that this result is asymptotically optimal, and further prove that our greedy algorithm is optimal up to a factor of 2, unless problems in have quasi-polynomial time algorithms. Although the greedy algorithm is computationally superior, we argue that the randomized rounding algorithm has an advantage from a social choice point of view. Further, we demonstrate that computing any reasonable approximation of the ranking produced by Dodgson's rule is -hard. This result provides a complexity-theoretic explanation of sharp discrepancies that have been observed in the Social Choice Theory literature when comparing Dodgson elections with simpler voting rules. Finally, we show that the problem of calculating the Young score is -hard to approximate by any factor. This leads to an inapproximability result for the Young ranking.
Ioannis Caragiannis, Jason A. Covey, Michal Feldman, Christopher Homan, Christos Kaklamanis, Nikos Karanikolas, Ariel D. Procaccia, Jeffrey S. Rosenschein
SODA8
2009 Gossip-based aggregation of trust in decentralized reputation systems
Yoram Bachrach, Ariel Parnes, Ariel D. Procaccia, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.4
2009 Power in threshold network flow games
Yoram Bachrach, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.2
2009 The learnability of voting rules
Ariel D. Procaccia, Aviv Zohar, Yoni Peleg, Jeffrey S. Rosenschein
Artif. Intell.4
2009 Algorithms for the coalitional manipulation problem
Michael Zuckerman, Ariel D. Procaccia, Jeffrey S. Rosenschein
Artif. Intell.3
2008 Multiagent Graph Coloring: Pareto Efficiency, Fairness and Individual Rationality
Yaad Blum, Jeffrey S. Rosenschein
AAAI2
2008 Strategyproof Classification under Constant Hypotheses: A Tale of Two Functions
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosenschein
AAAI3
2008 Coordination and Multi-Tasking Using EMT
Zinovi Rabinovich, Nir Pochter, Jeffrey S. Rosenschein
AAAI3
2008 An Empirical Investigation of the Adversarial Activity Model
abstract
Multiagent research provides an extensive literature on formal Belief-Desire-Intention (BDI) based models describing the notions of teamwork and cooperation, but adversarial and competitive relationships have received very little formal BDI treatment. Moreover, one of the main roles of such models is to serve as design guide-lines for the creation of agents, and while there is work illustrating that role in cooperative interaction, there has been no empirical work done to validate competitive BDI models.
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschein
ECAI3
2008 Algorithms for the coalitional manipulation problem
Michael Zuckerman, Ariel D. Procaccia, Jeffrey S. Rosenschein
SODA3
2008 Mechanisms for information elicitation
Aviv Zohar, Jeffrey S. Rosenschein
Artif. Intell.2
2008 Complexity of Strategic Behavior in Multi-Winner Elections
abstract
Although recent years have seen a surge of interest in the computational aspects of social choice, no specific attention has previously been devoted to elections with multiple winners, e.g., elections of an assembly or committee. In this paper, we characterize the worst-case complexity of manipulation and control in the context of four prominent multi-winner voting systems, under different formulations of the strategic agent’s goal.
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosenschein, Aviv Zohar
J. Artif. Intell. Res.3
2007 Learning Voting Trees
Ariel D. Procaccia, Aviv Zohar, Yoni Peleg, Jeffrey S. Rosenschein
AAAI4
2007 Gossip-Based Aggregation of Trust in Decentralized Reputation Systems
Ariel D. Procaccia, Yoram Bachrach, Jeffrey S. Rosenschein
IJCAI3
2007 Multi-Winner Elections: Complexity of Manipulation, Control and Winner-Determination
Ariel D. Procaccia, Jeffrey S. Rosenschein, Aviv Zohar
IJCAI2
2007 Using Focal Point Learning to Improve Tactic Coordination in Human-Machine Interactions
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschein
IJCAI3
2007 Searching for close alternative plans
Ariel Felner, Roni Stern, Jeffrey S. Rosenschein, Alex Pomeransky
Auton. Agents Multi Agent Syst.3
2007 Searching for close alternative plans
Ariel Felner, Roni Stern, Jeffrey S. Rosenschein, Alex Pomeransky
Auton. Agents Multi Agent Syst.3
2007 Junta Distributions and the Average-Case Complexity of Manipulating Elections
abstract
Encouraging voters to truthfully reveal their preferences in an election has long been an important issue. Recently, computational complexity has been suggested as a means of precluding strategic behavior. Previous studies have shown that some voting protocols are hard to manipulate, but used NP-hardness as the complexity measure. Such a worst-case analysis may be an insufficient guarantee of resistance to manipulation. Indeed, we demonstrate that NP-hard manipulations may be tractable in the average case. For this purpose, we augment the existing theory of average-case complexity with some new concepts. In particular, we consider elections distributed with respect to junta distributions, which concentrate on hard instances. We use our techniques to prove that scoring protocols are susceptible to manipulation by coalitions, when the number of candidates is constant.
Ariel D. Procaccia, Jeffrey S. Rosenschein
J. Artif. Intell. Res.2
2006 Behaviosites: Manipulation of Multiagent System Behavior through Parasitic Infection
Amit Shabtay, Zinovi Rabinovich, Jeffrey S. Rosenschein
AAAI3
2006 Mechanisms for Partial Information Elicitation: The Truth, but Not the Whole Truth
Aviv Zohar, Jeffrey S. Rosenschein
AAAI2
2006 Robust Mechanisms for Information Elicitation
Aviv Zohar, Jeffrey S. Rosenschein
AAAI2
2005 Achieving Allocatively-Efficient and Strongly Budget-Balanced Mechanisms in the Network Flow Domain for Bounded-Rational Agents
Yoram Bachrach, Jeffrey S. Rosenschein
IJCAI2
2004 Negotiation in State-Oriented Domains with Incomplete Information over Goals
Shlomit Bergman, Elan Pavlov, Jeffrey S. Rosenschein
ECAI3
2004 Passive Threats among Agents in State Oriented Domains
Yair B. Weinberger, Jeffrey S. Rosenschein
ECAI2
2003 Guest Introduction
Maria L. Gini, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.2
2002 Evolutionary patterns of agent organizations
abstract
Problems approached by multi-agent systems are typically complex. It is usually difficult to know at system design stage how many agents need to be in the system, what each agent's role is, and how the agents should interact to get optimal performance out of the group. The aim of the testbed presented here is to investigate which kinds of multi-agent systems could be developed to solve ranges of problems, avoiding the need to reorganize the agents from scratch for each task. The agent organization process explored here is based on the agents' knowledge, and not on their tasks. This opens up a new approach for distributed artificial intelligence designers to have their domain organized before the allocation of tasks among agents. These kinds of organizations should be more robust for solving different problems related to the same knowledge. We define information oriented domains for that purpose. An evolutionary approach to the design of a multi-agent system is suggested. Our model is based on a cellular automaton whose rules of dynamics induce the formation of an organization of agents. Patterns of organization obtained empirically are presented. Our knowledge-based organization approach is analyzed both from theoretical and practical perspectives.
Claudia V. Goldman, Jeffrey S. Rosenschein
IEEE Trans. Syst. Man Cybern. Part A2
1996 Deriving Consensus in Multiagent Systems
Eithan Ephrati, Jeffrey S. Rosenschein
Artif. Intell.2
1996 Mechanism Design for Automated Negotiation, and its Application to Task Oriented Domains
Gilad Zlotkin, Jeffrey S. Rosenschein
Artif. Intell.2
1996 Compromise in Negotiation: Exploiting Worth Functions over States
Gilad Zlotkin, Jeffrey S. Rosenschein
Artif. Intell.2
1996 Mechanisms for Automated Negotiation in State Oriented Domains
abstract
This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditions for cooperation are outlined. We use the notion of worth in an altered definition of utility, thus enabling agreements in a wider class of joint-goal reachable situations. An approach is offered for conflict resolution, and it is shown that even in a conflict situation, partial cooperative steps can be taken by interacting agents (that is, agents in fundamental conflict might still agree to cooperate up to a certain point). A Unified Negotiation Protocol (UNP) is developed that can be used in all types of encounters. It is shown that in certain borderline cooperative situations, a partial cooperative agreement (i.e., one that does not achieve all agents' goals) might be preferred by all agents, even though there exists a rational agreement that would achieve all their goals. Finally, we analyze cases where agents have incomplete information on the goals and worth of other agents. First we consider the case where agents' goals are private information, and we analyze what goal declaration strategies the agents might adopt to increase their utility. Then, we consider the situation where the agents' goals (and therefore stand-alone costs) are common knowledge, but the worth they attach to their goals is private information. We introduce two mechanisms, one 'strict', the other 'tolerant', and analyze their affects on the stability and efficiency of negotiation outcomes.
Gilad Zlotkin, Jeffrey S. Rosenschein
J. Artif. Intell. Res.2
1994 Divide and Conquer in Multi-Agent Planning
Eithan Ephrati, Jeffrey S. Rosenschein
AAAI2
1994 Emergent Coordination through the Use of Cooperative State-Changing Rules
Claudia V. Goldman, Jeffrey S. Rosenschein
AAAI2
1994 Coalition, Cryptography, and Stability: Mechanisms for Coalition Formation in Task Oriented Domains
Gilad Zlotkin, Jeffrey S. Rosenschein
AAAI2
1994 Meet your Destiny: A Non-Manipulable Meeting Scheduler
abstract
In this paper we present three scheduling mechanisms that are manipulation-proof for closed systems. The amount of information that each user must encode in the mechanism increases with the complexity of the mechanism. On the other hand, the more complex the mechanism is, the more it maintains the privacy of the users.The first mechanism is a centralized, calendar-oriented one. It is the least computationally complex of the three, but does not maintain user privacy. The second is a distributed meeting-oriented mechanism that maintains user privacy, but at the cost of greater computational complexity. The third mechanism, while being the most complex, maintains user privacy (for the most part) and allows users to have the greatest influence on the resulting schedule.
Eithan Ephrati, Gilad Zlotkin, Jeffrey S. Rosenschein
CSCW3
1993 Multi-Agent Planning as a Dynamic Search for Social Consensus
Eithan Ephrati, Jeffrey S. Rosenschein
IJCAI2
1993 Consenting Agents: Negotiation Mechanisms for Multi-Agent Systems
Jeffrey S. Rosenschein
IJCAI1
1993 A Domain Theory for Task Oriented Negotiation
Gilad Zlotkin, Jeffrey S. Rosenschein
IJCAI2
1993 Verifying plans for multiple agents
abstract
Research in distributed artificial intelligence planning has historically focused on two distinct classes of problems. One paradigm has been that of 'planning for multiple agents', which considers issues inherent in centrally directed multi-agent execution. The second paradigm has been 'distributed planning', where multiple agents more autonomously participate in coordinating and deciding upon their own actions. The work described in this paper is in the first category, planning for multiple agents. Taking the STRIPS representation of actions, and directed acrylic graphs (DAGs) as plan representations particularly well suited to parallel execution, it formally analyses the following question: how can a DAG plan be verified (i.e. how can we be sure such a plan will be correct, given our uncertainty about exactly when unconstrained parallel actions will be performed)? A method is presented for verifying the correctness of plans for multiple agents, represented as DAGs. The technique allows for the efficient analysis of a plan, despite its many potential execution histories.
Matthew J. Katz, Jeffrey S. Rosenschein
J. Exp. Theor. Artif. Intell.2
1993 Single-phase agreements among rational agents
abstract
A formal framework is presented that models communication and promises in multi-agent interactions. This framework generalizes previous work on co-operation without communication (Genesereth et al. 1984a, Genesereth et al. 1986), and shows the ability of communication to resolve conflicts among agents having disparate goals. Using a one-phase deal-making mechanism, agents are able to coordinate and cooperate more easily than in the communication-free model. In addition, there are certain types of interactions where communication makes possible mutually beneficial activity that is otherwise impossible to coordinate.
Jeffrey S. Rosenschein, Michael R. Genesereth
J. Exp. Theor. Artif. Intell.1
1992 Constrained Intelligent Action: Planning Under the Influence of a Master Agent
Eithan Ephrati, Jeffrey S. Rosenschein
AAAI2
1992 Reaching Agreement through Partial Revelation of Preferences
Eithan Ephrati, Jeffrey S. Rosenschein
ECAI2
1992 A Contract Net with Consultants: An Alternative Architecture and Experimental Results
Gil Tidhar, Jeffrey S. Rosenschein
ECAI2
1991 The Clarke Tax as a Consensus Mechanism Among Automated Agents
Eithan Ephrati, Jeffrey S. Rosenschein
AAAI2
1991 Incomplete Information and Deception in Multi-Agent Negotiation
Gilad Zlotkin, Jeffrey S. Rosenschein
IJCAI2
1991 Cooperation and conflict resolution via negotiation among autonomous agents in noncooperative domains
abstract
The authors present a theoretical negotiation model for rational agents in general noncooperative domains. Necessary and sufficient conditions for cooperation are outlined. By redefining the concept of utility, it is possible to enlarge the number of situations that have a cooperative solution. An approach is offered for conflict resolution, and it is shown that even in a conflict situation, partial cooperative steps can be taken by interacting agents. A unified negotiation protocol is developed that can be used in all cases. It is shown that in certain borderline cooperative situations, a partial cooperative agreement might be preferred by all agents, even though there exists a rational agreement that would achieve all their goals. A deal hierarchy is presented that captures the partial order among various kinds of deals between agents. The multiplan deal, which involves negotiating over a pair of joint plans simultaneously, allows cooperative agreement and conflict resolution in both fixed goal and flexible goal domains.>
Gilad Zlotkin, Jeffrey S. Rosenschein
IEEE Trans. Syst. Man Cybern.2
1990 Negotiation and Conflict Resolution in Non-Cooperative Domains
Gilad Zlotkin, Jeffrey S. Rosenschein
AAAI2
1989 Negotiation and Task Sharing Among Autonomous Agents in Cooperative Domains
Gilad Zlotkin, Jeffrey S. Rosenschein
IJCAI2
1986 Cooperation without Communication
Michael R. Genesereth, Matthew L. Ginsberg, Jeffrey S. Rosenschein
AAAI3
1985 Deals Among Rational Agents
Jeffrey S. Rosenschein, Michael R. Genesereth
IJCAI1
1982 Synchronization of Multi-Agent Plans
Jeffrey S. Rosenschein
AAAI1