Demo Data from VLDB 2026 / reviewers in the wild / expert
Helmut Horacek
dblp:00/5108
· DBLP profile ↗
49ranked-venue papers
34as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 39 · 27 first-author · 2 since 2021Databases, data management, data science and information retrieval · 10 · 7 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 6 first-authorHuman-computer interaction and ubiquitous computing · 7 · 6 first-authorApplied, interdisciplinary, general and emerging computing · 6 · 5 first-authorTheory of computation · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Trustworthy machine learning · 28% Language models and text generation · 21% Information extraction and text analysis · 16% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 60% Learning and educational technologies · 40% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
natural language understanding |
0.1 | 1 | 2006 | Transformation-Based Interpretation of Implicit Parallel Structures: Reconstructing the Meaning of "vice versa" and Similar Linguistic Operators · ACL 2006 |
Natural language and speech › Information extraction and text analysis › natural language semantics
semantic interpretation |
0.1 | 1 | 2006 | Transformation-Based Interpretation of Implicit Parallel Structures: Reconstructing the Meaning of "vice versa" and Similar Linguistic Operators · ACL 2006 |
Machine learning › Trustworthy machine learning › robustness
fault tolerance |
0.1 | 1 | 2005 | Fault-Tolerant Context-Based Interpretation of Mathematical Formulas · IJCAI 2005 |
Computer vision › Image recognition and object detection › text recognition › optical character recognition
mathematical formula recognition |
0.1 | 1 | 2005 | Fault-Tolerant Context-Based Interpretation of Mathematical Formulas · IJCAI 2005 |
Machine learning › Trustworthy machine learning
robustness |
0.1 | 1 | 2005 | Fault-Tolerant Context-Based Interpretation of Mathematical Formulas · IJCAI 2005 |
Natural language and speech › Language models and text generation
text generation |
0.0 | 1 | 1997 | An Algorithm for Generating Referential Descriptions with Flexible Interfaces · ACL 1997 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search |
0.0 | 2 | 1991 | Minimax Search Algorithms With and Without Aspiration Windows · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Using Aspiration Windows for Minimax Algorithms · IJCAI 1991 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
minimax search |
0.0 | 2 | 1991 | Minimax Search Algorithms With and Without Aspiration Windows · IEEE Trans. Pattern Anal. Mach. Intell. 1991 Using Aspiration Windows for Minimax Algorithms · IJCAI 1991 |
Collaborative and social computing
cooperative work |
0.0 | 1 | 2000 | Tailoring inference-rich descriptions through making compromises between conflicting cooperation principles · Int. J. Hum. Comput. Stud. 2000 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search › minimax search
alpha-beta pruning |
0.0 | 1 | 1991 | Minimax Search Algorithms With and Without Aspiration Windows · IEEE Trans. Pattern Anal. Mach. Intell. 1991 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess |
0.0 | 1 | 1990 | Reasoning with Uncertainty in Computer Chess · Artif. Intell. 1990 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.0 | 1 | 1990 | Reasoning with Uncertainty in Computer Chess · Artif. Intell. 1990 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
uncertainty reasoning |
0.0 | 1 | 1990 | Reasoning with Uncertainty in Computer Chess · Artif. Intell. 1990 |
Learning and educational technologies
intelligent tutoring systems |
0.0 | 1 | 1997 | Exploiting the Addressee's Inferential Capabilities in Presenting Mathematical Proofs · IJCAI (2) 1997 |
Methods — techniques the papers use, named apart from their topics
transformation-based interpretation · 0.1context-based interpretation · 0.1inferential capability modeling · 0.0goal-driven selection · 0.0constraint-based generation · 0.0statistical analysis · 0.0backward pruning · 0.0alpha-beta pruning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Editorial for VSI:NLDB-saarbruecken-2021
Helmut Horacek, Epaminondas Kapetanios, Elisabeth Métais, Farid Meziane |
Data Knowl. Eng. | 1 |
| 2022 | Preface
Elisabeth Métais, Farid Meziane, Helmut Horacek, Philipp Cimiano |
Data Knowl. Eng. | 3 |
| 2017 | Product Propagation: A Backup Rule Better Than Minimaxing?abstractThere is a gap between theory and practice regarding the assessment of minimaxing versus product propagation. The use of minimaxing in real programs for certain two-player games like chess is more or less ubiquitous, due to the substantial search space reductions enabled by several pruning algorithms. In stark contrast, some theoretical work supported the view that product propagation could be a viable alternative, or even superior on theoretical grounds. In fact, these rules have different conceptual problems. While minimaxing treats heuristic values as true values, product propagation interprets them as independent probabilities. So, which is the better rule for backing up heuristic values in game trees, and under which circumstances? We present a systematic analysis and results of simulation studies that compare these backup rules in synthetic trees with properties found in certain real game trees, for a variety of situations with characteristic properties. Our results show yet unobserved complementary strengths in their respective capabilities, depending on the size of node score changes (“quiet” versus “nonquiet” positions), and on the degree of advantage of any player over the opponent. In particular, exhaustive analyses for shallow depths show that product propagation can indeed be better than minimaxing when both approaches search to the same depth, especially for making decisions from a huge amount of alternatives, where deep searches are still prohibitive. However, our results also provide some justification for the more or less ubiquitous use of minimaxing in chess programs, where deep searches prevail and the pruning algorithms available for minimaxing make the difference. Hermann Kaindl, Helmut Horacek, Anton Scheucher |
IEEE Trans. Comput. Intell. AI Games | 2 |
| 2009 | An Analysis of Decision Quality of Minimaxing vs. Product PropagationabstractThe minimaxing approach to backing-up heuristic values has been very successful, e.g., in computer chess for making move decisions on the world-champion level, by employing very deep searches and effective pruning algorithms. From a theoretical point of view, however, it is not yet clear whether minimaxing or product propagation is better in terms of decision quality without deep searches. We present a systematic analysis of game trees with depth 2, where a single application of the competing back-up rules each (in a given branch from the root of the search tree) reveals their pure decision quality. Interestingly, product propagation tends to make better decisions per se more frequently, under realistic assumptions modeled after real game-playing programs. So, its decision quality may still make it a viable alternative for game trees where only shallow searches are affordable. Helmut Horacek, Hermann Kaindl |
SMC | 1 |
| 2008 | Towards Designing Operationalizable Models of Man-Machine Interaction Based on Concepts from Human Dialog Systems
Helmut Horacek |
NLDB | 1 |
| 2007 | Generating Responses to Formally Flawed Problem-Solving Statements
Helmut Horacek, Magdalena Wolska |
AIED | 1 |
| 2007 | Argumentation within deductive reasoningabstractDeductive reasoning is an area related to argumentation where machine-based techniques, notably theorem proving, can contribute substantially to the formation of arguments. However, making use of the functionality of theorem provers for this issue is associated with a number of difficulties and, as we will demonstrate, requires considerable effort for obtaining reasonable results. Aiming at the exploitation of machine-oriented reasoning for human-adequate argumentation in a broader sense, we present our model for producing proof presentations from machine-oriented inference structures. Capabilities of the model include adaptation to human-adequate degrees of granularity and explicitness in the underlying argumentation and interactive exploration of proofs. Enhancing capabilities in all these respects, even just those we have addressed so far, does not only improve the interactive use of theorem provers, but shows they are essential ingredients to support the functionality of dialog-oriented tutorial systems in formal domains. © 2007 Wiley Periodicals, Inc. Int J Int Syst 22: 49–70, 2007. Armin Fiedler, Helmut Horacek |
Int. J. Intell. Syst. | 2 |
| 2006 | Transformation-Based Interpretation of Implicit Parallel Structures: Reconstructing the Meaning of "vice versa" and Similar Linguistic Operators
Helmut Horacek, Magdalena Wolska |
ACL | 1 |
| 2006 | Generating References to Parts of Recursively Structured Objects
Helmut Horacek |
INLG | 1 |
| 2006 | Handling Errors in Mathematical Formulas
Helmut Horacek, Magdalena Wolska |
Intelligent Tutoring Systems | 1 |
| 2006 | A corpus of tutorial dialogs on theorem proving; the influence of the presentation of the study-material
Christoph Benzmüller, Helmut Horacek, Henri Lesourd, Ivana Kruijff-Korbayová, Marvin R. G. Schiller, Magdalena Wolska |
LREC | 2 |
| 2006 | An Abstract Model of Man-Machine Interaction Based on Concepts from NL Dialog Processing
Helmut Horacek |
NLDB | 1 |
| 2006 | Interpreting semi-formal utterances in dialogs about mathematical proofs
Helmut Horacek, Magdalena Wolska |
Data Knowl. Eng. | 1 |
| 2005 | Fault-Tolerant Interpretation of Mathematical Formulas in Context
Helmut Horacek, Magdalena Wolska |
AIED | 1 |
| 2005 | Fault-Tolerant Context-Based Interpretation of Mathematical Formulas
Helmut Horacek, Magdalena Wolska |
IJCAI | 1 |
| 2005 | Automated Analysis of Reasoning and Argumentation Structures in Texts
Helmut Horacek |
JURIX | 1 |
| 2005 | Interpretation of Implicit Parallel Structures. A Case Study with "vice-versa"
Helmut Horacek, Magdalena Wolska |
NLDB | 1 |
| 2004 | A System for Generating Descriptions of Sets of Objects in a Rich variety
Helmut Horacek |
COLING | 1 |
| 2004 | On Referring to Sets of Objects Naturally
Helmut Horacek |
INLG | 1 |
| 2004 | A Multi-dimensional Taxonomy for Automating Hinting
Dimitra Tsovaltzi, Armin Fiedler, Helmut Horacek |
Intelligent Tutoring Systems | 3 |
| 2004 | An Annotated Corpus of Tutorial Dialogs on Mathematical Theorem Proving
Magdalena Wolska, Quoc Bao Vo, Dimitra Tsovaltzi, Ivana Kruijff-Korbayová, Elena Karagjosova, Helmut Horacek, Armin Fiedler, Christoph Benzmüller |
LREC | 6 |
| 2004 | Interpreting Semi-formal Utterances in Dialogs about Mathematical Proofs
Helmut Horacek, Magdalena Wolska |
NLDB | 1 |
| 2003 | A Best-First Search Algorithm for Generating Referring Expressions
Helmut Horacek |
EACL | 1 |
| 2002 | Proof Development with OMEGA
Jörg H. Siekmann, Christoph Benzmüller, Vladimir Brezhnev, Lassaad Cheikhrouhou, Armin Fiedler, Andreas Franke 0001, Helmut Horacek, Michael Kohlhase, Andreas Meier 0002, Erica Melis, Markus Moschner, Immanuel Normann, Martin Pollet, Volker Sorge, Carsten Ullrich, Claus-Peter Wirth, Jürgen Zimmer |
CADE | 7 |
| 2002 | Varying Cardinality in Metonymic Extensions to Nouns
Helmut Horacek |
COLING | 1 |
| 2002 | Aggregation with Strong Regularities and Alternatives"
Helmut Horacek |
INLG | 1 |
| 2001 | Building Natural Language Generation Systems - Ehud Reiter and Robert Dale (Eds.), University of Aberdeen and Macquarie University, Cambridge University Press, 2000, ISBN 0-521-62036-8
Helmut Horacek |
Artif. Intell. Medicine | 1 |
| 2000 | Towards Understanding Conceptual Differences Between Minimaxing and Product-Propagation
Helmut Horacek |
ECAI | 1 |
| 2000 | Presenting Mathematical Concepts as an Example for Inference-Rich Domains
Helmut Horacek |
NLDB | 1 |
| 2000 | Tailoring inference-rich descriptions through making compromises between conflicting cooperation principles
Helmut Horacek |
Int. J. Hum. Comput. Stud. | 1 |
| 1999 | Presenting Proofs in a Human-Oriented Way
Helmut Horacek |
CADE | 1 |
| 1999 | L<Omega>UI: Lovely <Omega>MEGA User InterfaceabstractAbstract. The capabilities of a automated theorem prover's interface are essential for the effective use of (interactive) proof systems. L Ω UI is the multi-modal interface that combines several features: a graphical display of information in a proof graph, a selective term browser with hypertext facilities, proof and proof plan presentation in natural language, and an editor for adding and maintaining the knowledge base. L Ω UI is realized in an agent-based client-server architecture and implemented in the concurrent constraint programming language Oz. Jörg H. Siekmann, Stephan M. Hess, Christoph Benzmüller, Lassaad Cheikhrouhou, Armin Fiedler, Helmut Horacek, Michael Kohlhase, Karsten Konrad, Andreas Meier 0002, Erica Melis, Martin Pollet, Volker Sorge |
Formal Aspects Comput. | 6 |
| 1999 | Presenting Inequations in Mathematical Proofs
Detlef Fehrer, Helmut Horacek |
Inf. Sci. | 2 |
| 1998 | A Flexible Shallow Approach To Text Generation
Stephan Busemann, Helmut Horacek |
INLG | 2 |
| 1997 | An Algorithm for Generating Referential Descriptions with Flexible InterfacesabstractMost algorithms dedicated to the generation of referential descriptions widely suffer from a fundamental problem: they make too strong assumptions about adjacent processing components, resulting in a limited coordination with their perceptive and linguistics data, that is, the provider for object descriptors and the lexical expression by which the chosen descriptors is ultimately realized. Motivated by this deficit, we present a new algorithm that (1) allows for a widely unconstrained, incremental, and goal-driven selection of descriptors, (2) integrates linguistic constraints to ensure the expressibility of the chosen descriptors, and (3) provides means to control the appearance of the created referring expression. Hence, the main achievement of our approach lies in providing a core algorithm that makes few assumptions about other processing components and improves the flow of control between modules. Helmut Horacek |
ACL | 1 |
| 1997 | Exploiting the Addressee's Inferential Capabilities in Presenting Mathematical Proofs
Detlef Fehrer, Helmut Horacek |
IJCAI (2) | 2 |
| 1997 | A Model for Adapting Explanations to the User's Likely Inferences
Helmut Horacek |
User Model. User Adapt. Interact. | 1 |
| 1996 | A New Algorithm For Generating Referential Descriptions
Helmut Horacek |
ECAI | 1 |
| 1996 | On expressing metonymic relations in multiple languages
Helmut Horacek |
Mach. Transl. | 1 |
| 1994 | How to Avoid Explaining Obvious Things (Without Omitting Central Information)
Helmut Horacek |
ECAI | 1 |
| 1994 | Content Selection and Organization as a Process Involving Compromises
Helmut Horacek |
INLG | 1 |
| 1992 | Explanations for Constraint Systems
Helmut Horacek |
ECAI | 1 |
| 1991 | Exploiting Conversational Implicature For Generating Concise Explanations
Helmut Horacek |
EACL | 1 |
| 1991 | Using Aspiration Windows for Minimax Algorithms
Reza Shams, Hermann Kaindl, Helmut Horacek |
IJCAI | 3 |
| 1991 | Minimax Search Algorithms With and Without Aspiration WindowsabstractInvestigation of several algorithms for computing exact minimax values of game trees (utilizing backward pruning) are discussed. The focus is on trees with an ordering similar to that actually found in game playing practice. The authors compare the algorithms using two different distributions of the static values, the uniform distribution and a distribution estimated from practical data. A systematic comparison of using aspiration windows for all of the usual minimax algorithms is presented. The effects of aspiration windows of varying size and position are analyzed. Increasing the ordering of moves to near the optimum results in unexpectedly high savings. Algorithms with linear space complexity benefit most. Although the ordering of the first move is of predominant importance, that of the remainder has only second-order effects. The use of an aspiration window not only makes alpha-beta search competitive, but there also exist dependencies of its effects on certain properties of the trees.> Hermann Kaindl, Reza Shams, Helmut Horacek |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 1990 | Generating Referring Expressions Using Multiple Knowledge Sources
Russell Block, Helmut Horacek |
COLING | 2 |
| 1990 | The Role of Goals in Dialog Control
Helmut Horacek, Michael Gerlach |
ECAI | 1 |
| 1990 | Reasoning with Uncertainty in Computer Chess
Helmut Horacek |
Artif. Intell. | 1 |
| 1989 | Dialog Control in a Natural Language System
Michael Gerlach, Helmut Horacek |
EACL | 2 |