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Sherman R. Alpert

dblp:00/6438 · DBLP profile ↗
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9ranked-venue papers
3as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 3 first-authorSoftware engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 58% User interface design and tools · 17% Learning and educational technologies · 17%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Software engineering, system software, and programming languages
2 papers
Requirements engineering and software design · 64% Programming languages and type systems · 36%

Topics — the 4 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design knowledge
design rationale
0.011994
Raison d'Etre: capturing design history and rationale in multimedia narratives · CHI 1994
Learning and educational technologies
programming education
0.011990
A view matcher for learning Smalltalk · CHI 1990
Requirements engineering and software design › object-oriented analysis and design
object-oriented design
0.011994
ODE: A Self-Guided, Scenario-Based Learning Environment for Object-Oriented Design Principles · OOPSLA 1994
Programming languages and type systems › object-oriented programming
smalltalk
0.011990
A view matcher for learning Smalltalk · CHI 1990

Methods — techniques the papers use, named apart from their topics

scenario-based learning · 0.0view matcher · 0.0scenario-based exploration · 0.0multimedia narratives · 0.0hypermedia · 0.0
YearPublicationVenuePosition
2005 Student Modeling for Language Tutors
Sherman R. Alpert, Joseph E. Beck
AIED1
2005 "THAT's What I Was Looking For": Comparing User-Rated Relevance with Search Engine Rankings
Sameer Patil 0001, Sherman R. Alpert, John Karat, Catherine G. Wolf
INTERACT2
2003 User Attitudes Regarding a User-Adaptive eCommerce Web Site
Sherman R. Alpert, John Karat, Clare-Marie Karat, Carolyn Brodie, John Vergo
User Model. User Adapt. Interact.1
1995 Evaluating a multimedia history system as support for collaborative design
John Karat, John M. Carroll 0001, Sherman R. Alpert, Mary Beth Rosson
INTERACT3
1995 Multiple multimodal mentors: delivering computer-based instruction via specialized anthropomorphic advisors
abstract
We describe the Smalltalk Gurus, components of the MoleHill intelligent tutoring system for Smalltalk programming. The Gurus offer help on plans for achieving goals in the Smalltalk environment, as well as remediation for students' incorrect and less-than-optimal plans. The Gurus' assistance is provided via the multimodal media of animation and voice-over audio. MoleHill employs multiple Gurus to deliver advice and instruction concerning disparate information domains, thus facilitating learners' cognitive organization and assimilation of new knowledge and information. We have labelled the approach instantiated by the Smalltalk Gurus the guru instructional model, one which is generally applicable to computer-based advisory systems.
Sherman R. Alpert, Mark K. Singley, John M. Carroll 0001
Behav. Inf. Technol.1
1994 Raison d'Etre: capturing design history and rationale in multimedia narratives
abstract
Raison d'Etre is a hypermedia design history application.It provides access to a database of video clips containing stories and ersonal perspectives of desi 1 r team members recorde at various times through t e course of a project.The system is intended to provide a simple framework for recording and organizing the informal history and rationale that design teams create and share in the course of their collaboration.This paper describes (1) the scenarios of use we are trying to support, (2) the methods we used collecting and organizing the database, and (3) the status of our prototype,
John M. Carroll 0001, Sherman R. Alpert, John Karat, Mary S. Van Deusen, Mary Beth Rosson
CHI2
1994 ODE: A Self-Guided, Scenario-Based Learning Environment for Object-Oriented Design Principles
abstract
ODE: A SELF-GUIDED, SCENARIO-BASED LEARNING ENVIRONMENT FOR OBJECT-ORIENTED DESIGN PRINCIPLES Scott P. Robertson,* John M. Carroll,* Robert L. Mack, Mary Beth Rosson,* Sherman R. Alpert, Jurgen Koenemann-Belliveau” IBM Research T. J. Watson Research Center 30 Saw Mill River Road Hawthorne, NY 10532 Internet:
Scott P. Robertson, John M. Carroll 0001, Robert Mack 0001, Mary Beth Rosson, Sherman R. Alpert, Jürgen Koenemann
OOPSLA5
1990 A view matcher for learning Smalltalk
abstract
The View Matcher is a structured browser for Smalltalk/V. It presents a set of integrated and dynamic views of a running application, intended to coordinate and rationalize a programmer's early understanding of Smalltalk and its environment. We describe the system through two user scenarios involving exploration of the model-view-controller paradigm.
John M. Carroll 0001, Janice A. Singer, Rachel K. E. Bellamy, Sherman R. Alpert
CHI4
1990 The Cognitive Consequences of Object-Oriented Design
abstract
The most valuable tools or methodologies supporting the design of interactive systems are those that simultaneously ease the process of design and improve the usability of the resulting system. We consider the potential of the object-oriented paradigm in providing this dual function. After briefly reviewing what is known about the design process and some important characteristics of object-oriented programming and design, we speculate on the possible cognitive consequences of this paradigm for problem understanding, problem decomposition, and design result. We conclude with research issues raised by our analysis.
Mary Beth Rosson, Sherman R. Alpert
Hum. Comput. Interact.2