Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zsófia Ruttkay
dblp:r/ZsofiaRuttkay
· DBLP profile ↗
14ranked-venue papers
4as first author
0since 2021 · last 2011
0000-0002-3764-3611ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 3 first-authorArtificial intelligence and machine learning · 8 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Wearable and physiological sensing · 57% Haptics and multimodal interaction · 22% Design research and methods · 17% | |
| Artificial intelligence
1 paper |
Multi-agent systems · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing
facial expression sensing |
0.2 | 2 | 2011 | From cartoons to robots part 2: facial regions as cues to recognize emotions · HRI 2011 From cartoons to robots: facial regions as cues to recognize emotions · HRI 2010 |
Design research and methods › research methodology
cross-cultural study |
0.1 | 2 | 2011 | From cartoons to robots part 2: facial regions as cues to recognize emotions · HRI 2011 From cartoons to robots: facial regions as cues to recognize emotions · HRI 2010 |
Haptics and multimodal interaction › multimodal interaction
speech and gesture interaction |
0.1 | 1 | 2005 | Variations in gesturing and speech by GESTYLE · Int. J. Hum. Comput. Stud. 2005 |
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 2011 | Turk-2, a multi-modal chess player · Int. J. Hum. Comput. Stud. 2011 |
Human-AI interaction › conversational agents
embodied conversational agents |
0.0 | 1 | 2005 | Variations in gesturing and speech by GESTYLE · Int. J. Hum. Comput. Stud. 2005 |
Methods — techniques the papers use, named apart from their topics
multimodal integration · 0.2survey · 0.2gesture generation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | From cartoons to robots part 2: facial regions as cues to recognize emotionsabstractThis paper reports a preliminary result of a cross-cultural study on the facial regions as cues to recognize virtual agents' facial expressions. We believe providing research results on the perception of cartoonish virtual agents' facial expressions to HRI research community is meaningful in order to minimize the effort to develop robot's facial expressions. The result implies Japanese weighed facial cues more heavily in the eye regions than Hungarians, who weighed facial cues more heavily in the mouth region than Japanese. Tomoko Koda, Zsófia Ruttkay, Tomoharu Sano |
HRI | 2 |
| 2011 | Turk-2, a multi-modal chess player
Levente Sajó, Zsófia Ruttkay, Attila Fazekas |
Int. J. Hum. Comput. Stud. | 2 |
| 2010 | From cartoons to robots: facial regions as cues to recognize emotionsabstractThis paper introduces a preliminary result of a cross-cultural study on the facial regions as cues to recognize virtual agents' facial expressions. We believe providing research results on the perception of cartoonish virtual agents' facial expressions to HRI research community is meaningful in order to minimize the effort to develop robot's facial expressions. The result implies 1) the mouth region is more effective in conveying the emotions of the facial expressions than the eye region, 2) there are cultural differences in using facial regions as cues to recognize cartoonish facial expressions between Hungary and Japan. Tomoko Koda, Yuka Nakagawa, Kyota Tabuchi, Zsófia Ruttkay |
HRI | 4 |
| 2010 | Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and ControlabstractAbstract Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade‐off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control. Herwin van Welbergen, Ben J. H. van Basten, Arjan Egges, Zsófia Ruttkay, Mark H. Overmars |
Comput. Graph. Forum | 4 |
| 2009 | Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars
Tomoko Koda, Zsófia Ruttkay |
IVA | 2 |
| 2008 | Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer
Zsófia Ruttkay, Herwin van Welbergen |
IVA | 1 |
| 2007 | The Behavior Markup Language: Recent Developments and Challenges
Hannes Högni Vilhjálmsson, Nathan Cantelmo, Justine Cassell, Nicolas Ech Chafai, Michael Kipp, Stefan Kopp, Maurizio Mancini, Stacy Marsella, Andrew N. Marshall, Catherine Pelachaud, Zsófia Ruttkay, Kristinn R. Thórisson, Herwin van Welbergen, Rick J. van der Werf |
IVA | 11 |
| 2006 | Human computing, virtual humans and artificial imperfectionabstractIn this paper we raise the issue whether imperfections, characteristic of human-human communication, should be taken into account when developing virtual humans. We argue that endowing virtual humans with the imperfections of humans can help making them more 'comfortable' to interact with. That is, the natural communication of a virtual human should not be restricted to multimodal utterances that are always perfect, both in the sense of form and of content. We illustrate our views with examples from two own applications that we have worked on: the Virtual Dancer, and the Virtual Trainer. In both applications imperfectness helps in keeping the interaction engaging and entertaining. Zsófia Ruttkay, Dennis Reidsma, Anton Nijholt |
ICMI | 1 |
| 2006 | Towards a Reactive Virtual Trainer
Zsófia Ruttkay, Job Zwiers, Herwin van Welbergen, Dennis Reidsma |
IVA | 1 |
| 2006 | Interacting with a Virtual Conductor
Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt |
ICEC | 3 |
| 2005 | Variations in gesturing and speech by GESTYLE
Han Noot, Zsófia Ruttkay |
Int. J. Hum. Comput. Stud. | 2 |
| 2003 | Emotion Disc and Emotion Squares: Tools to Explore the Facial Expression SpaceabstractAbstract In the paper we present two novel interactive tools, Emotion Disc and Emotion Squares, to explore the facial expression space. They map navigation in a two‐dimensional circle, by the first tool, or in two two‐dimensional squares, by the second tool, to the high‐dimensional parameter space of facial expressions, by using a small number of predefined reference expressions. They can be used as exploration tools by researchers, or as control devices by end‐users to put expressions on the face of embodied agents or avatars in applications like games, telepresence and education. Zsófia Ruttkay, Han Noot, Paul J. W. ten Hagen |
Comput. Graph. Forum | 1 |
| 2002 | Perceptual evaluation of audiovisual cues for prominenceabstractThis paper reports on two experiments with a Talking Head that explore the ability of eyebrow movements to cue focus. The first experiment tests how listeners react to synthetic stimuli in which the eyebrow movements coincide with pitch accents versus those in which these two occur on different words. Results show that subjects prefer those utterances in which pitch and eyebrow movements are aligned on the same word. The second experiment investigates whether listeners are sensitive to eyebrow movements when they have to rate the prominence of particular words in audiovisual stimuli. This experiment shows that eyebrow movements both boost the perceived prominence of words that also receive a pitch accent, and downscale the prominence of unaccented words in the immediate context of the accented word. 1. Emiel Krahmer, Zsófia Ruttkay, Marc Swerts, Wieger Wesselink |
INTERSPEECH | 2 |
| 1994 | Genetic algorithms with multi-parent recombination
A. E. Eiben, Paul-Erik Raué, Zsófia Ruttkay |
PPSN | 3 |