VLDB 2026 Research / recruiting

Reviewers in the wild

The CS expert database: 1,777,551 experts · 2,837,695 papers in CCF A–C and ICORE A*–C venues · 10 venue-derived domains · snapshot 2026-09-22.

Recruitment bar

Who qualifies as a reviewer for this venue: pick venues from the rank lists, then set the junior and senior requirements. Each role keeps its own saved bar, which diagnosis and pool planning also use.
Saved reviewer bar: SIGMOD, VLDB, ICDE, EDBT, PODS, CIKM +1 · junior 2+ first-author in 5y or senior 4+ papers in 5y
1Venues the expert should have published in
No venue selected
Computer architecture / parallel and distributed computing / storage systems 90
CCF A
CCF B
CCF C
Computer networks 54
CCF A
CCF B
CCF C
Network and information security 58
CCF A
CCF B
CCF C
Software engineering / systems software / programming languages 78
CCF A
CCF B
CCF C
Databases / data mining / content retrieval 62
CCF A
CCF B
CCF C
Theory of computer science 52
CCF A
CCF B
CCF C
Computer graphics and multimedia 53
CCF A
CCF B
CCF C
Artificial intelligence 105
CCF A
CCF B
CCF C
Human-computer interaction and ubiquitous computing 35
CCF A
CCF B
CCF C
Interdisciplinary / comprehensive / emerging 52
CCF A
CCF B
CCF C
46Information and computing sciences 14
ICORE B
ICORE C
0806Information systems 1
ICORE B
4601Applied computing 57
ICORE A
ICORE B
ICORE C
4602Artificial intelligence 117
ICORE A*
ICORE A
ICORE B
ICORE C
4603Computer vision and multimedia computation 51
ICORE A*
ICORE A
ICORE B
ICORE C
4604Cybersecurity and privacy 62
ICORE A*
ICORE A
ICORE B
ICORE C
4605Data management and data science 73
ICORE A*
ICORE A
ICORE B
ICORE C
4606Distributed computing and systems software 151
ICORE A*
ICORE A
ICORE B
ICORE C
4607Graphics, augmented reality and games 25
ICORE A*
ICORE A
ICORE B
ICORE C
4608Human-centred computing 83
ICORE A*
ICORE A
ICORE B
ICORE C
4611Machine learning 48
ICORE A*
ICORE A
ICORE B
ICORE C
4612Software engineering 107
ICORE A*
ICORE A
ICORE B
ICORE C
4613Theory of computation 87
ICORE A*
ICORE A
ICORE B
ICORE C
CSEComputer Systems Engineering 30
ICORE A*
ICORE A
ICORE B
ICORE C
Only venues with papers since 2020 are listed. A venue ranked by both catalogues, or filed under several fields, is one entry: ticking any copy ticks them all. Rank labels are the catalogues', not a quality judgement.
2Publication requirement
at least papers as first author in the recent years
at least papers as any author in the recent years
“Recent k years” means papers dated 2026−k+1 or later; 2026 is incomplete in the snapshot and a few journals already date papers 2027. First author = first-listed, not corresponding.

Experts by research domain — the database's own venue-derived domains; a paper can belong to several; active = at least one paper since 2021

Experts by expertise

The expertise taxonomy: 90,661 topics extracted from 634,694 papers of 537,692 experts, organised under the ten CCF categories and 168 areas. Pick a category, then narrow down to a topic; every level lists its experts by weight.
Human-computer interaction and pervasive computing CCF category 43,820 papers · 77,670 experts
Areas 16 · with their number of papers; shaded topics divide further
Experts on Human-computer interaction and pervasive computing 77,670 · by weight: papers on the topic counted with recency (1 for a paper about it, 0.3 as context, halved every five years), summed over the category's topics
ExpertWeight Papers in categoryMain areas All papersLastORCID
Yuanchun Shi
dblp:08/5313
97.3 97Interaction techniques and input · 40% Wearable and physiological sensing · 11% Human-AI interaction · 9% 195 · 77 since 2021 2026 corroborated
Mingming Fan 0001
dblp:50/6579
97.1 76Human-AI interaction · 15% Interaction techniques and input · 14% Accessibility and assistive technology · 14% 120 · 104 since 2021 2026 verified
Per Ola Kristensson
dblp:k/PerOlaKristensson
92.9 95Interaction techniques and input · 43% Immersive interaction · 18% Usability and user experience research · 6% 139 · 71 since 2021 2026 verified
Xiaojuan Ma
dblp:06/4530
92.7 93Human-AI interaction · 26% Collaborative and social computing · 16% Learning and educational technologies · 10% 204 · 124 since 2021 2026 conflict
Chun Yu
dblp:72/6319
89.2 81Interaction techniques and input · 45% Human-AI interaction · 13% Wearable and physiological sensing · 7% 105 · 61 since 2021 2026 conflict
Tovi Grossman
dblp:19/114
82.0 135Interaction techniques and input · 29% Immersive interaction · 15% User interface design and tools · 10% 184 · 67 since 2021 2026 verified
Bilge Mutlu
dblp:13/1545
75.6 93Human-robot interaction · 59% Human-AI interaction · 8% Collaborative and social computing · 7% 153 · 77 since 2021 2026 verified
Christian Holz 0001
dblp:79/7439-1
71.3 84Interaction techniques and input · 33% Immersive interaction · 18% Wearable and physiological sensing · 16% 109 · 63 since 2021 2026 verified
Huamin Qu
dblp:65/1792
68.9 79Human-AI interaction · 28% Learning and educational technologies · 16% User interface design and tools · 14% 306 · 164 since 2021 2026 corroborated
Kaishun Wu
dblp:34/4445
68.4 50Wearable and physiological sensing · 34% Interaction techniques and input · 25% Ubiquitous computing and smart environments · 18% 307 · 183 since 2021 2026 conflict
Mark Billinghurst
dblp:b/MarkBillinghurst
67.5 109Immersive interaction · 26% Collaborative and social computing · 25% Interaction techniques and input · 9% 233 · 75 since 2021 2026 verified
Antti Oulasvirta
dblp:93/99
67.3 98Interaction techniques and input · 31% User interface design and tools · 15% Usability and user experience research · 15% 187 · 61 since 2021 2026 verified
Kasper Hornbæk
dblp:07/848
66.4 110Immersive interaction · 25% Interaction techniques and input · 22% Haptics and multimodal interaction · 14% 160 · 45 since 2021 2026 verified
Takuji Narumi
dblp:33/5349
66.0 64Immersive interaction · 38% Haptics and multimodal interaction · 35% Learning and educational technologies · 8% 120 · 73 since 2021 2026 verified
Hai-Ning Liang
dblp:55/1198
65.4 69Interaction techniques and input · 37% Immersive interaction · 30% Collaborative and social computing · 5% 124 · 97 since 2021 2026 verified
Jürgen Steimle
dblp:22/3976
64.7 70Personal fabrication and tangible interfaces · 25% Haptics and multimodal interaction · 22% Interaction techniques and input · 17% 93 · 48 since 2021 2026 verified
Eduardo Velloso
dblp:08/10485
63.8 58Collaborative and social computing · 19% Human-AI interaction · 18% Immersive interaction · 16% 87 · 55 since 2021 2026 verified
Anatole Lécuyer
dblp:76/971
63.2 78Immersive interaction · 37% Haptics and multimodal interaction · 37% Wearable and physiological sensing · 7% 131 · 45 since 2021 2026 corroborated
Pan Hui 0001
dblp:62/1272-1
62.8 61Immersive interaction · 20% Human-AI interaction · 14% Interaction techniques and input · 12% 348 · 189 since 2021 2026 conflict
Daniel Vogel 0001
dblp:59/838
62.3 83Interaction techniques and input · 47% Immersive interaction · 10% Personal fabrication and tangible interfaces · 8% 118 · 46 since 2021 2026 conflict
Feng Tian 0001
dblp:78/3204-1
61.7 60Interaction techniques and input · 34% Immersive interaction · 21% Haptics and multimodal interaction · 10% 112 · 57 since 2021 2026 conflict
Juho Kim 0001
dblp:64/3462-1
60.0 66Learning and educational technologies · 28% Human-AI interaction · 21% User interface design and tools · 17% 134 · 79 since 2021 2026 verified
Pedro Lopes 0001
dblp:37/7457-1
58.9 65Haptics and multimodal interaction · 55% Immersive interaction · 10% Interaction techniques and input · 8% 70 · 49 since 2021 2026 verified
Xiaojun Bi 0001
dblp:19/3851-1
57.9 59Interaction techniques and input · 70% Accessibility and assistive technology · 16% Wearable and physiological sensing · 6% 76 · 32 since 2021 2026 verified
Lingyun Sun
dblp:55/4732
56.8 46Personal fabrication and tangible interfaces · 28% Human-AI interaction · 17% Design research and methods · 12% 128 · 117 since 2021 2026 conflict
Stephen A. Brewster
dblp:b/StephenABrewster
56.5 83Immersive interaction · 32% Human-robot interaction · 17% Haptics and multimodal interaction · 13% 210 · 62 since 2021 2026 verified
Chris Harrison 0001
dblp:77/2637
55.3 93Interaction techniques and input · 29% Wearable and physiological sensing · 28% Haptics and multimodal interaction · 20% 117 · 35 since 2021 2026 verified
Enrico Rukzio
dblp:94/6884
53.9 72Immersive interaction · 28% Human-robot interaction · 13% Interaction techniques and input · 11% 175 · 65 since 2021 2026 verified
Albrecht Schmidt 0001
dblp:s/AlbrechtSchmidt1
53.6 79Health and well-being technologies · 12% Ubiquitous computing and smart environments · 12% Interaction techniques and input · 11% 232 · 73 since 2021 2026 verified
Hans-Werner Gellersen
dblp:g/HWGellersen
53.5 68Interaction techniques and input · 28% Immersive interaction · 25% Wearable and physiological sensing · 22% 146 · 39 since 2021 2026 verified
Florian 'Floyd' Mueller
dblp:m/FlorianMueller-1
52.4 69Games and playful interaction · 17% Design research and methods · 16% Haptics and multimodal interaction · 12% 123 · 50 since 2021 2026 verified
Patrick Olivier
dblp:60/397
51.4 106Design research and methods · 28% Collaborative and social computing · 27% Health and well-being technologies · 17% 181 · 39 since 2021 2025 verified
Takayuki Kanda 0001
dblp:38/3361
48.6 107Human-robot interaction · 79% Collaborative and social computing · 5% Learning and educational technologies · 4% 198 · 46 since 2021 2026 verified
Jacob O. Wobbrock
dblp:18/6907
48.2 86Interaction techniques and input · 38% Accessibility and assistive technology · 20% Usability and user experience research · 9% 157 · 37 since 2021 2026 verified
Jorge Gonçalves 0001
dblp:84/9519-1
48.1 61Collaborative and social computing · 23% Human-AI interaction · 17% Immersive interaction · 13% 128 · 58 since 2021 2026 conflict
Scott E. Hudson
dblp:h/ScottEHudson
47.7 149Personal fabrication and tangible interfaces · 41% Interaction techniques and input · 13% User interface design and tools · 12% 196 · 25 since 2021 2026 verified
Wolfgang Stuerzlinger
dblp:64/4311
47.6 61Interaction techniques and input · 51% Immersive interaction · 21% Usability and user experience research · 11% 134 · 46 since 2021 2026 verified
Shengdong Zhao 0001
dblp:23/1695
47.4 58Interaction techniques and input · 32% Immersive interaction · 23% Haptics and multimodal interaction · 6% 97 · 29 since 2021 2026 verified
Jeffrey P. Bigham
dblp:83/6818
46.9 72Accessibility and assistive technology · 40% Collaborative and social computing · 22% Human-AI interaction · 14% 163 · 42 since 2021 2026 verified
Hwajung Hong
dblp:34/5062
46.7 39Health and well-being technologies · 29% Collaborative and social computing · 21% Human-AI interaction · 17% 66 · 49 since 2021 2026 verified
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