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Iason Vittorias

dblp:v/IasonVittorias · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 39% Human-robot interaction · 30% Immersive interaction · 30%
Computer graphics and multimedia
1 paper

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic communication
0.112012
Haptic Communications · Proc. IEEE 2012
Human-robot interaction
teleoperation
0.112012
Beyond classical teleoperation: Assistance, cooperation, data reduction, and spatial audio · ICRA 2012
Immersive interaction
telepresence
0.112012
Haptic Communications · Proc. IEEE 2012
Haptics and multimodal interaction
haptic feedback
0.012012
Beyond classical teleoperation: Assistance, cooperation, data reduction, and spatial audio · ICRA 2012

Methods — techniques the papers use, named apart from their topics

perceptual learning · 0.3multimodal integration · 0.3spatial audio · 0.1haptic feedback · 0.1
YearPublicationVenuePosition
2015 A novel piezohydraulic actuator as artificial muscle in robotic applications
abstract
Modern robotic applications involve close contact to the human and consequently, require apart from performance a high degree of safety from their actuators. Further, the dexterous manipulation abilities of a human are not yet inherently realized by technical media. In this work a novel piezohydraulic actuator is presented aiming at a) high power density, b) human-like force/velocity characteristic, c) intrinsic passive safety and low reflected inertia, and d) high robustness. It is shown why the piezohydraulic actuation principle is appropriate to mimic the behavior of a human muscle and, as a consequence, desirable for robotic applications. A model of the actuator is also presented together with simulation and experimental results.
Wolfgang Zöls, Iason Vittorias, Georg Bachmaier
IROS2
2012 Beyond classical teleoperation: Assistance, cooperation, data reduction, and spatial audio
abstract
In this video we present a teleoperation system which is capable of solving complex tasks in human-sized wide area environments. The system consists of two mobile teleoperators controlled by two operators, and offers haptic, visual, and auditory feedback. The task examined here, consists of repairing a robot by removing a computer and replacing a defective hard-drive. To cope with the complexity of such a task, we go beyond classical teleoperation by integrating several advanced software algorithms into the system.
Thomas Schauss, Carolina Passenberg, Nikolay Stefanov, Daniela Feth, Iason Vittorias, Angelika Peer, Sandra Hirche, Martin Buss, Martin Rothbucher, Klaus Diepold, Julius Kammerl, Eckehard G. Steinbach
ICRA5
2012 Haptic Communications
abstract
Audiovisual communications is at the core of multimedia systems that allow users to interact across distances. It is common understanding that both audio and video are required for high-quality interaction. While audiovisual information provides a user with a satisfactory impression of being present in a remote environment, physical interaction and manipulation is not supported. True immersion into a distant environment and efficient distributed collaboration require the ability to physically interact with remote objects and to literally get in touch with other people. Touching and manipulating objects remotely becomes possible if we augment traditional audiovisual communications by the haptic modality. Haptic communications is a relatively young field of research that has the potential to substantially improve human-human and human-machine interaction. In this paper, we discuss the state-of-the-art in haptic communications both from psychophysical and technical points of view. From a human perception point of view, we mainly focus on the multimodal integration of video and haptics and the improved performance that can be achieved when combining them. We also discuss how the human adapts to discrepancies and synchronization errors between different modalities, a research area which is typically referred to as perceptual learning. From a technical perspective, we address perceptual coding of haptic information and the transmission of haptic data streams over resource-constrained and potentially lossy networks in the presence of unpredictable and time-varying communication delays. In this context, we also discuss the need for objective quality metrics for haptic communication. Throughout the paper, we stress the fact that haptic communications is not meant as a replacement of traditional audiovisual communications but rather as an additional dimension for telepresence that will allow us to advance in our quest for truly immersive communication.
Eckehard G. Steinbach, Sandra Hirche, Marc O. Ernst, Fernanda Brandi, Rahul Gopal Chaudhari, Julius Kammerl, Iason Vittorias
Proc. IEEE7
2009 On the role of multimodal communication in telesurgery systems
abstract
Telesurgery systems integrate multimodal communication and robotic technologies to enable surgical procedures to be performed from remote locations. They allow human surgeons to intuitively control laparoscopic instruments and to navigate within the human body. In this paper, we present selected topics on multimodal interaction in the context of telesurgery applications. These are results from the collaborative research project SFB 453 on ldquoHigh-Fidelity Telepresence and Teleactionrdquo which is funded by the German Research Foundation in the larger Munich area. The focus in this paper is on multimodal information processing and communication including simulation of surgical targets in the human body. Furthermore, we present an overview of our advanced multimodal telesurgery demonstrators that provide a comprehensive platform for our collaborative telepresence research.
Robert Bauernschmitt, Eva U. Braun, Martin Buss, Florian A. Fröhlich, Sandra Hirche, Gerd Hirzinger, Julius Kammerl, Alois C. Knoll, Rainer Konietschke, Bernhard Kübler, Rüdiger Lange, Hermann Georg Mayer, Markus Rank, Gerhard Schillhuber, Christoph Staub, Eckehard G. Steinbach, Andreas Tobergte, Heinz Ulbrich, Iason Vittorias
MMSP19
2008 NOESIS: An Enhanced Educational Environment for Kids with Autism Spectrum Disorders
abstract
A novel educational environment for kids with autistic spectrum disorders (ASDs), namely NOESIS, is presented in this paper. NOESIS takes into account ASD kidspsila individual characteristics (level of autism, source sensitivity, reaction target, etc), their emotional state (stress level, hyper-/hypo-tension) during their educational procedure, and creativity during guided- and self-activity (e.g., gaming). It adapts to each kidpsilas specific characteristics through system adaptation and self-regulation procedures. Moreover, it provides assistance to the educator for preparation, customization and optimization of the educational material for each kid and provision of enhanced evaluation procedures (scores/tools) via well-managed Web services. Parentspsila updating is also provided via reporting material with learning curve descriptions. Overall, NOESIS contributes to the provision of opportunities to all ASD children to be educated by facilitating access and tuning innovative technology to social needs.
Iason Vittorias, Panagiotis Petrantonakis, Dimitris Bolis, Alexandra Tsiligkyri, Vasiliki Kosmidou, Leontios J. Hadjileontiadis
ICALT1