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Thomas S. Methven

dblp:00/10486 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-9518-3596ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › knowledge visualization
concept maps
0.622018
Improving User Confidence in Concept Maps: Exploring Data Driven Explanations · CHI 2018
Understanding Concept Maps: A Closer Look at How People Organise Ideas · CHI 2017

Methods — techniques the papers use, named apart from their topics

qualitative study · 0.9scenario-based interviews · 0.3
YearPublicationVenuePosition
2018 Improving User Confidence in Concept Maps: Exploring Data Driven Explanations
abstract
Automated tools are increasingly being used to generate highly engaging concept maps as an aid to strategic planning and other decision-making tasks. Unless stakeholders can understand the principles of the underlying layout process, however, we have found that they lack confidence and are therefore reluctant to use these maps. In this paper, we present a qualitative study exploring the effect on users' confidence of using data-driven explanation mechanisms, by conducting in-depth scenario-based interviews with ten participants. To provide diversity in stimulus and approach we use two explanation mechanisms based on projection and agglomerative layout methods. The themes exposed in our results indicate that the data-driven explanations improved user confidence in several ways, and that process clarity and layout density also affected users' views of the credibility of the concept maps. We discuss how these factors can increase uptake of automated tools and affect user confidence.
Pierre Le Bras, David A. Robb 0001, Thomas S. Methven, Stefano Padilla, Mike J. Chantler
CHI3
2017 Image-based Emotion Feedback: How Does the Crowd Feel? And Why?
abstract
In previous work we developed a method for interior designers to receive image-based feedback about a crowd's emotions when viewing their designs. Although the designers clearly desired a service which provided the new style of feedback, we wanted to find out if an internet crowd would enjoy, and become engaged in, giving emotion feedback this way. In this paper, through a mixed methods study, we expose whether and why internet users enjoy giving emotion feedback using images compared to responding with text. We measured the participants' cognitive styles and found that they correlate with the reported utility and engagement of using images. Those more visual than they are verbal were more engaged by using images to express emotion compared to text. Enlightening qualitative insights reveal, surprisingly, that half of our participants have an appetite for expressing emotions this way, value engagement over clarity, and would use images for emotion feedback in contexts other than design feedback.
David A. Robb 0001, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler
Conference on Designing Interactive Systems3
2017 Understanding Concept Maps: A Closer Look at How People Organise Ideas
abstract
Research into creating visualisations that organise ideas into concise concept maps often focuses on implicit mathematical and statistical theories which are built around algorithmic efficacy or visual complexity. Although there are multiple techniques which attempt to mathematically optimise this multi-dimensional problem, it is still unknown how to create concept maps that are immediately understandable to people. In this paper, we present an in-depth qualitative study observing the behaviour and discussing the strategy used by non-expert participants to create, interact, update and communicate a concept map that represents a collection of research ideas. Our results show non-expert individuals create concept maps differently to visualisation algorithms. We found that our participants prioritised narrative, landmarks, abstraction, clarity, and simplicity. Finally, we derive design recommendations from our results which we hope will inspire future algorithms that automatically create more usable and compelling concept maps better suited to the natural behaviours and needs of users.
Stefano Padilla, Thomas S. Methven, David A. Robb 0001, Mike J. Chantler
CHI2
2016 A Picture Paints a Thousand Words but Can it Paint Just One?
abstract
Imagery and language are often seen as serving different aspects of cognition, with cognitive styles theories proposing that people can be visual or verbal thinkers. Most feedback systems, however, only cater to verbal thinkers. To help rectify this, we have developed a novel method of crowd communication which appeals to those more visual people. Designers can ask a crowd to feedback on their designs using specially constructed image banks to discover the perceptual and emotional theme perceived by possible future customers. A major component of the method is a summarization process in which the crowd's feedback, consisting of a mass of images, is presented to the designer as a digest of representative images. In this paper we describe an experiment showing that these image summaries are as effective as the full image selections at communicating terms. This means that designers can consume the new feedback confident that it represents a fair representation of the total image feedback from the crowd.
David A. Robb 0001, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler
Conference on Designing Interactive Systems3
2014 How Well Do Computational Features Perceptually Rank Textures? A Comparative Evaluation
abstract
Inspired by studies [4, 23, 40] which compared rankings obtained by search engines and human observers, in this paper we compare texture rankings derived by 51 sets of computational features against perceptual texture rankings obtained from a free-grouping experiment with 30 human observers, using a unify evaluation framework. Experimental results show that the MRSAR [37], VZNEIGHBORHOOD [62], LBPHF [2] and LBPBASIC [3] feature sets perform better than their counterparts. However, none of those feature sets are ideal. The best average G and M measures (measures of ranking accuracy from 0 to 1) [15, 5] obtained are 0.36 and 0.25 respectively. We suggest that this poor performance may be due to the small local neighborhood used to calculate higher-order features which cannot capture the long-range interactions that humans have been shown to exploit [14, 16, 49, 56].
Xinghui Dong, Thomas S. Methven, Mike J. Chantler
ICMR2
2011 Interactivity to enhance perception: does increased interactivity in mobile visual presentation tools facilitate more accurate rating of textile properties?
abstract
As part of the EPSRC funded 'Digital Sensoria' project a set of digital tools were utilised to better demonstrate the tactile qualities of textiles via the internet. Shoogleit [8], an online utility for the creation of interactive video was one such tool. A Shoogle player for iOS mobile devices was then created (Orzechowski) using an iterative process, during which experiments were carried out to determine if the added interactivity afforded by Shoogleit could more accurately describe textile qualities and thus aid in the creation of a next generation mobile browser for textiles.
Pawel M. Orzechowski, Douglas Atkinson, Stefano Padilla, Thomas S. Methven, Sharon Baurley, Mike J. Chantler
Mobile HCI4