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Hung Vinh Tran recruited

dblp:274/6673 · status active
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Evidence publications — the papers that represent this reviewer in the taxonomy

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Efficient Content-based Recommendation Model Training via Noise-aware Coreset Selection (2026)

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On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective (2025)

Content-based Recommender Systems (CRSs) play a crucial role in shaping user experiences in e-commerce, online advertising, and personalized recommendations. However, due to the vast amount of categorical features, the embedding tables used in CRS models pose a significant storage bottleneck for real-world deployment, especially on resource-constrained devices. To address this problem, various embedding pruning methods have been proposed, but most existing ones require expensive retraining steps for each target parameter budget, leading to enormous computation costs. In reality, this computation cost is a major hurdle in real-world applications with diverse storage requirements, such as federated learning and streaming settings. In this paper, we propose Shapley Value-guided Embedding Reduction (Shaver) as our response. With Shaver, we view the problem from a cooperative game perspective, and quantify each embedding parameter's contribution with Shapley values to facilitate contribution-based parameter pruning. To address the inherently high computation costs of Shapley values, we propose an efficient and unbiased method to estimate Shapley values of a CRS's embedding parameters. Moreover, in the pruning stage, we put forward a field-aware codebook to mitigate the information loss in the traditional zero-out treatment. Through extensive experiments on three real-world datasets, Shaver has demonstrated competitive performance with lightweight recommendation models across various parameter budgets. The source code is available at https://github.com/chenxing1999/shaver.

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A Thorough Performance Benchmarking on Lightweight Embedding-based Recommender Systems (2025)

Since the creation of the Web, recommender systems (RSs) have been an indispensable personalization mechanism in information filtering. Most state-of-the-art RSs primarily depend on categorical features such as user and item IDs, and use embedding vectors to encode their information for accurate recommendations, resulting in an excessively large embedding table owing to the immense feature corpus. To prevent the heavily parameterized embedding table from harming RSs’ scalability, both academia and industry have seen increasing efforts compressing RS embeddings, and this trend is further amplified by the recent uptake in edge computing for online services. However, despite the prosperity of existing lightweight embedding-based RSs (LERSs), a strong diversity is seen in the evaluation protocols adopted across publications, resulting in obstacles when relating the reported performance of those LERSs to their real-world usability. On the other hand, among the two fundamental recommendation tasks, namely traditional collaborative filtering and content-based recommendation, despite their common goal of achieving lightweight embeddings, the outgoing LERSs are designed and evaluated with a straightforward “either-or” choice between the two tasks. Consequently, the lack of discussions on a method’s cross-task transferability will likely hinder the development of unified, more scalable solutions for production environments. Motivated by these unresolved issues, this study aims to systematically investigate existing LERSs’ performance, efficiency, and cross-task transferability via a thorough benchmarking process. To create a generic, task-independent baseline, we propose an efficient embedding compression approach based on magnitude pruning, which is proven to be an easy-to-deploy yet highly competitive baseline that outperforms various complex LERSs. Our study reveals the distinct performance of different LERSs across the two recommendation tasks, shedding light on their effectiveness and generalizability under different settings. Furthermore, to account for edge-based recommendation—an increasingly popular use case of LERSs, we have also deployed and tested all LERSs on a Raspberry Pi 4, where their efficiency bottleneck is exposed compared with GPU-based deployment. Finally, we conclude this article with critical summaries on the performance comparison, suggestions on model selection based on task objectives, and underexplored challenges around the applicability of existing LERSs for future research. To encourage and support future LERS research, we publish all source codes and data, checkpoints, and documentation at https://github.com/chenxing1999/recsys-benchmark .

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LODENet: A Holistic Approach to Offline Handwritten Chinese and Japanese Text Line Recognition (2020)

One of the biggest obstacles in Chinese and Japanese text line recognition is how to present their enormous character sets. The most common solution is to merely choose and represent a small subset of characters using one-hot encoding. However, such an approach is costly to describe huge character sets, and ignores their semantic relationships. Recent studies have attempted to utilize different encoding methods, but they struggle to build a bijection mapping. In this work, we propose a novel encoding method, called LOgographic DEComposition encoding (LODEC), that can efficiently perform a 1-to-1 mapping for all Chinese and Japanese characters. As such, LODEC enables to encode over 21,000 Chinese and Japanese characters by 520 fundamental elements. Moreover, to handle the vast style variety of handwritten texts in the two languages, we propose a novel deep learning (DL) architecture, called LODENet, together with an end-to-end training scheme, that leverages auxiliary ground truths generated by LODEC or other radical-based encoding methods. We systematically performed experiments on both Chinese and Japanese datasets, and found that our approach surpassed the performance of state-of-the-art baselines. Furthermore, empirical evidence shows that our method can gain significantly improvement using synthesized text line images without the need for domain knowledge.

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Assigned papers 3

PaperMatchWhy
SilverTorch: A Unified Model-based System to Democratize Large-Scale Recommendation on GPUs 53
50 A Thorough Performance Benchmarking on Lightweight Embedding-based Recommender Systems (2025) Recommendation Systems and Evaluation
48 On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective (2025) Content-Based Transferable Recommendation
Graph Diffusion Gated Embeddings for Recommender Systems 48
55 On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective (2025) Content-Based Transferable Recommendation
51 A Thorough Performance Benchmarking on Lightweight Embedding-based Recommender Systems (2025) Recommendation Systems and Evaluation
Balanced Co-Clustering of Users and Items for Embedding Table Compression in Recommender Systems 47
66 A Thorough Performance Benchmarking on Lightweight Embedding-based Recommender Systems (2025) Recommendation Systems and Evaluation
63 On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective (2025) Content-Based Transferable Recommendation