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April Slayden Mitchell

dblp:s/AprilSlayden · also April Slayden · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 55% Immersive interaction · 18% Human-robot interaction · 18%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
mobile interaction
0.112007
Consuming video on mobile devices · CHI 2007
Interaction techniques and input › mobile interaction
mobile video viewing
0.112007
Consuming video on mobile devices · CHI 2007
Immersive interaction
telepresence
0.012004
BiReality: mutually-immersive telepresence · ACM Multimedia 2004
Usability and user experience research › user behavior analysis
everyday use practices
0.012007
Consuming video on mobile devices · CHI 2007

Methods — techniques the papers use, named apart from their topics

teleoperation · 0.1MPEG-2 video streaming · 0.1ethnographic interviews · 0.1diary study · 0.1
YearPublicationVenuePosition
2012 Smart compositing: A real-time content-adaptive blending method for remote visual collaboration
abstract
This paper proposes a content-adaptive blending method, smart compositing, for displaying two overlapped video frames on the same screen while preserving the readability of both. A pixel-wise adaptive blending factor map is generated according to the edge and saturation information of the content of only the overlay frame. Using this blending factor map, regions of the overlay frame with edges or saturated color are assigned to be more opaque and the remaining regions are assigned to be more transparent. A halo is also created around the edges of the overlay content which enhances the edges and disambiguates them from the underlying frame. The proposed method is suitable for overlaying many different types of content (e.g. drawings, slides, texts, and pictures) and does not require any information (e.g., an opacity mask) from the application which generates the content. This method has low computational complexity and has been implemented in real-time.
April Slayden Mitchell, Mitchell D. Trott
ICASSP2
2011 IWS: interacting with sound: a workshop exploring context-aware, local and social audio applications
abstract
In this workshop, we explore novel applications, services, tools, and systems that take advantage of the audio channel on mobile devices to feed users with a flow of information. We call for innovative ideas to introduce ambient context-aware, location-aware, and/or social audio as a more effective means of communicating information and providing experiences to mobile users.
Thomas Sandholm, April Slayden Mitchell, Alex Vorbau, Elsa Kosmack Vaara, Jonas Söderberg
Mobile HCI2
2007 Consuming video on mobile devices
abstract
Mobile video is now an everyday possibility with a wide array of commercially available devices, services and content. These technologies promise to transform the way that people can consume video media in their lives beyond the familiar behaviours associated with fixed TV and video technologies. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behaviour, the study identifies the social motivations and values underpinning these behaviours that help characterise mobile video consumption beyond the simplistic notion of viewing TV to kill time wherever you may be. Implications for adoption and design of mobile video technologies and services are discussed.
Kenton O'Hara, April Slayden Mitchell, Alex Vorbau
CHI2
2005 DJammer: a new digital, mobile, virtual, personal musical instrument
abstract
Named for the combination of the words DJ and Jamming, the DJammer allows its users to manipulate their music using standard DJ techniques as well as interact with others in virtual jam sessions through the exchange and sharing of multiple music streams. In this paper, we describe the evolution of the DJammer including the interactive process and evaluation which led to the latest prototype. This latest prototype allows its users to "touch" their digital music through single-handed manipulation and control. By allowing both creativity and communication with digital music, the DJammer is a new musical instrument which takes the next step in the evolution of portable music players.
Mathieu Hans, April Slayden Mitchell, Banny Banerjee, Arvind Gupta
ICME2
2004 A First Generation Mutually-Immersive Mobile Telepresence Surrogate with Automatic Backtracking
abstract
Mutually-immersive mobile telepresence uses a teleoperated robotic surrogate to visit remote locations as a substitute for physical travel. Our goal is to recreate to the greatest extent practical, both for the user and the people at the remote location, the sensory experience relevant for business interactions of the user actually being in the remote location. The system includes multi-channel bidirectional video and audio on a mobile platform as well as haptic feedback. The user-controlled surrogate can autonomously backtrack along the path it has previously been driven if it loses wireless connectivity.
Norman P. Jouppi, Subu Iyer, Wayne Mack, April Slayden Mitchell, Stan Thomas
ICRA4
2004 BiReality: mutually-immersive telepresence
abstract
BiReality (a.k.a. Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to provide an immersive telepresence system for face-to-face interactions. Our goal is to recreate to the greatest extent practical, both for the user and the people at the remote location, the sensory experience relevant for face-to-face interactions of the user actually being in the remote location. Our system provides a 360-degree surround immersive audio and visual experience for both the user and remote participants, and streams eight 704x480 MPEG-2 coded videos totaling 20Mb/s. The system preserves gaze and eye contact, presents local and remote participants to each other at life size, and preserves the head height of the user at the remote location. Initial user experiences are presented.
Norman P. Jouppi, Subu Iyer, Stan Thomas, April Slayden Mitchell
ACM Multimedia4
2001 A Web Tool for Generic Design
April Slayden Mitchell, Donald R. Schwartz
CAINE1