Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kristinn R. Thórisson
dblp:t/KRThorisson
· DBLP profile ↗
14ranked-venue papers
6as first author
1since 2021 · last 2024
0000-0003-3842-0564ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 8 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Human-AI interaction · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 1992 | Multi-Modal Natural Dialogue · CHI 1992 |
Human-AI interaction › conversational interaction
natural language dialogue |
0.0 | 1 | 1992 | Multi-Modal Natural Dialogue · CHI 1992 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ABA Argument Graphs with Constraints
Jeff Thompson, Kristinn R. Thórisson |
COMMA | 2 |
| 2014 | Tunable and generic problem instance generation for multi-objective reinforcement learningabstractA significant problem facing researchers in reinforcement learning, and particularly in multi-objective learning, is the dearth of good benchmarks. In this paper, we present a method and software tool enabling the creation of random problem instances, including multi-objective learning problems, with specific structural properties. This tool, called Merlin (for Multi-objective Environments for Reinforcement LearnINg), provides the ability to control these features in predictable ways, thus allowing researchers to begin to build a more detailed understanding about what features of a problem interact with a given learning algorithm to improve or degrade the algorithm's performance. We present this method and tool, and briefly discuss the controls provided by the generator, its supported options, and their implications on the generated benchmark instances. Deon Garrett, Jordi Bieger, Kristinn R. Thórisson |
ADPRL | 3 |
| 2012 | Attention Capabilities for AI Systems
Helgi Páll Helgason, Kristinn R. Thórisson |
ICINCO (1) | 2 |
| 2010 | A Multiparty Multimodal Architecture for Realtime Turntaking
Kristinn R. Thórisson, Olafur Gislason, Gudny Ragna Jonsdottir, Hrafn Th. Thorisson |
IVA | 1 |
| 2009 | SemCards: A New Representation for Realizing the Semantic Web
Kristinn R. Thórisson, Nova Spivack, James M. Wissner |
ICCCI | 1 |
| 2009 | Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning
Gudny Ragna Jonsdottir, Kristinn R. Thórisson |
IVA | 2 |
| 2009 | Applying Constructionist Design Methodology to Agent-Based Simulation Systems
Kristinn R. Thórisson, Rögnvaldur J. Saemundsson, Gudny Ragna Jonsdottir, Brynjar Reynisson, Claudio Pedica, Palli Runar Thrainsson, Pálmi Skowronski |
KES-AMSTA | 1 |
| 2008 | Learning Smooth, Human-Like Turntaking in Realtime Dialogue
Gudny Ragna Jonsdottir, Kristinn R. Thórisson, Eric Nivel |
IVA | 2 |
| 2008 | A Granular Architecture for Dynamic Realtime Dialogue
Kristinn R. Thórisson, Gudny Ragna Jonsdottir |
IVA | 1 |
| 2007 | Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
Gudny Ragna Jonsdottir, Jonathan Gratch, Edward Fast, Kristinn R. Thórisson |
IVA | 4 |
| 2007 | The Behavior Markup Language: Recent Developments and Challenges
Hannes Högni Vilhjálmsson, Nathan Cantelmo, Justine Cassell, Nicolas Ech Chafai, Michael Kipp, Stefan Kopp, Maurizio Mancini, Stacy Marsella, Andrew N. Marshall, Catherine Pelachaud, Zsófia Ruttkay, Kristinn R. Thórisson, Herwin van Welbergen, Rick J. van der Werf |
IVA | 12 |
| 2006 | Towards a Common Framework for Multimodal Generation: The Behavior Markup Language
Stefan Kopp, Brigitte Krenn, Stacy Marsella, Andrew N. Marshall, Catherine Pelachaud, Hannes Pirker, Kristinn R. Thórisson, Hannes Högni Vilhjálmsson |
IVA | 7 |
| 1997 | Layered Modular Action Control for Communicative HumanoidsabstractFace-to-face interaction between people is generally effortless and effective. We exchange glances, take turns speaking and make facial and manual gestures to achieve the goals of the dialogue. This paper describes an action composition and selection architecture for synthetic characters capable of full-duplex, real-time face-to-face interaction with a human. This architecture is part of a computational model of psychosocial dialogue skills, called Y_m_i_r_, that bridges between multimodal perception and multimodal action generation. To test the architecture, a prototype humanoid has been implemented, named G_a_n_d_a_ l_f_, who commands a graphical model of the solar system and can engage in task-directed dialogue with people using speech, manual and facial gesture. Gandalf has been tested in interaction with users and has been shown capable of fluid turn-taking and multimodal dialogue. The primary focus in this paper will be on the action selection mechanisms and low-level composition of motor commands. An overview is also given of the Ymir model and Gandalf's graphical representation. Kristinn R. Thórisson |
CA | 1 |
| 1992 | Multi-Modal Natural DialogueabstractNo abstract available. Kristinn R. Thórisson, David B. Koons, Richard A. Bolt |
CHI | 1 |